Through their combined effort, and a bit of magic, Idrig and Ciraco fell the crazed hermit. His fogged eyes go wide as he draws his last breath and slumps to the floor. Almost immediately the illusion begins to fade.
Suddenly, your surroundings are those of the sewer alcove once again, and the light level begins returning to normal. Almost immediately, you notice the change in the wolves. "Am I the only one seeing this? What are these things?" Luca shouts, watching the transformation in horror.
What once was an ordinary wolf has now transformed into an abomination of a creature, appearing to be a mix between a large rat and a crocodile. At his words, one lunges upon him, clasping its jaws around the man's arm. On cue, the dwarf fires an electrified bolt at the creature, loosening its grip. Luca frees himself and slashes at the beast, killing it.
Elsewhere, one of the apparent ratodiles gnashes its teeth as Ciraco, pouncing at him. The mercenary easily avoids the bite, however.
Go: Nyx, then Narciso
Mechanics- [SHOW]
Idrig: Moves, hits Hermit 21 vs AC for 14 damage, bloodies, buffs, readies
Ciraco: Marks, moves, charges, hits Hermit 21 vs AC for 13 damage, kills
Ratodile 2: Stands, hits Luca 20 vs AC for 7 damage, grabs (Escape ends)
Idrig: Interrupts, hits 29 vs AC for 19 damage, bloodies, reduces damage by 5
Luca: Escapes grab, hits Ratodile 2 25 vs AC for 11 damage, kills
Ratodile 3: Moves, misses Ciraco 17 vs AC
Alina: Uses Total Defense
Map- [SHOW]

Map Info- [SHOW]
Cistern: A large stone cistern holding fractured skulls and other bones. The cistern is impassable terrain in spaces where 50% or more of the square is taken up by the cistern.
Large Rubble Pile: Large rocks and bricks that have fallen from the ceiling or walls. These squares are difficult terrain.
Small Rubble Pile: Small rocks and pebbles that have fallen from the ceiling. These squares are normal terrain.
Puddle: A shallow puddle of unknown water. These squares are normal terrain.
Campfire: An ordinary campfire with a cookpot over it. These squares are difficult terrain and entering them will result in 5 fire damage each turn.
Cage: A large rusted metal cage. It can only be entered and exited via -B7 and -B9.
Bedroll: The hermit's bedroll, covered in dirt and various stains. These squares are normal terrain.
Skeletons: The last remains of unassuming victims of the hermit's crimes. These squares are normal terrain.
Sewer Channel: The shallow sewer channel flowing to the unknown. Entering these squares requires an Acrobatics roll to not lose your footing.
Enemy Info- [SHOW]
Blind Hermit: A strange old man dwelling in the sewers. He is highly protective of treasure he's found, despite being unable to see it himself. He possesses oddly powerful magics, but does not appear physically imposing with his frail body and tattered robe.
Ratodile: Your intuition was right. These are not wolves. Instead, they appear to be unholy hybrids of the common rat and the crocodile common in the shallows of the Forelle Sea. How it came to be, you're unsure. However, it must be put down.
Status- [SHOW]
