The 2nd Fleet: Journey to the Edge of the Known World — IC
- Namelessjake
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Armantine is able to pry the dead vines from the pair of sea chests at the foot of each bed, and get them open. One contains clothing and blankets, however the fabric is moth-eaten and moldy. The other chest contains more durable items though; a hammer and ten iron pitons, along with a hempen rope and a climbing harness and dagger boots.
Moving into the room, you are able to look out of the cabin's portlight, through which the vines had grown. Outside it appears that the vines had spiraled their way up the trunk of a tree close to the ship, before making their way along its branches and into the cabin - the closest part of the ship to the tree.
- ratwizard
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"Tools and gear, mostly," Armantine says aloud as she sprawls a few of the items out from the second chest. "Anything we can use now, let's bring. Otherwise the expedition can haul these back when they so choose."
Once everyone else is ready, she moves back into the hallway, taking the second door on the left.
Once everyone else is ready, she moves back into the hallway, taking the second door on the left.
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- Namelessjake
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Armantine and Doran try the next two doors, opening then to find another pair of cabins, however anything of use has either already been taken by the cabin's inhabitants or since been ruined by the passage of time, the humid coastal air, or the small avian and insectoid inhabitants of the isle shores of which the Wanderer rests upon. The next two cabins provide a similar sight, leaving only the quarters atop the broken staircase belonging to the captain, ship's officers, and expedition leaders.
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Doran hops between broken beams, ascending the staircase almost as if it was undamaged. The explorer reaches the top, disappearing out of view.
Doran
Atop the staircase, you find yourself in what appears to be another mess hall. Although here the furnishings are much more grand and ornate than the simple wooden table and chairs you found in the crew's living quarters. Meant for the ship's captain and officers to wine and dine with the leaders of the expedition, this mess features a large mahogany table and intricate silverware. Although owing to the grounded ship's list, the heavy table has slid to one side of the room, scattering the tableware and crushing a number of the once plush velvet chairs that sat around the table at one time.
Against the port wall of the room, the dining table blocks the way to two more wooden doors, however three are still accessible' two opposite, to the ship's starboard, and one to the stern- presumably leading to the captain's quarters at the rear of the aftcastle.
Against the port wall of the room, the dining table blocks the way to two more wooden doors, however three are still accessible' two opposite, to the ship's starboard, and one to the stern- presumably leading to the captain's quarters at the rear of the aftcastle.
- ratwizard
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Armantine follows after Doran, also making quick work of the tricky climb.
Armantine
Atop the staircase, joining Doran, you find yourself in what appears to be another mess hall. Although here the furnishings are much more grand and ornate than the simple wooden table and chairs you found in the crew's living quarters. Meant for the ship's captain and officers to wine and dine with the leaders of the expedition, this mess features a large mahogany table and intricate silverware. Although owing to the grounded ship's list, the heavy table has slid to one side of the room, scattering the tableware and crushing a number of the once plush velvet chairs that sat around the table at one time.
Against the port wall of the room, the dining table blocks the way to two more wooden doors, however three are still accessible' two opposite, to the ship's starboard, and one to the stern- presumably leading to the captain's quarters at the rear of the aftcastle.
Against the port wall of the room, the dining table blocks the way to two more wooden doors, however three are still accessible' two opposite, to the ship's starboard, and one to the stern- presumably leading to the captain's quarters at the rear of the aftcastle.
- ratwizard
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Armantine hefts herself up the stairs, taking a look around the scattered mess hall. "Captain's quarters should be through there," she says, pointing off toward one of the doors. She reaches into her pack, untying her rope and casting it down the staircase toward the remainder of their party. "Here," the Sister offers with a smile. "I'll keep it steady. Use it if you need it."
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Right, nice and easy, Raj thinks to himself, attempting to climb the rope up the wrecked staircase.
Mechanics
Athletics: [1d20+3]=7+3=10
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Raj and Eldrin make their way up the rope with no issues, the short climb relatively trivial in comparison to your ascend of the ship's outer hull an hour or two prior. They are shortly followed by Ko and Zemi, leaving only Heidi and Taliesin in the corridor below.
Raj & Eldrin
Atop the staircase, you find yourself in what appears to be another mess hall. Although here the furnishings are much more grand and ornate than the simple wooden table and chairs you found in the crew's living quarters. Meant for the ship's captain and officers to wine and dine with the leaders of the expedition, this mess features a large mahogany table and intricate silverware. Although owing to the grounded ship's list, the heavy table has slid to one side of the room, scattering the tableware and crushing a number of the once plush velvet chairs that sat around the table at one time.
Against the port wall of the room, the dining table blocks the way to two more wooden doors, however three are still accessible' two opposite, to the ship's starboard, and one to the stern- presumably leading to the captain's quarters at the rear of the aftcastle.
Against the port wall of the room, the dining table blocks the way to two more wooden doors, however three are still accessible' two opposite, to the ship's starboard, and one to the stern- presumably leading to the captain's quarters at the rear of the aftcastle.
Doran
Opening the door, you find, as suspected, it leads to another cabin. Despite being bigger than those on the deck below, this cabin only contains one bed, a large fourposter the size of which raises several questions about the effort that would be involved in getting it aboard the ship. Although it appears that due to its size and weight, the bed has remained in place despite the ship running aground, preventing it from sliding and blocking the door.
Like the other rooms on the ship, much of the rest of the furniture inside has moved and it also appears most of the belongings have been removed. A half upturned wardrobe across the room, with its doors hanging open, does contain a fine dress made of purple and blue silks, while a large scroll of parchment lays curled on the floor at the foot of a knocked over wooden table near to the cabin's door.
Like the other rooms on the ship, much of the rest of the furniture inside has moved and it also appears most of the belongings have been removed. A half upturned wardrobe across the room, with its doors hanging open, does contain a fine dress made of purple and blue silks, while a large scroll of parchment lays curled on the floor at the foot of a knocked over wooden table near to the cabin's door.
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Doran
Picking up the scroll and unfurling it, you find it appears to be a map outlining the coastline to the North and the South of Port Amardovis. Scrawled on the map are various comments and details outlining the plan to drop the coloured buoys along the coast that ultimately guided the Second Fleet to the settlement.
Comparing the map to the one complied by the 2nd Fleet's limited exploration so far, it seems that the Wanderer sailed about 70 miles along the coast in both directions before ultimately ending up run around here on the beach.
Comparing the map to the one complied by the 2nd Fleet's limited exploration so far, it seems that the Wanderer sailed about 70 miles along the coast in both directions before ultimately ending up run around here on the beach.
Updated Map
- FinalTemplar
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"Well, onwards and upwards, right?" Taliesin says softly, and his mind wanders to other, better places. He quickly attempts to climb the rope, yet is unable to catch a proper grip. After a moment of embarrassment, his hands hurting slightly from his first feeble attempt, he attempts to climb once more, getting a firmer grip. He eventually makes it up to the top of the rope and sighs softly. "Ropes. Never was my best skill." He pants a bit, and sits down a few steps away.
Mechanics
Active PCs
Caedus (#4080FF)
Dessarius (#8e44ad)
Eridas (#4040FF)
Narciso (#FFBF00)
Taliesin (#4040BF)
Tristan (#2980b9)
Velasco (#800000)
Deimos (#f39c12)
Dessarius (#8e44ad)
Eridas (#4040FF)
Narciso (#FFBF00)
Taliesin (#4040BF)
Tristan (#2980b9)
Velasco (#800000)
Deimos (#f39c12)
- Scratcherclaw
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- Namelessjake
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Taliesin
You manage to get half way up the rope when you lose your grip and are sent tumbling down the remains of the staircase, landing back on the deck below with a heavy thud. Picking yourself up, you try again, and this time manage to make the ascent and rejoin your companions in the officer's mess.
Atop the staircase, you find yourself in what appears to be another mess hall. Although here the furnishings are much more grand and ornate than the simple wooden table and chairs you found in the crew's living quarters. Meant for the ship's captain and officers to wine and dine with the leaders of the expedition, this mess features a large mahogany table and intricate silverware. Although owing to the grounded ship's list, the heavy table has slid to one side of the room, scattering the tableware and crushing a number of the once plush velvet chairs that sat around the table at one time.
Against the port wall of the room, the dining table blocks the way to two more wooden doors, however three are still accessible, two opposite, to the ship's starboard, and one to the stern - presumably leading to the captain's quarters at the rear of the aftcastle.
Atop the staircase, you find yourself in what appears to be another mess hall. Although here the furnishings are much more grand and ornate than the simple wooden table and chairs you found in the crew's living quarters. Meant for the ship's captain and officers to wine and dine with the leaders of the expedition, this mess features a large mahogany table and intricate silverware. Although owing to the grounded ship's list, the heavy table has slid to one side of the room, scattering the tableware and crushing a number of the once plush velvet chairs that sat around the table at one time.
Against the port wall of the room, the dining table blocks the way to two more wooden doors, however three are still accessible, two opposite, to the ship's starboard, and one to the stern - presumably leading to the captain's quarters at the rear of the aftcastle.
Mechanics
Take 4 points of fall damage.
New HP 42/57.
New HP 42/57.
- Namelessjake
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Opening the door to the portside cabin, Armantine is greeted by a sight of destruction. Something appears to have smashed through the outer wall of the cabin, as well as the wall that separates the two cabins, creating one large space open to the elements. With the ship's list, much of the contents of both cabins appear to have slid out of the cabin, presumably on to the beach below, with only a few remaining pieces of furniture teetering on the edge, held in place by the few splintered wooden planks that remain of the wall.
- ratwizard
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- ratwizard
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"It's an awful large hole in the side of the ship," Armantine says, peering about what remains of the cabins. I wonder... was this the result of a collision, or an attack from something awful?
Mechanics
Looking for any signs of running aground on rocks, or great beast attacks.
Perception: [1d20+6]=11+6=17
Perception: [1d20+6]=11+6=17
- FinalTemplar
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Taliesin slowly stands, brushing himself off as he takes in his surroundings. He carefully steps toward the stern of the ship and tries to open the door to what he thinks would be the captain's quarters.
Active PCs
Caedus (#4080FF)
Dessarius (#8e44ad)
Eridas (#4040FF)
Narciso (#FFBF00)
Taliesin (#4040BF)
Tristan (#2980b9)
Velasco (#800000)
Deimos (#f39c12)
Dessarius (#8e44ad)
Eridas (#4040FF)
Narciso (#FFBF00)
Taliesin (#4040BF)
Tristan (#2980b9)
Velasco (#800000)
Deimos (#f39c12)
- Chanchabruhh
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Eldrin will look closely at the damage to the ship and look around for any clues that could help figure out what happened
"Hm that looks like something big hit it either that be beast or by impact of something."
"Hm that looks like something big hit it either that be beast or by impact of something."
Active Pcs
Boulder(Pohaku)
Kairon Lergaros, The Shaded Jester
Eldrin Stormblade, Tempest-born Avenger
Kaze Mori the Gunpowder Titan
Kairon Lergaros, The Shaded Jester
Eldrin Stormblade, Tempest-born Avenger
Kaze Mori the Gunpowder Titan
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Heidi continues to follow after the others, maintaining a safer distance with gun at the ready in case of any unforeseen dangers. "Perhaps they were attacked at sea, by a creature similar to the one faced at sea," Heidi suggests, at the sight of the hole in the side of the ship. This land is cursed with endless hostile creatures, it is no wonder the elves fled here so many centuries ago.
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Taliesin
You try the door to what you assume are the captain's quarters, however you find it locked or otherwise barred.
Armantine
Surveying the scene before you, you are able to determine that this part of the ship is high above the water line, far from any rocks that might strike the ship - save for colliding with a cliff face. The damage appears to have come from the side, or from higher still, with some of the ceiling, or deck of the aft castle, also having been torn away in the carnage.
- ratwizard
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"Attacked would be my only guess, too," Armantine admits with discomfort in her voice. "This far above the water line could mean they ran against a cliff face, but I haven't seen any on this side of the coast."
Could something this dangerous come for us at the Port? The Sister grimaces, trying to dismiss the worry for now as she leaves the portside cabin. She checks one of the remaining doors that haven't been opened.
Could something this dangerous come for us at the Port? The Sister grimaces, trying to dismiss the worry for now as she leaves the portside cabin. She checks one of the remaining doors that haven't been opened.
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"No lock can be that sturdy after months in these conditions," Raj considers, stepping up toward the final door. Kneeling down next to it, he attempts to finesse the lock open.
Mechanics
Thievery: [1d20+13]=9+13=22