Adrian kicks one of the men forward, before rushing back near Brannik. He swipes at the nearest bandit, preparing to follow-up with another kick, but the man manages to block his blow and foil his plan. Dammit.
- Mechanics
- [SHOW]
Minor Action: Fury's Advance on Bandit 4
Attack: 27 vs AC = hit
Hit: 14 damage and the target is pushed to (F, 6), taking 6 additional damage (3 for each of my allies it is now adjacent to) and I shift to (G, 7).Move Action: shift to (H, 8)
Standard Action: Charge -> Overwhelming Strike to (K, 10) on Bandit 2
Attack:
16 vs AC = miss, damn
- Combat Block - Adrian
- [SHOW]
Adrian d'Arcangeli
Male Githzerai Avenger|Swordmage 7
Languages: Gleiosian, Tulrissian
Age: 22
Height: 5' 9"
Weight: 180 lbs.Speed: 6
Initiative: +5
Passive Perception: 21
Passive Insight: 23
Senses: Normal VisionAC: 27
Fort: 15
Reflex: 20
Will: 19
HP: 60/60
Bloodied: 30
Surge Value: 15
Surges left: 7/7
Action Points: 1Current Oath of Enmity Target: Bandit 4
MBA (Overwhelming Strike): +13 vs AC, 1d10+8 damage (+1d8+1d6 damage on charge). On hit, I shift one square and slide the target into the space I vacated (either portion is optional)
RBA: +3 vs AC (+7 with dagger), 1d4 damageResistances: none
Vulnerabilities: none
Saves:
+2 vs daze, dominate, stunActive Effects:
+2d8 damage on crit
On charge, +1d8+1d6 damage and don't provoke OAs
I cannot be blindedPowers:
Overwhelming Strike
Sword Burst
Acrobat Boots (heroic tier)
Second Wind []
Iron Wolf Charge []
Iron Mind []
Oath of Enmity [X]*
Aegis of Ensnarement []**
Sword of Sigils []
Enduring Spirit []
Fury's Advance [X]
Armathor's Step [_]
Wolf's Bound [X]
Aspect of Might []
Dimensional Thunder []
Vanguard Bastard Sword +2 [_]- Recharges when Oath dies
** Recharges when target dies or the mark is superseded
Consumables: none
- Important Features:
- [SHOW]
Class Features
Hybrid: various weird rules for being hybrid, see PHB3 for a full breakdown.Oath of Enmity (Hybrid): works as normal, except that it only applies to avenger powers.
Armor of Faith: When wearing cloth armor or no armor, and not using a shield, I gain +3 AC.
Swordbond: Weird RP shit, I can meditate to bond a blade to me and can then call that blade to my hand from up to 10 squares away as a standard action. See Forgotten Realm Player's Guide for full breakdown of shit I will never use.
Swordmage Aegis (Hybrid): Can only use aegis once per encounter, but I regain use of it the target dies or the mark is superseded.
Swordmage Warding: While conscious and wielding a light blade or heavy blade, I get a bonus to AC. +1 AC by default, +3 if wielding a one-handed blade in main hand and the other hand is free.
Racial Features
Danger Sense: +2 to initiativeDefended Mind: +2 to saving throws against effects that daze, dominate, or stun
Iron Mind: gain Iron Mind power
Shifting Fortunes: can shift 3 squares as a free action when using Second Wind
Theme Features
Level 1 Iron Wolf Warrior Feature: gain Iron Wolf Charge powerLevel 5 Iron Wolf Warrior Feature: +2 to nature and perception checks
Feat(ures)
Versatile Expertise: +1 to attacks with heavy blades and light bladesHybrid Talent: gain Swordmage Warding class feature
Hybrid Talent 2: gain Armor of Faith class feature
Power of Skill: +1 to trained skill checks, can use Overwhelming Strike as a basic attack
Githzerai Blade Master: gain proficiency with all military heavy blades, bastard swords, and fullblades. +2 damage with these weapons.
Item Features
Vanguard Bastard Sword +2: +2d8 damage on crit, +1d8 damage on charge, gain item daily power
Badge of the Berserker +1: don't provoke OAs while charging
Robe of Eyes Cloth Armor (Basic Clothing) +2: cannot be blinded, +2 to perception
Acrobat Boots (heroic tier): +1 to acrobatics, gain item at-will power
Rhythm Blade Wrist Razors +1: +1 AC & Reflex
Horned Helm (heroic tier): +1d6 damage on charge
- Recharges when Oath dies
Combat Block - Chloë
- [SHOW]
Chloë Fialova
Female Hamadryad Controller 7
Languages: Tulrissian, Dwarven
Age: 24
Height: 5' 7"
Weight: 142 lbs.Speed: 6
Initiative: +3
Passive Perception: 17
Passive Insight: 17
Senses: Low-Light VisionAC: 20
Fort: 20
Reflex: 20
Will: 20
HP: 46/46
Bloodied: 23
Surge Value: 11
Surges left: 7/7
Action Points: 1MBA (Dagger): +14 vs AC, 1d4+2 damage
RBA (Dagger): range 5/10, +14 vs AC, 1d4+3 damage
RBA (Sun Strike): range 10, +11 vs AC, 1d8+7 radiant damage and can slide the target 1 squareResistances:
- +5 to endurance vs starvation, thirst, or suffocation, and survive twice the normal time if forced to make such checks.
Vulnerabilities: none
Saves:
- +2 against daze, dominate, stun
Active Effects:
- ignore difficult terrain that is part of tree, underbrush, or other forest growth
- meditate for 4 hours instead of sleep for 6 for extended rest, fully aware of surroundings while doing so.
Powers:
Sun Strike
Beguiling Strands
Second Wind []
Hamadryad Aspects []
Controller's Extension []
Shield []
Tide of the First Storm [X]Consumables: none
Important Features:
- [SHOW]
Class Features
Controller Features: weird, special rules for being a NPC companion class. See DMG2 for full breakdown.Racial Features
Fey Origin: origin counts as fey for effects that relate to creature originForest Walk (Hamadryad): ignore difficult terrain that is part of tree, underbrush, or other forest growth
Oaken Vitality: +5 to endurance vs starvation, thirst, or suffocation, and survive twice the normal time if forced to make such checks. Meditate for 4 hours instead of sleep for 6 for extended rest, fully aware of surroundings while doing so.
Tree Mind: +2 to saving throws against daze, dominate, stun.