Jacques eyes widen at the sight of the colossal hellish snake, for a moment believing it to be a dream. When the reality becomes clear, he shakes his head. It just had to be a fire snake, not one of water or something. Of course. As his brother barks his pleas, the vampire remarks, "And leave when the party's just getting good? Nonsense!" Turning to his sister, he remarks, "You, however, should get out of here while you can. Please."
Eyes set upon the fiery serpent, Jacques rushes forward, readying himself for what's to come. Perhaps we can appease it with a giant fiery rat. Or our swords. Either works.
[sblock=Mechanics]Move: Walk to V33
Standard: Total Defense[/sblock]
[sblock=Combat Block]Jacques St. Claire
Male Vryloka Blackguard 5
Languages: Imardanian, Common, Brennisian
Age: 24
Height: 6'1"
Weight: 180 lbs.
Speed: 8 (7 when bloodied)
Initiative: +3
Passive Perception: 14
Passive Insight: 12
Senses: Low-light Vision
AC: 21
Fort: 19
Reflex: 15
Will: 18
HP: 52/52
Bloodied: 26
Surge Value: 14 (12 when bloodied)
Surges left: 11/11
Action Points: 1
MBA: +12 vs AC, 1d12+6 damage (+1 dmg on charge, +4 dmg w/ CA, +2 dmg against bloodied)
RBA: +3 vs AC, 1d4+1 damage (+4 dmg w/ CA, +2 dmg against bloodied)
Resistances:
Necrotic 7
Opportunity Attack 5
Vulnerabilities: None
Saves:
+1 vs Dazed, Dominated, Immobilized, Restrained, Slowed, & Stunned
Active Effects:
+5 to bluff to say I'm human
Powers:
Vengeance Strike
Dominator's Strike
Acrobat Boots
Second Wind []
Dirty Deed []
Lifeblood []
Dread Smite [][]
Shroud of Shadow []
Vice's Reward []
Mercurial Mind []
Servant of Vice []
Blood of the Mighty []
Lifestealer Fullblade +1 [_]
Consumables:
None.
[sblock2=Important Features:]Class Features
Dark Menace: Whenever you make a weapon attack against an enemy granting combat advantage to you, that enemy takes extra damage equal to your Charisma modifier (+4).
Spirit of Vice (Domination): Once per round while you have temporary hit points, you can take a free action to deal damage to yourself right before making an attack roll against a target. The damage equals your Charisma modifier (+4). You then gain a bonus to the damage roll against the target equal to the damage you took.
Racial Features
Blood Dependency: When you are bloodied, your healing surge value drops by 2.
Human Heritage: You gain a +5 racial bonus to Bluff checks made to pass as a human.
Living Dead: If a power has different effects on living creatures and undead creatures, you choose which effect applies to you.
Necrotic Resistance: You have a necrotic resistance equal to 5 + one-half your level.
Theme Features
Level 5 Disgraced Noble Feature: You gain a +2 power bonus to Bluff checks and Streetwise checks.
Feats
Weapon Proficiency (Fullblade): You gain proficiency with the Fullblade.
Cunning Stalker: You gain combat advantage against enemies that have no creatures adjacent to them other than you.
Heavy Armor Agility: You ignore the speed penalty for wearing heavy armor.
Two-Handed Weapon Expertise: You gain a + 1 feat bonus to weapon attack rolls you make with a two-handed melee weapon. In addition, you gain a + 1 bonus to the damage rolls of charge attacks you make with a two-handed melee weapon. Both of these bonuses increase to +2 at 11th level and +3 at 21st level.
Item Features
Belt of Vigor: You gain a +1 item bonus to your healing surge value.
Reinforcing Armor +1: If you take damage from a melee attack, you gain a +1 item bonus to all defenses until the start of your next turn.
Acrobat Boots: You gain a +1 item bonus to Acrobatics checks.
Gauntlets of Blood: You gain a +2 bonus to damage rolls against bloodied targets.
Badge of the Berserker +1: When you charge, your movement made as part of the charge doesn't provoke opportunity attacks.
Avandra's Blessing of Confidence: You gain resist 5 to all damage against opportunity attacks. You gain a +1 item bonus to saving throws against effects that render you dazed, dominated, immobilized, restrained, slowed, or stunned.
Gem of Colloquy: You gain a +1 bonus to Bluff and Diplomacy checks.
Mercurial Mind: While you are not bloodied, you gain a +1 item bonus to speed.
Lifestealer Fullblade +1: When you kill an enemy with this weapon, you gain temporary hit points equal to 5 + the weapon's enhancement bonus.[/sblock2][/sblock]