Talguta
The city of Talguta can be divided into 38 loose districts or neighbourhoods, while not all of them are official, this is generally how most people view the city. The gangs of the city fight to control these districts so they can exploit them to make money, through means such as selling contraband and running protection rackets.
Map- [SHOW]
Gangs of Talguta
Ágrypno
One of the oldest and most established criminal groups in Talguta. Hailing from Gleios, Ágrypno is based primarily in the districts Gleosians call home. The organisation conducts itself in a gentlemanly manner and shows disdain towards the newer and more aggressive players in Talguta who seek to upset the status quo.
Leader: Kyros Matullus - An aging but powerful man. Well respected by the rest of Ágrypno, he has very little in the way of internal problems to deal with. Instead he is focused on keeping Ágrypno the most powerful criminal enterprise in the city for when his eldest son inherits his position.
Base: Arcturus
The Blood Lions
The extension of a larger organisation based in Amkhara, The Blood Lions have had a presence in the North of the city for some time. They have a reputation of being very aggressive, especially when it comes to Kyung Min who they have feuded with since the beginning. They are known for their weapon of choice, the katana, from their homeland.
Leader: Hirata Takanibu - The son of the leader of the Amkharan Blood Lions, Hirata is young and eager to prove himself. This makes him reckless and unpredictable.
Base: Sejung
Kyung Min
From Ya-Jarang, Kyung Min is less aggressive than their Amkharan neighbour. They share similar values to Ágrypno and the two working together is not unheard of, both seeking to contain The Blood Lions. They are the second oldest enterprise in the city after Ágrypno.
Leader: Tsui Liling - A calm and calculating woman. She knows what she wants and is willing to play the long game to get it. It is said she has never so much as hurt another person, although without a doubt many have been killed on her orders.
Base: Qresh
The Backwater Company
The Backwater Company mostly consists of Orcs from the Kurnish Peninsula. They are relatively new to Talguta, aggressively appearing on the scene a few years ago. Backwater was originally supported by the Wroclast crime family in Groznid Bay, however Boss Dulak is an ambitious man and quickly cut ties with the Wroclasts once Backwater was well established in the city.
Leader: Boss Dulak - An ambitious Orc with a reputation for violence and being quick to anger.
Base: Vafard
The Magisters
Outcasts from Cru'un, The Magisters appeared on Talguta fairly recently. Their unorthodox methods and arcane abilities stopped many from trying to interfere with them for some time. They have a reputation for torture and needless cruelty. Also they are the only gang in the city to employ the use of slaves.
Leader: Cabeus - While technically run by a council of six, most of the true power in The Magisters lies with a man known only as Cabeus. Rumoured to be from a wealthy family on Cru'un, it is said he bankrolls much of the group's activities. He is know to be a paranoid man, employing spies to spy on his other spies.
Base: Sentosa
The Maluhi
From Mai'okon. The Maluhi power structure operates much like a traditional tribe would in their homeland. This makes many of their members fiercely loyal.
Leader: Cheif Kaleo Amalu - A large man covered in tribal tattoos. Proud of his heritage, he only speaks Okani and refuses to even learn common.
Base: Ka'imi
The City Guard
The City Guard are not a gang in the traditional sense however in many ways they function like the gangs. Based out of The Citadel, The City Guard exerts influence it every district (except for Wastrel's Wharf), however there are several districts where The City Guard holds full control. Their strong presence in these districts, often the wealthier districts of the city, makes it practically impossible to conduct large scale criminal activities.
Leader: Commander Evrart Trager - Appointed by the King in the last year, Commander Trager is a seasoned member of the City Guard. He abhors the corruption which runs rife throughout the organisation and has vowed to put an end to it, although his efforts have not been met with much success so far.
Base: The Citadel
The Pirates
As with The City Guard, The Pirates are not like the other gangs. Less of an organised gang, they represent the crews and captains of the various pirates who call Wastrel's Wharf home. Unlike the other gangs, they aren't interested in taking territory from the other gangs of the city, instead they are content with staying in their safe haven with all the rum and prostitutes they could want.
Leader: None
Base: Wastrel's Wharf
The Syndicate
You.
Leader: You guys
Base: Nowhere (you ain't got shit)
Districts of Talguta
Arcturus - The heart of the Gleiosian area of the city, this district is the base of Ágrypno's operations. Situated along the coast, it is home to several piers and docks, although the rest of the district is made up of homes and shops packed together in tall cramped buildings. Despite the high density, the area is not a slum and is in fact reasonably wealthy. $$$$ PPPP
Arkyn - A mostly residential district which is part of the Gleiosian area of Talguta. It is comparable to Arcturus in wealth and population, although it is of lower density due to the lack of docks and warehouses. $$$ PPPP
Aronui - A large district near the edge of the city, it is a sprawl of small houses owned by a poor and predominantly Mai'okon population. $ PPPPP
Arseia - A rich area and one of the few in the city lacking a majority nationality. It is mostly residential. $$$$ PP
Baunate - $$ PPPP
Diosceus - One of the least wealthy parts of the Gleiosian area of the city. $$ PPP
Dwarvern Quarter - Home to most of the city's dwarves, this district is home to many craftsmen. $$$ PPP
East Gardens - A rich district at the edge of the city. It is known for its large houses and parks. $$$$$ P
Eastern Plantations - Outside the city walls, this is where jungle has been cleared to plant crops such as tobacco and sugar. $$$$ P
Eleutos - A mostly mercantile district with a Gleiosian majority. $$$ PPP
Elven Quarter - Home to a large Eleven population, this district is a poor slum, rife with disease. Life for the elves hasn't gotten better under the influence of The Backwater Company. $ PPPP
Ka'imi - $$ PPP
Khulan - $$$ PPP
Leith - A reasonably wealthy district, it was originally its own town and was engulfed by the growing city. Remnants of this, such as walls, still stand today. $$$$ PPP
Lowshore - $$ PPP
Lowshore Warehouses - $ P
Marble Gate - A very rich area known for the large marble gate which provides it with access to the Citadel. $$$$$ PPPP
Northern Docks - $$ PP
Outskirts - A large area which has yet to be fully enveloped by the sprawl of the city. Small clusters of buildings are dotted about this mostly empty wasteland. $$ P
Qresh - $$$ PPPP
Roseley - Similar to Sentosa, this district has a higher than normal concentration of magic users and Cru'un natives. $$$ PPP
Royal Docks - The docks where the Talgut navy moors. $$$$ PP
Sejung - The Blood Lion's headquarters. Home to a large number of Amkharans. $$$ PPPPP
Sentosa - The base of operations for The Magisters, this district is known for being home to a large number of magic users. $$$ PPP
Shaofu - A fairly densely populated Amkharan district. $$$ PPPP
Shipyards - The location of most of the city's shipyards. $$ PP
Southeastern Docks - $$$ PP
Southern Docks - $$$ PP
Sujin - $$$ PPPP
Sujin Stockyards - An area mostly used for storing goods arriving into the city via the docks in the Sujin district. It is know for several large open air storage facilities. $$ PP
Temple District - While there are temples dotted around the entire city, this district houses most of the largest temples for many of the more common religions. Ágrypno tend to allow anyone access to this district so long as they don't cause any trouble. $$$$ PP
The Citadel - Named after, and home to, Talguta's largest fortification. It is the centre of authority in Talguta with both the monarchy and The City Guard based here. $$$$$ P
Vafard - Base of operations for the Backwater Company, it naturally has a high Orc population. $$ PPP
Wastrel's Wharf - The most wretched hive of scum and villainy in the known world. Watrel's Wharf is an anarchic shanty town beyond the reaches of any government. It is regarded as a safe haven for pirates and smugglers. $ PP
West Garden District - Similar to the East Garden District, however this district contains many more people. There are a number of parks but none are the estate of just one house. $$$$$ PPP
Western Docks - $$ PPPP
Western Plantations - Outside the city walls, this is where jungle has been cleared to plant crops such as tobacco and sugar. $$$$$ P
Windark - $$$$ PPPP