Mechanics
Combat Block
Pōhaku Kāhea ʻo Gore (Boulder Hellscream)
Male Minotaur, Berserker (3)
Languages: Grystok, Okani
Age: 32
Height: 6'0"
Weight: 255 lbs.
Speed: 6
Initiative: +7
Passive Perception: 18
Passive Insight: 11
Senses: Normal Vision
AC: 16
Fort: 16
Reflex: 15
Will: 13
HP: 43/43
Bloodied: 21
Surge Value: 10
Surges left:12/12
MBA: +7 vs AC, 1d10+3
Resistances: None
Vulnerabilities: None
Feats: Brutal Reach, Improved Initiative, Two-Handed Weapon Expertise
Saves: None
Active Effects: None
At-Will Powers:
Bull Rush Attack
Grab Attack
Opportunity Attack
Vengeful Guardian
Savage Reach
Jarring Smash
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Encounter Powers:
Second Wind [_]
Takedown Strike [_]
Goring Charge [_]
Batter Down [_]
Savage Cut [_]
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Daily Power:
Life Ending Strike [_]
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Utility Powers
Second Wind [_]
Defender Aura
Ignore Pain [_]
Consumables:
None.
Class Features
Berserker Fury: When you use a barbarian primal attack power, you enter berserker fury until the end of the encounter. Alternatively, you can use a minor action while you are bloodied to enter the fury. The fury has the following effects,
Your defender aura ends, if it was active, and you cannot use defender aura or vengeful guardian until the fury ends.
Some of your powers, such as your barbarian martial at-will attack powers, gain additional benefits, as noted in those powers.
Your melee basic attacks deal 1d8 extra damage. This extra damage increases to 2d8 at 11th level and 3d8 at 21st level.
Arid Desert: Gain +3 AC and +2 Reflex when Wearing cloth/no armor and no shield: Gain resist 5 Fire at 4th level, Resist Fire 10 at 14th, Resist fire 15 at 24th
Poised Defender: Gain +2 bonus to AC while Defender aura is active and not wearing heavy armor
Racial Features
Ferocity: When minotaur's drop to 0 hit points or fewer, they can make a melee basic attack as an immediate interrupt action.
Heedless Charge: Minotaur's gain a moderate racial bonus to AC against opportunity attacks provoked during a charge.
Goring Charge (use Str): Minotaur's gain one additional healing surge.
Theme Features
Takedown Strike: Gain the Takedown Strike Encounter Power
Feat's
Brutal Reach: When making a Melee attack, Reroll weapon dice that show 1 when you're raging and wielding a two-handed reach weapon
Improved Initiative +4 to Initiative
Two-Handed Weapon Expertise +1/2/3 to attack rolls with two-handed melee weapons, +1/2/3 to damage rolls of charge attacks with two-handed melee