Mechanics
Effect: I can't be dazed or stunned, and until the stance ends I can use the Stunning Palm Attack power
Move Action: move to (M, 18), avoiding OAs (there is a route, ask if it is unclear)
No Action: use Nature's Wrath feature to mark Sea Creature 11
Standard Action: Five Storms
Attack vs Sea Creature 1: [1d20+8]=18+8=26 vs Reflex = hit
Attack vs Sea Creature 11: [1d20+8]=19+8=27 vs Reflex = hit
Hit: [1d8+5]=7+5=12 damage, both creatures die
Combat Block
Female Elf Monk|Warden 5
Languages: Common, Elven, Andoran, Kandoran
Age: 36
Height: 5' 8"
Weight: 160 lbs.
Speed: 7 (ignore difficult terrain on shifts)
Initiative: +6
Passive Perception: 23
Passive Insight: 23
Senses: Low-light Vision
AC: 21 (+1 vs ranged from more than 5 squares away)
Fort: 18 (+1 vs ranged from more than 5 squares away)
Reflex: 18 (+1 vs ranged from more than 5 squares away)
Will: 14 (+1 vs ranged from more than 5 squares away)
HP: 52/52
Bloodied: 26
Surge Value: 13
Surges left: 10/10
Action Points: 1
MBA (Unarmed w/ Ki Focus): +11 vs AC, 1d8+7 damage (+1 vs bloodied)
RBA (Unarmed): +6 vs AC, 1d4+4 damage
Resistances: None
Vulnerabilities: None
Saves: None
Active Effects:
* I cannot be blinded
* When I hit a target I gain resist 3 to that target's attacks until my EONT
* I always know which way is north
Stunning Palm - I can't be dazed or stunned til stance ends
Powers:
Eternal Tide Flurry of Blows
Five Storms
Warden's Fury
Warden's Grasp
Thorn Strike
Nature's Wrath
Agile Recovery
__________________________________
Second Wind [_]
Surefooted Stride [_]
Roots of Stone [_]
Eternal Mountain [_]
__________________________________
Stunning Palm [X]
Lifebind Attack [_]
Consumables:
* Potion of Clarity, lv5 (2)
* Potion of Healing, heroic tier (2)
* Antivenom, heroic tier (2)
* Blinding Bomb, lv3
* Tanglefoot bag, lv2
Important Features:
Monastic Tradition (Hybrid): Only gain Flurry of Blows power, and that only procs on monk powers. Can take feats that require this features.
Unarmed Combatant: Can use Monk Unarmed Strike weapon.
Unarmored Defense: +2 to AC in cloth armor or no armor.
Nature's Wrath (Hybrid): Once during each turn, I can mark one adjacent enemy as a free action. Gain two mark punishing powers.
Racial Features
Sense Threat: When I roll initiative, I can use perception instead of my normal initiative check. When I do so, nearby allies who get a lower result add +2 to their result.
Wood Elf Reactive Stealth: If I have any cover or concealment when I roll initiative, I can make a stealth check to hide at the same time.
Theme Features
Lv1 Explorer: I always know which way is north, and gain +5 to any check to avoid becoming lost, to find my way to a specific location, or to spot a distant landmark.
Lv5 Explorer: When determining travel time for myself, and up to 10 companions, group's speed is equal to the slowest member +1. People who travel with me gain +2 to endurance checks during travel.
Feat(ures)
Hybrid Focus: gained Unarmed Combatant class features
Hybrid Focus 2: gain Unarmored Defense class features
Ki Focus Expertise: +1 damage with ki focus attacks against bloodied enemies
Unarmored Defense: +2 AC in cloth armor or no armor
Item Features
Robe of Eyes: I cannot be blinded
Cloak of Distortion: +1 to all defenses against ranged attacks made from more than 5 squares away
Iron Body Ki Focus: When I hit a target I gain resist 3 to that target's attacks until my EONT