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Posted: Sat Oct 21, 2023 2:43 pm
by greysigil
Once everyone is patched up and safe, Kate takes a moment to find a secluded, ventilated area, and have a smoke and to let out the feelings she had compartmentalized: the fear, the shock, the loss of the man she barely knew. After taking a good couple of minutes, she recomposes herself, and joins Eridas in watching Cass work on the Void Hawk, deeply curious and wanting to jump in, but keeping a respectful distance. I'll have to ask him about that later, maybe he can show me around it"

Kate grabs the last lantern and the remaining flares and glowbugs from the box after everyone else has had a chance at the supplies, and takes a moment to organize her backpack. "Yeah, we're just doing our jobs." Kate echoes after Tess.
"Aye aye, Captain." She tries to keep her tone casual when responding to Hikaru, but it's a struggle to not salute at the captain's orders.

Once more, into the breach.

OOC
Ready to go o7. Stow laz patch and dataslab, ready the lantern and however many flares i can fit into one encumbrance slot

Posted: Sat Oct 21, 2023 3:11 pm
by Namelessjake
With everyone ready, you file back into the elevator, with Cass firing up the Void Hawk. You ride the elevator down back into the mines in silence, as you prepare yourself for what might lie in wait.

As the elevator comes to a halt, the void hawk rises up off the floor. The doors open and the light from your lanterns and the voidhawk's built it spotlight spill out illuminating the bloody scene before you. While two of the xenoforms lay dead next to the bodies of the dead pirate and Anderson, you eyes are immediately drawn to another of the creatures which appears to be feasting on the remains of Anderson.

Mechanics
Roll Initiative!
Map
Image

Posted: Sat Oct 21, 2023 4:57 pm
by ratwizard
Initiative
Combat Block
Cass Bevideia

Male Human Expert 3
Languages: Mandate
Age: 31
Height: 1.8 m
Weight: 70 kg

Speed: 10 meters
Initiative: 0

AC: 15
Physical: 13
Evasion: 12
Will: 13
HP: 8/8
System Stress: 1

Attack Bonuses:
Collapsible Laser Rifle: 1d20+3, 1d10+1
Collapsible Laser Rifle (burst): 1d20+5, 1d10+3
Unarmed: 1d20-1, 1d2

Ammunition Loaded:
Laser Rifle: 11/20

Active Effects: none

Consumables:

None.

Important Features
Expert Reroll: Once per scene, you may reroll one failed skill check.

Gunslinger: You can draw or stow a weapon as an on-turn action.

Posted: Sat Oct 21, 2023 9:51 pm
by greysigil
Shit, of course there's more.

Initiative
Combat Block
Kate Meecham

Female Human Expert 3
Languages: Mandate
Age: 27
Height: 5'10" (178 cm)
Weight: 160 Lbs. (72 Kg)

Speed: 10 meters
Initiative: 0

AC: 13
Physical:12
Evasion:12
Will:12
HP: 12/12

Attack Bonuses:
Mag Rifle: 300/600, 1d20+2, 2d8+3
Shotgun: 10/30, 1d20+2, 3d4+1
Unarmed: Melee, 1d20-1, 1d2+1

Ammunition Loaded:
Mag Rifle: 10/10 (46 Rounds)
Shotgun: 2/2 Shell (18 Shells) (20 Slugs)

Active Effects: none

Consumables: Lazarus Patch (1)
Important Features:
Expert Reroll: Reroll one failed skill check, 1/Scene

Posted: Sun Oct 22, 2023 12:55 pm
by Scratcherclaw
Should've figured there'd be more of the fuckers. He grits his teeth, looking to Cass and giving him a nod. Let's see what this drone can even do then.
Mechanics
Init:[1d8]=2
Combat Block
Hikaru Tsukiakari

Male Human Expert 3
Languages: Mandate, Japanese, Korean
Age: 22
Height: 5'9"
Weight: 135 lbs.

Speed: 10 meters
Initiative: +0

AC: 15
Physical: 12
Evasion: 13
Will: 12
HP: 11/11

Attack Bonuses: +1
Weapon (Laser Pistol): 1d20+2; 1d6 dmg
Weapon (Laser Rifle, burst): 1d20+4; 1d10+2 dmg
Unarmed: 1d20-1; 1d2 dmg

Ammunition Loaded:
20/20

Active Effect: None

Consumables:
None
Important Features
Expert Feature: Once per scene, I can reroll a failed skill check and take the new result if it's better. When I level up, I gain a bonus skill point that can be spent any any non-combat non-psychic skill.

Connected Lvl 1: If I've spent a week in a non-entirely-hostile location, I'll have a web of contacts willing to do favors for me that are no more than mildly illegal. I get one favor per day.

Specialist Lvl 1: I roll 3d6 and drop the lowest die for all Talk skill checks.

Henchkeeper: I can acquire a henchman after spending 24 hours in a community. They will not fight except to save their own lives, but will escort me and risk great danger to help me. I can have one at a time for every three levels, can dismiss at any time with no hard feelings, and can pick them back up later if I'm without a henchman.

Posted: Sun Oct 22, 2023 7:04 pm
by FinalTemplar
Creed, while waiting for the elevator, did a last check of his equipment. As the elevator gets to the bottom he takes a deep breath and holds his spike thrower with a bit more confidence than last time. As the doors open and he sees the next one, he lets out a small groan, but knows this is his chance to make up for losing control last time.
Mechanics
[1d8]=4 5 total, forgot +1 from dex.
Combat Block
Eridas Creed (#4040FF)

Male Human Expert 3
Languages: Mandate
Age: 24
Height: 6'2
Weight: 150

Speed: 10 meters
Initiative: 1d8+1

AC: 18
Physical: 14
Evasion: 13
Will: 13
HP: 14/15

Attack Bonus: +1
Spike Thrower: 1d20+4, 3d8+2 (Range: 20/40)
Spike Thrower, Burst: 1d20+6, 3d8+4 (Range: 20/40)
Laser Rifle: 1d20+5, 1d10+3 (Range: 300/500)
Laser Rifle, Burst: 1d20+7, 1d10+5 (3x Bullets per shot) (Range: 300/500)
Laser Pistol: 1d20+5, 1d6+3 (Range: 100/300)
Monoblade Knife: 1d20+1, 1d6+1 | Shock Damage: 2 point/AC 15 (1+ Dex)
Unarmed: 1d20+1, 1d2+1

Ammunition Loaded: Type A, MagSlug
Laser Pistol: 10/10
Laser Rifle: 20/20
Spike Thrower: 9/15
Active Effects: none

Consumables:
Important Features
Expert Feature ("Pure Pazaak."): Once per scene, you can reroll a failed skill check, taking the new roll if it’s better.

Posted: Sun Oct 22, 2023 10:32 pm
by Fialova
Tess frowns as the door opens once more, only to reveal another of the disgusting creatures in plain view, feasting on the fresh remains of their guide. How many more of these are there? We aren't getting paid enough to deal with all this. 

Mechanics
Initiative: [1d8+1]=6+1=7

Combat Block
Esther "Tess" Cernei

Female Human Expert/Warrior 3
Languages: Mandate
Age: 28
Height: 5' 6"
Weight: 130 lbs.

Speed: 10 meters
Initiative: 1d8+1 (roll twice, take best)

AC: 18
Physical: 13
Evasion: 12
Will: 12
HP: 10/19

Readied Weapons:
Laser Pistol (range 100/300): 1d20+6, 1d6+1 damage
Mag Pistol (range 100/300): 1d20+5, 2d6+3 damage
Unarmed 1d20+4, 1d10+2 damage, shock 2 vs AC 15 or less
Snipe Rifle (range 1,000/2,000): 1d20+5, 2d8+1

Unreadied Weapons:
Monoblade Knife (range 10 if thrown): 1d20+1, 1d6+1 damage, shock 2 vs AC 15 or less (melee only)

Ammunition Loaded:
Laser Pistol: 10/10
Mag Pistol: 6/6
Sniper Rifle: 1/1

Active Effects: 

Readied Consumables: 
♦ Thermal Flare (6)

Unreadied Consumables:
♦ Type A Cell (Charged) (1)
♦ Mag Pistol Magazine (1)
♦ Type A Cell (Charged) (6)#
♦ Ammo (101)#

Important Features:
Partial Expert Feature: +1 skill point per level, only to be spent on non-psychic/non-combat skills.

Partial Warrior Feature: +1 to attack at levels 1 and 5. +2 hp per level.

Alert Level 1 Feature: Cannot be surprised or the target of Execution Attacks. Roll twice and take best result for initiative.

Sniper Level 1 Feature: When rolling for Execution Attack or shooting targets, roll 3d6 and drop lowest die.

Ironhide Level 1 Feature: Base AC (pre dex mod and shields) is 15 plus half my level (rounded up).

Unarmed Combatant Level 1 Feature: My unarmed attacks now deal a base damage of 1d8 (rises to 1d10 at level 2, 1d12 at level 3, and 1d12+1 at level 4). My unarmed attacks also have the Shock quality equal to my Punch level against AC 15 or less.

Posted: Mon Oct 23, 2023 3:18 pm
by Namelessjake
Go: Tess, Cass, Eridas, Kate

Mechanics
no yet
Map
Image
Enemy Info
Xenoform: This 8 limbed, spiked body, 4 legged creature appears unlike anything you have ever seen before. It walks on four legs, however it retains another four limbs, two of which appear to be some sort of claws, similar to a Terran mantis, while two tentacle like appendages protrude from it's back.
Xenoform Appearance
Image
Status
Image

Posted: Mon Oct 23, 2023 4:17 pm
by ratwizard
Another one of those fucking things. Cass groans inwardly as he steps back. Taking a knee to make himself a smaller target, he uses the hand-held control unit to fire the drone's main gun. "Shit," he hisses as the ballistic salvo goes wide, chipping away at the rock walls. "Yeah, sorry. Still figuring this thing out."

Mechanics
Main
Shoot Drone's Combat Rifle A (burst). 6 vs AC = miss.
Drone Combat Rifle Attack (burst): [1d20+5]=1+5=6

Move
Walk to back corner of elevator

On-Turn
Drop Prone
Combat Block
Cass Bevideia

Male Human Expert 3
Languages: Mandate
Age: 31
Height: 1.8 m
Weight: 70 kg

Speed: 10 meters
Initiative: 0

AC: 15
Physical: 13
Evasion: 12
Will: 13
HP: 8/8
System Stress: 1

Attack Bonuses:
Collapsible Laser Rifle: 1d20+3, 1d10+1
Collapsible Laser Rifle (burst): 1d20+5, 1d10+3
Unarmed: 1d20-1, 1d2

Ammunition Loaded:
Laser Rifle: 11/20

Active Effects: none

Consumables:

None.

Important Features
Expert Reroll: Once per scene, you may reroll one failed skill check.

Gunslinger: You can draw or stow a weapon as an on-turn action.

 

Posted: Wed Oct 25, 2023 8:03 am
by FinalTemplar
(no rp)
Mechanics
Move 6squares SE, looking for cover while also moving a little closer to the alien. Burst-Fire the spike thrower @Alien 4.
Attack: [1d20+6]=11+6=17
Damage: [3d8+4]=12+4=16
Combat Block
Eridas Creed (#4040FF)

Male Human Expert 3
Languages: Mandate
Age: 24
Height: 6'2
Weight: 150

Speed: 10 meters
Initiative: 1d8+1

AC: 18
Physical: 14
Evasion: 13
Will: 13
HP: 14/15

Attack Bonus: +1
Spike Thrower: 1d20+4, 3d8+2 (Range: 20/40)
Spike Thrower, Burst: 1d20+6, 3d8+4 (Range: 20/40)
Laser Rifle: 1d20+5, 1d10+3 (Range: 300/500)
Laser Rifle, Burst: 1d20+7, 1d10+5 (3x Bullets per shot) (Range: 300/500)
Laser Pistol: 1d20+5, 1d6+3 (Range: 100/300)
Monoblade Knife: 1d20+1, 1d6+1 | Shock Damage: 2 point/AC 15 (1+ Dex)
Unarmed: 1d20+1, 1d2+1

Ammunition Loaded: Type A, MagSlug
Laser Pistol: 10/10
Laser Rifle: 20/20
Spike Thrower: 12/15
Active Effects: none

Consumables:
Important Features
Expert Feature ("Pure Pazaak."): Once per scene, you can reroll a failed skill check, taking the new roll if it’s better.

Posted: Wed Oct 25, 2023 6:12 pm
by greysigil
"Engaging hostile at 12 o'clock" Kate says automatically as she draws her mag rifle, drops to a knee in a firing position, and fires a shot at it.
Mechanics
Main Action: Fire Mag Rifle at Xeno #4
[1d20+2]=17+2=19 19 to hit AC
[2d8+3]=4+3=7 7 Damage

On-Turn Action: Drop Prone

Posted: Thu Oct 26, 2023 9:13 pm
by Fialova
Following suit after her allies, Tess also fires a shot at the creature before dropping to the ground, aiming to avoid its painful spikes.

Mechanics
Main Action: shoot Xenoform 4 with Mag Pistol
Attack: [1d20+5]=20+5=25 vs AC = hit
Hit: [2d6+3]=8+3=11 damage

On-turn Action: drop prone


Combat Block
Esther "Tess" Cernei

Female Human Expert/Warrior 3
Languages: Mandate
Age: 28
Height: 5' 6"
Weight: 130 lbs.

Speed: 10 meters
Initiative: 1d8+1 (roll twice, take best)

AC: 18
Physical: 13
Evasion: 12
Will: 12
HP: 10/19

Readied Weapons:
Laser Pistol (range 100/300): 1d20+6, 1d6+1 damage
Mag Pistol (range 100/300): 1d20+5, 2d6+3 damage
Unarmed 1d20+4, 1d10+2 damage, shock 2 vs AC 15 or less
Snipe Rifle (range 1,000/2,000): 1d20+5, 2d8+1

Unreadied Weapons:
Monoblade Knife (range 10 if thrown): 1d20+1, 1d6+1 damage, shock 2 vs AC 15 or less (melee only)

Ammunition Loaded:
Laser Pistol: 10/10
Mag Pistol: 5/6
Sniper Rifle: 1/1

Active Effects: 

Readied Consumables: 
♦ Thermal Flare (6)

Unreadied Consumables:
♦ Type A Cell (Charged) (1)
♦ Mag Pistol Magazine (1)
♦ Type A Cell (Charged) (6)#
♦ Ammo (101)#

Important Features:
Partial Expert Feature: +1 skill point per level, only to be spent on non-psychic/non-combat skills.

Partial Warrior Feature: +1 to attack at levels 1 and 5. +2 hp per level.

Alert Level 1 Feature: Cannot be surprised or the target of Execution Attacks. Roll twice and take best result for initiative.

Sniper Level 1 Feature: When rolling for Execution Attack or shooting targets, roll 3d6 and drop lowest die.

Ironhide Level 1 Feature: Base AC (pre dex mod and shields) is 15 plus half my level (rounded up).

Unarmed Combatant Level 1 Feature: My unarmed attacks now deal a base damage of 1d8 (rises to 1d10 at level 2, 1d12 at level 3, and 1d12+1 at level 4). My unarmed attacks also have the Shock quality equal to my Punch level against AC 15 or less.

Posted: Thu Oct 26, 2023 9:34 pm
by Namelessjake
As you unleash a hail of bullets, mag flechettes and laser fire onto the xenform, it screeches at you and charges forward as you blow holes it its carapace. It sycthes at Creed, going for the closest target. The pilot is able to block one of the creature's claws with his spike thrower, but the other grazes his arm.

Go: Hikaru

Mechanics
Cass: VH shoots, misses, moves, drops prone

Creed: moves, shoots, hits.

Kate: shoots, hits, drops prone.

Tess: shoots, hits, drops prone.

Xenoform 4: moves 15m up to Creed, attacks, 20 vs AC = hit for 4 damage, attacks, 14 vs AC = miss.
Map
Image
Enemy Info
Xenoform: This 8 limbed, spiked body, 4 legged creature appears unlike anything you have ever seen before. It walks on four legs, however it retains another four limbs, two of which appear to be some sort of claws, similar to a Terran mantis, while two tentacle like appendages protrude from it's back.
Xenoform Appearance
Image
Status
Image

Posted: Fri Oct 27, 2023 2:59 pm
by Scratcherclaw
The fuck is he doing? the pop star thinks, watching the pilot rush into the fray, allowing the xenobeast to face him head on. He lets out a worried sigh, dropping to the ground to steady his aim. With the creature in his sights, he pulls the trigger and unleashes a trio of lasers toward it.
Mechanics
On Turn: Drop prone

Main Action: Shoot Xeno 4 with burst-fire laser rifle
Attack: [1d20+4]=16+4=20 vs AC = Hit?
Damage: [1d10+2]=9+2=11
Combat Block
Hikaru Tsukiakari

Male Human Expert 3
Languages: Mandate, Japanese, Korean
Age: 22
Height: 5'9"
Weight: 135 lbs.

Speed: 10 meters
Initiative: +0

AC: 15
Physical: 12
Evasion: 13
Will: 12
HP: 11/11

Attack Bonuses: +1
Weapon (Laser Pistol): 1d20+2; 1d6 dmg
Weapon (Laser Rifle, burst): 1d20+4; 1d10+2 dmg
Unarmed: 1d20-1; 1d2 dmg

Ammunition Loaded:
17/20

Active Effect: None

Consumables:
None
Important Features
Expert Feature: Once per scene, I can reroll a failed skill check and take the new result if it's better. When I level up, I gain a bonus skill point that can be spent any any non-combat non-psychic skill.

Connected Lvl 1: If I've spent a week in a non-entirely-hostile location, I'll have a web of contacts willing to do favors for me that are no more than mildly illegal. I get one favor per day.

Specialist Lvl 1: I roll 3d6 and drop the lowest die for all Talk skill checks.

Henchkeeper: I can acquire a henchman after spending 24 hours in a community. They will not fight except to save their own lives, but will escort me and risk great danger to help me. I can have one at a time for every three levels, can dismiss at any time with no hard feelings, and can pick them back up later if I'm without a henchman.

Posted: Fri Oct 27, 2023 3:14 pm
by Namelessjake
Hikaru's laser beam scythes through the creature. Its flesh sizzles and burns, as the high energy beam cuts its head clean off and the monstrosity falls to the floor dead.

Out of Initiative Order

Mechanics
Hikaru: drops prone, shoots, hits, kills.
Map
Image
Enemy Info
Xenoform: This 8 limbed, spiked body, 4 legged creature appears unlike anything you have ever seen before. It walks on four legs, however it retains another four limbs, two of which appear to be some sort of claws, similar to a Terran mantis, while two tentacle like appendages protrude from it's back.
Xenoform Appearance
Image
Status
Image

Posted: Fri Oct 27, 2023 5:49 pm
by ratwizard
Cass sighs in relief as the monstrosity — and its cloven head — fall to the cave floor. "Damn, Glitter. Hell of a shot."

He casts a worried glance over at Eridas as he pilots the drone ahead cautiously. "You good, beratna?"

Posted: Sat Oct 28, 2023 1:06 pm
by FinalTemplar
Eridas winces in pain, holding his wound. He wasn't expecting it to rush at him like that... He sighed softly, beginning to cry a bit as he tried to hold himself together. "Fuck." He says, before igniting the lantern he has at his waist now. "G-good shot!" He calls back to the others, not really sure who killed it.

Posted: Sat Oct 28, 2023 1:25 pm
by Scratcherclaw
Hikaru's mouth drops open as he watches the beam slice the monster's head cleanly off. "Holy shit," he mutters under his breath, flabbergasted at the shot. "Thanks, guess I'm better at this thing than I thought." He gives somewhat of a proud smile, taking a quick breather. "Kay, let's let the drone do the scouting now, yeah?"

Posted: Sun Oct 29, 2023 2:22 pm
by Fialova
"You're a natural," Tess responds to her friend's comment. "And yeah, let the drone go in. No reason for us to search while that thing is here." Hopefully there aren't any more of those things, but what are the chances of that?

Posted: Sun Oct 29, 2023 3:10 pm
by ratwizard
"Don't have to tell me twice," Cass says, already piloting the voidhawk forward into the cavern. "Gonna take it slow, make sure I don't miss anything."

He turns it toward the left, hoping to begin scouting the tunnels in a roughly clockwise fashion based on the map provided by the corpos. Any more of you vicious, ugly bugs from hell?

Posted: Sun Oct 29, 2023 3:30 pm
by Namelessjake
The voidhawk disappears down the tunnel as Cass carefully and methodically begins its search of the tunnels. As it nears what would have been the bottom right of the map provided by the miners, you notice the first differences to what you would expect to see. Here there are clear signs of recent excavation, most likely by the crew of the Kyo Maru.

The tunnel has been dug a few metres deeper, unearthing a structure of some kind. It is a smooth curved wall of a different stone or material to the surrounding tunnel, it appears to bear the marks of further attempts at excavation although, beyond the slight scarring, such attempts appear to have been in vain.

Map
Image

Posted: Sun Oct 29, 2023 4:09 pm
by ratwizard
"Hey, check this out," Cass says, stepping over to the others to show them the view panel on the void hawk's control unit. "This must be what those pirates were after... what they thought that pyramid map was pointing to."

He stares at the screen, squinting at the pixels to try and force shape and understanding onto what he's seeing. "What you do you think it is? Pretech ruins? Buried all the way down here, too."

The fuck have we gotten wrapped up in, here? he considers, feeling particularly rattled.

Posted: Sun Oct 29, 2023 6:04 pm
by greysigil
"Hell of a shot, Captain. Got a trophy if you want it now." Kate says with a smile. "So what's the play now? Hunker down here until we get the whole--" She cuts off her own thought when Cass mentions finding something, moving to let him come closer. "Pretech? Mind if I take a look?" She asks, barely covering the excitement in her voice.

Posted: Mon Oct 30, 2023 6:10 pm
by Scratcherclaw
"Mess might be a little small to mount that in," Hikaru says to Kate, cracking a smirk. Cass directing to the screen pulls his attention away from his marksmanship, however, and he raises his eyebrow at the findings. "The hell would it be doing down here, on a backwater rock in space? And how do the xenos tie in? Guards or some crap?"

Posted: Tue Oct 31, 2023 7:07 pm
by FinalTemplar
Eridas listens to the ongoing conversation, highly intrigued by the talk of pretech but he stayed away. No point crowding around. I'll see it when I see it he thinks to himself, keeping watch for new threats.

Posted: Wed Nov 08, 2023 12:11 pm
by Fialova
"Whatever it is, we should wait until we're sure this place is clear of this bugs before we take a closer look," Tess responds. Pretech is interesting, definitely, but we still have a job to do first. And I'd rather not get any more needles flying my way.

Posted: Thu Nov 09, 2023 9:09 am
by ratwizard
"Yeah, of course," Cass says, nodding vigorously as he peers down at the drone control screen. "The last thing I want while poking around some cryptic bullshit is another one of those bugs boxing us in. Sit tight while I sweep the rest of the tunnels."

Cross-referencing the map from Ayodele, the tech continues his exploration of the excavations via voidhawk.
OOC
Doing a full sweep, do we see anything else of interest?

Posted: Thu Nov 09, 2023 5:25 pm
by Namelessjake
Cass pilots the  void hawk onwards as he continues the reconnoitre of the tunnel system. It is only a couple of tunnels later where you find further evidence of the pirate's mining activities. Directly ahead of you, with the drone using its spotlights to illuminate what had previously been shrouded in darkness, you can see that another of the strange walls has been unearthed. 

However this time it appears the pirates were successful in breaching the wall itself and an opening has been made, leading into, a dark corridor.
Map
Image

Posted: Thu Nov 09, 2023 7:29 pm
by ratwizard
"Oh, shit," Cass breathes as the excavated opening comes into view on the screen. "They, uh, found a way inside whatever that wall was."

The tingle in his arm reminds him of the task at hand. "Let me finish the sweep, first."

Doors and corners, he remembers from his military training.
OOC
Cass will continue sweeping the rest of the tunnels, specifically the west side, until they are safe to move forward.

Posted: Thu Nov 09, 2023 8:38 pm
by Namelessjake
It takes a couple of minutes to scout out the remaining tunnels, but you find no further differences with the map provided by the Asteria miners. Satisfied you haven't missed anything, you regroup closer to the opening in the wall.

Map
Image

Posted: Fri Nov 10, 2023 12:38 pm
by ratwizard
Anxiety builds in Cass' chest as they near the excavated wall. "Right, here goes nothing," he says as he pilots the Makkuro's drone inside. "Guessing this is where those fucking bugs came from. We should be ready for more."

Posted: Fri Nov 10, 2023 9:24 pm
by Fialova
"Hopefully we've already gotten them all," Tess responds, curious to see what is inside, but not at all eager to face off against more alien creatures. Whatever those pirates were doing, let's just hope we've dealt with all the leftover nuisances. 

Posted: Fri Nov 10, 2023 10:01 pm
by Namelessjake
At Cass' behest, the voidhawk moves into the mysterious pretech structure. It glides a short distance down the corridor before in arrives at a junction. Directly ahead the passage appears to have collapsed over the centuries, while the path also splinters off to the right. To the drone's left, another passage runs a short distance where it ends at a door of some kind. The door is smooth, much like the walls around it, with no obvious means of opening it, however it appears to be made of a different material to the walls and recessed slightly from the wall itself.

The dried out remains of a purple substance stretch from beneath the door and along the corridor floor in several tendril like patterns, as if the substance had oozed out of the space behind the door some time ago.

Map
Image

Posted: Fri Nov 10, 2023 10:51 pm
by ratwizard
"Looks like the hallway branches out," Cass reports, letting the others have a peek as he operates. "Got a door on the left. Some kind of... purple shit leaking out." He squints, looking closer at the screen. "The fuck is that?"

Mechanics
Int/Know, to determine if the dried substance appears to be biological in origin, possibly xenoblood. Or any typical substance that he might know from his university classes in chemistry and bio: Know/Int: [2d6+1]=5+1=6

Posted: Fri Nov 10, 2023 10:56 pm
by Namelessjake
Cass
You are fairly confident that you can rule out the substance being blood of some kind, although with xenos it can be hard to rule out anything 100%.

As for what else it could be, you find it hard to narrow anything down through the screen. A close look such as a detailed sample analysis would probably give you enough information to jog your memory, if your past knowledge does indeed apply.

Posted: Fri Nov 10, 2023 10:58 pm
by ratwizard
"Doesn't look like blood. At least, it doesn't match those bugs back there." He pilots the drone to the other branch to see what it might contain.

Posted: Fri Nov 10, 2023 11:02 pm
by Namelessjake
The void hawk glides forwards the few metres to the next offshoot of the corridor. Its camera and spotlight swivel to reveal a kinked corridor that leads to another door, although the strange substance is absent from this one.
Map
Image

Posted: Fri Nov 10, 2023 11:05 pm
by ratwizard
Cass continues navigating the void hawk around the tangle of corridors, his eyes focused on anything out of the norm — or dangerous. What even is this place? And how long does it go?

Posted: Fri Nov 10, 2023 11:11 pm
by Namelessjake
The void hawk navigates the corridor although it reaches the door only a couple of seconds later. From the display on the drone controller's screen there appears to be no mechanism by which to open the door.

Map
Image

Posted: Fri Nov 10, 2023 11:14 pm
by ratwizard
"Uh, another door," Cass reports. "We'll have to move in on foot from here." He looks expectantly at the others, hardly eager to be the first into the mysterious, ancient hallways.

Posted: Fri Nov 10, 2023 11:19 pm
by greysigil
"Well, Scout was helpful, but yeah, without a way to remote open it, that's our cue." Kate says, her voice a mixture of excitement and trepidation. "I am curious about that purple stuff in the other corridor, want a closer look, but in the interest of sticking together, I'll stay with you guys."

She looks to the rest of the group, "So, who's taking point?"

Posted: Sat Nov 11, 2023 12:59 pm
by Scratcherclaw
"Just keep your guns ready and try not to touch too much," Hikaru says, gritting his teeth as they're forced to move beyond the safety of the drone's monitor. He shrugs at Kate, adding, "Can't say any of us have been quite in this situation, but Tess sure knows how to carry herself, and won't get squeamish at the sight of sticky goo." He flashes her a cheeky smirk, gesturing her forward. Then again, would any of us? He grimaces, recalling Tess and Cass's less than subtle aftermath days prior. Least it'll get him to chill a bit.

 

Posted: Sat Nov 11, 2023 9:33 pm
by FinalTemplar
Creed follows along, realizing after a moment that he has zoned out once again - coming back to reality, Creed takes in their surroundings, and clocks in on the conversation; "I think Tess should, though I'd be right behind..." Creed grimaced. "As we've found out, I can't really take a hit, but I can punch a hole through them." He says, ready to move forward toward it.

Posted: Mon Nov 13, 2023 10:47 pm
by Fialova
"Squeamish? Of course not. I should have some spare tissues in my pack," Tess responds to her friend, returning his grin with one of her own. As the others all offer her up as the point person, she shrugs and begins to step forward. "Sure, I'll do it. But if one of those things comes out the door, I'm ducking. Hope your reflexes are good, Creed," she continues, lightly patting the man on the back as she steps by him and further into the strange structure ahead.

OOC
Tess will make her way to the end of the first branch and slightly into the tunnel the void hawk is in, but stop to allow Kate to inspect the goo if she wants.

Posted: Tue Nov 14, 2023 12:59 pm
by ratwizard
"Remember, we can always back out if shit gets too dangerous. It's only ten kilocred, not worth getting killed over," Cass reminds his companions as he follows along. Piloting his drone, he has it retreat from the door on the left, back toward the door on the right to serve as a physical shield.

Posted: Tue Nov 14, 2023 6:21 pm
by Namelessjake
You head into the pretech ruins regrouping with the voidhawk by the first corridor and near to the strange substance.

Mechanics
Know/Int to examine the substance more closely. Also the same for further information on the ruins themselves (I think it was Grey who wanted to do this?).
Map
Image

Posted: Tue Nov 14, 2023 7:39 pm
by greysigil
Kate follows the group, examining the walls of the ruins as she walks, until she reaches the first junction. "Wow, I wonder how old this place is. Seems to be in good condition, but who knows what it looks like farther in." She says quietly as she walks.
She watches the void kawk hover for a moment, before moving up behind it to crouch down and get a closer look at the dried goo on the floor.
Mechanics
Know/Int for architecture: [2d6+1]=9+1=10
Know/Int for the goo: [2d6+1]=7+1=8

Posted: Tue Nov 14, 2023 7:41 pm
by ratwizard
Cass idles his drone in the air, looking up from the screen momentarily to take a good peek around. "Shit, I dunno. Might be looking at Golden Age history right here. How else would it be buried this far down?"
Mechanics

Posted: Wed Nov 15, 2023 6:25 pm
by FinalTemplar
Creed shuddered a little bit and looked around at the architecture, trying to hold his composure.
Mechanics
Know/Int @Architecture: [2d6]=6 I don't think I have any bonus here, int +1 and no ranks in Knowledge.

Posted: Wed Nov 15, 2023 6:39 pm
by Scratcherclaw
"This far down and on a rock this size," Hikaru says, uneasily looking at their surroundings and keeping his rifle close. "Why here of all places?" Broke off something bigger maybe?