The War of Three Kings — IC

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ratwizard
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Re: The War of Three Kings IC

Post by ratwizard »

"Hold," Brannik says, raising a hand. "Trouble?" He squints upriver, hoping to catch any signs of movement.

[sblock=Mechanics]Perception to see what kind of horn that is (war horn?) and look for trouble/movement: 17(1d20) +10 = 27[/sblock]

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Re: The War of Three Kings IC

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[sblock=Brannik]The horn distinctly sounds like a war horn to you, however you are unable to see anything as where the sound came from is behind a small hill.[/sblock]

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Re: The War of Three Kings IC

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"Might be a battle," the dwarf warns. "I think we should investigate. It's important to know which king is the aggressor here."

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Re: The War of Three Kings IC

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"Aye, but let's keep our distance," Wes nods to the dwarf. "It wouldn't do us well to get caught in the skirmish." Especially if we're recognized by our former comrades.

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Re: The War of Three Kings IC

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"Seems an odd place for a battle if it is," Adrian responds, following after the others as they head towards the sound. "If someone is crossing the river it is definitely not going to go in their favor, I'd wager."

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Re: The War of Three Kings IC

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"We're here for plants," Brannik says. "But there's never a bad time for espionage." He edges towards the sound alongside his allies.

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Re: The War of Three Kings IC

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"Agreed. Information is no doubt the most important resource in this war," Wes replies as they approach the source of the sound. "And we're still part of it regardless of our changed allegiances."

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Re: The War of Three Kings IC

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As you make your way towards the crest of the hill the sound of battle grows louder, the thundering of hooves, shouts and cries, and the clash of steel on steel. While the sounds are familiar to you all, as seasoned warriors you can tell it is far from a large battle. Keeping low, you eventually reach a vantage point over the fighting.

Towards the bottom of the hill you see around twenty men on horseback fighting about the same number on foot. The men on foot appear to be attempting to form a defensive formation while the calvary pick off those too slow to join or cut off from their allies in the fray. Several men and horses lay dead or wounded on the ground already. To the South, you see that several large row boats have been beached along the riverbank.

The mounted men, and one or two of their comrades reduced to fighting on foot, bear the unmistakable sigil and colours of House Torinn with the other combatants flying a less recognisable flaming sword on white.

[sblock=Wes]As a Menoran Noble you easily recognise the second sigil as that of House Stane, the rulers of nearby Dalinym.[/sblock]
[sblock=Everyone Else]You might know what the 2nd sigil is, if you want to make a history check.[/sblock]

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Re: The War of Three Kings IC

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"Torinn's bannermen," the dwarf remarks, pointing toward the cavalry. "But who are the footmen?"

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Re: The War of Three Kings IC

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"Men of House Stane," Wes replies plainly, instantly identifying the banner of one of his countymen. Recognizing his companions, barring Chloe, wouldn't know the name, he adds, "The ruling house of Dalinym in Malverne."

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Re: The War of Three Kings IC

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"Judging by the size it is probably a scouting party, or perhaps a small group of guerrillas," Adrian says, eyeing the beached boats. "Though given the cavalry encounter, it seems they are not nearly as good at their job as they thought they were," he continues. Turning his attention back to the boats, he tries to gauge if it seems like there are others hiding out based on the number and size of the vessels.

Mechanics
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Perception to see if there seem to be others nearby: 23

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Re: The War of Three Kings IC

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"Don't get made. This is not our fight, and we are not equipped to scrap with that many men."

The dwarf watches the confrontation, eager to see what the cavalry do to the surrounded defenders.

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Re: The War of Three Kings IC

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The bulk of the mounted Torinn men hold back as their allies finish off the last of the Stane stragglers, giving both sides time to form up. A wall of shields and spears on one side with a calvry wedge on the other, with the numbers now tipped to the Torinn side's favour.

As the remaining riders join the formation the order to charge is given and the horses thunder forward, crashing into the Stane shield wall. Several Torinn men and horses fall in the initial charge, with the sound of spears splintering and wounded horses. However the charge serves its purpose, breaking the Stane force's formation, allowing the remaining riders to quickly overwhelm them, the final outcome of the skirmish quickly becoming apparent.

Adrian
[SHOW]

From this distance the boats appear to be empty, save for some supplies. You can't see any other boats on the river either.

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Re: The War of Three Kings IC

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“Divine take this war,” Brannik mumbles, watching the violence ensue. He turns to the others, his face grim. “These bloody skirmishes still rage. This should be a reminder for us to tread with caution, at all times. I don’t want to be on the receiving end of a cavalry charge like that.”

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Re: The War of Three Kings IC

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"Yes," Adrian responds. "We'd be wise to not stay here long, else they spot us and assume we are reinforcements for their defeated foe. I could do without taking a lance to the face," he adds, as he turns to head back the way they'd came.

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Re: The War of Three Kings IC

Post by Scratcherclaw »

Wes grimaces as the soldiers of his homeland are quickly cut down by the cavalrymen. Inara guide your souls. I pray the rest of their footsoldiers are not so poorly trained.

"Tis good we've got that cave to call our home. That should lessen the chances of a battle upon our doorstep," Wes remarks, turning away from the grizzly site of the near-end battle.

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Re: The War of Three Kings IC

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Turn 2

With the party intent on avoiding any confrontation with the victors of the skirmish, you quietly withdraw and begin making your way back to the Cavern of Whispers. You return without further incident and after a day of rest and recuperation you find yourselves discussing your next move.

Mechanics
[SHOW]

Choose a focus and discuss any quests you want to follow up on this turn

Available Focuses
[SHOW]

Recruitment
Train Foot
Train Ranged
Train Mounted
Gather Information
Build Spy Network
Visit City

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Re: The War of Three Kings IC

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OOC - All Read
[SHOW]

If possible, I think the best thing to do would be to all focus visiting town so we can buy supplies for Farryn and pick up the other plants need during the trip to or from town. If these have to be done at a separate time, then I maybe we can all do different focuses again instead.

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Re: The War of Three Kings IC

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OOC
[SHOW]

I'm up for visiting town as well

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Re: The War of Three Kings IC

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OOC
[SHOW]

Getting our alchemist up and running is definitely a priority. Town is my vote as well.

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Re: The War of Three Kings IC

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OOC
[SHOW]

Which town would you like to visit?

Any in the Steppe and Kalford are probably within your reach.

Redbridge is easily the biggest, with the other castles only having small towns associated with them, however it is currently occupied by foreign Torrin forces so entry is likely to be more difficult.

Based on your current intel you assume the Lorkan forces are also currently holed up in Parth, while the Fulsen forces are encamped by Oak Crossing or are currently marching on Torinn held Escham.

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Re: The War of Three Kings IC

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OOC
[SHOW]

Gresham or Kalford would probably be best. Neither are regional capitols, so neither is likely to have a strong military presence compared to the big ones. Both are on rivers, so have a better change to have more trade goods than the more inland ones. You guys have a preference?

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Re: The War of Three Kings IC

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OOC
[SHOW]

Gresham cos it's the name of a shitty town near Portland. This is my vote.

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Re: The War of Three Kings IC

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OOC
[SHOW]

I've got no preference so Gresham works. Maybe John Grisham lives there

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Re: The War of Three Kings IC

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With the group in agreement, you set off with plans to head for Gresham, which lies a couple of days to North on the Southern bank of the Laissen. The journey across the Steppe also provides you with an opportunity to look for the Knettle Sage and Olina petals that Farryn requires.

End of Turn Mechanics
[SHOW]

Upkeep deducted from supplies.

Recruitment: 1 peasants have sought out your group and joined.

Nature checks if you want to look for the other quest items.

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Re: The War of Three Kings IC

Post by Scratcherclaw »

As they walk, Wes keeps his eyes peeled for any of Farryn's requested ingredients. Knettle Sage and Olina Petals... I wonder what those are used for.

Mechanics
[SHOW]

Nature: 19(1d20) +5 = 24

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Brannik's usual knack for spotting plantlife is thwarted by his active imagination. A recruit? Is word of our feats spreading? This can only mean danger as much as it means serendipity.

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Nature check to look for plantz: 6(1d20) +8 = 14

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Re: The War of Three Kings IC

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Moving towards the village, Adrian thinks about the man they are aiding and how much of hassle it is to procure the items he needs to become useful. Hopefully this is not a wasted effort. If the man turns out to be a charlatan we might as well tie him up and toss him into the river.

Mechanics
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Nature: 23

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Re: The War of Three Kings IC

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After a couple of uneventful days walking through the empty steppe, the main road between Gresham and Parth comes into view. You keep the road close to the horizon, lest any hostile forces pass by, and soon - as you crest a small hillock - a fork in the road comes into view with one fork leading to Gresham and the other to Oak Crossing. It's feint and hazy but from your slight elevation you think you can just about make out the towers of Stag's Rest, the castle adjacent to the town of Gresham.

Wes and Adrian
[SHOW]

As you pause to take in what passes for a pretty good view on the relatively flat Steppe, you spot a patch of Knettle Sage near a rocky outcropping closer to the fork in the road.

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"Stag's Rest," Brannik says, gesturing toward the towers with his hammer. "Now let's hope there's no bounty on us," the dwarf half-jests. He continues making his way toward the city of Gresham.

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"If there is, we'll be treated to the welcome parade," Wes replies, smirking, as they approach the city. Overlooking the Steppe ahead, he spots a patch of Knettle Sage. Pointing it out, he adds, "And there's that sage Farryn is after."

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"Even then, it'd sure would feel nice being welcomed for once. Creeping across the plains like we're three steps from colliding into a sortie of loyal bannermen is tiresome."

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Re: The War of Three Kings IC

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"Aye," Adrian responds, as the conversation turns to their recently becoming outlaws. "Though, we are likely presumed dead at this point, I'd wager. More likely than being wanted criminals. It is not as if many people have seen our faces of late, and most of those people are now dead," the man says, chuckling slightly at the thought.

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Re: The War of Three Kings IC

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"Such a quandary begs the question if being forgotten is worse than death," Brannik adds, snorting a single laugh. "But notoriety requires leaving a few of these thieving fuckers alive. And we all know that's asking too much of us."

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"Forgotten in the present, yes. But the future may remember us for our deeds," Wes replies to the dwarf's hypothetical. "And we'd be remembered better than a trio of ignorant kings who threw us into war for nothing."

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Re: The War of Three Kings IC

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OOC
[SHOW]

Jake, re: your discord question, yes we pick the plants.

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Having spotted some of the planets Farryn needs, you begin gathering them and after about ten minutes the six of you collectively decide you probably have enough for the Elf's purposes. As you finishing packing your harvest away your attention is drawn back to the road as a caravan approaches.

Five mule drawn carts make their way towards you from the South, clearly laden with goods of some kind. While they're still a couple of minutes from reaching you, you can't make out any banners of any kind and none of the people accompanying the carts appear to be armed or armoured - presumably smallfolk.

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"Pretty confident group of caravaners." Brannik watches the carts approach. "I fear that bandits or the 'King's' men might help themselves to such goods."

He grunts, booting a branch out of the way. "Bah. Little that we can do."

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Adrian thinks for a moment at Brannik's words, before an idea strikes him. "We could offer our own aid, assuming they are not going too far out of the way for us. Could be a nice bit of extra coin for the cause, and if they are indeed merchants we may make a new contact," he adds, turning to face the approaching caravan as he speaks.

"I've been a caravan guard before, so if they worry we may ourselves be brigands looking to take advantage, my reputation should aid in assuaging their fears." After all, what sort of traveler has not heard tales of the great 'Wind Dancer?' he chuckles to himself.

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Brannik cocks his head, eyeing the merchants. "Not a bad idea, Adrian. Though if that is our plan, we should ask them to wait for us while we at least scour the town for rumors or supplies."

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"More importantly than coin, its merchants may have information," Wes remarks to the Wind Dancer's suggestion of aid. "They've no doubt been around the Steppe and have heard all the latest news. That could save us some time in town." After all, traveling like that without knowledge on bandits or troop movements would be foolish.

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"And strange looks," the dwarf adds. Drawing attention to yourself in a time like this is never a good idea.

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"You might be best off doing the talking," Adrian responds to Wes, as they begin to form a plan how to handle the encroaching caravan. "We may be familiar with these lands, but we are still both strangers to it. You can probably ease any of their initial fears better than Brannik or I could."

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Re: The War of Three Kings IC

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"Aye," the dwarf nods. "We've fought for your people, but for many we haven't gained their trust."

A proud people, the Tulrissians — and yet, often skeptical.

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Re: The War of Three Kings IC

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Wes nods to his companions' suggestion. "That I can do. At least until their fears are assuaged," he remarks, hoping the merchants' fears are minimal. Earning their trust may be hard, though it's something we'll keep forever.

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Re: The War of Three Kings IC

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"Well then we might as well head over before the move too far away," Adrian responds, beginning to walk towards the caravan. He make sure to keep his weapon sheathed and his arms away from the hilt, not wanting to alarm the travelers before they even get a chance to speak.

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Re: The War of Three Kings IC

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Brannik grunts in agreement and follows along after Adrian. Unable to sheath his heavy hammer, he lugs it carefully along in a manner he hopes will not intimidate the merchants.

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Re: The War of Three Kings IC

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As you step on to the road in front of the caravan, one of women riding on the front card holds her left hand up, signalling to the rest of the carts to stop. "Hold! She commands as the whole train of carts comes to a stop.

"What do you want? She asks. "This cargo belongs to the one true King of Tulrisse," she says, as the other members of the convoy watch you closely.

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Re: The War of Three Kings IC

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Wes hold his arms up, replying, "We mean you no harm. We simply wished to offer our aid to defending the King's cargo, if you'd welcome it." Perhaps it is better to not directly ask which king she means.

"It's a dangerous time for traveling with the pretenders' armies about, after all. To where are you headed?"

Mechanics
[SHOW]

Diplo to make her like us more: 11(1d20) +9 = 20

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Re: The War of Three Kings IC

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And which King would that be, precisely? Brannik peers at the woman and the caravan in general, looking for any telltale signs of regalia that would give away their allegiance.

Mechanics
[SHOW]

Perception check to notice anything significant: 2(1d20) +10 = 12

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