"Watch your fucking reach," Grommak snarls at Pete as the orc leaps to his feet. He lends a hand to Margaux, hoping to pull up the grate. When I find that disappearing cunt, I am going to run him through.
- Mechanics
- [SHOW]
Move
Stand up.Standard
Lift right-most grate with Margaux.
Strength check: 17(1d20) +11 = 28Ready
Cross-Body Parry if I am melee attacked.
- Combat Block
- [SHOW]
Grommak
Male Half-Orc Two-Weapon Ranger 11
Languages: Common, Kurnish
Age: 29
Height: 6'2"
Weight: 200 lbs.Speed: 6
Initiative: +8+5
Passive Perception: 26
Passive Insight: 21
Senses: Low-light VisionAC: 25
Fort: 26
Reflex: 23
Will: 23
HP: 58/94
Bloodied: 47
Surge Value: 23
Surges left: 8/8
Action Points: 1Resistances:
None.Vulnerabilities:
None.Saves:
+1 against fear, daze, domination, stun effectsActive Effects:
None.Powers:
Hunter's Quarry
Marauder's Rush
Twin Strike
Second Wind []
Sohei Flurry []
Furious Assault [X]
Off-Hand Strike []
Invigorating Stride []
Ruffling Sting []
Lashing Leaves []
Cross-Body Parry []
Captain's Saber +2 (Swift Charge) []
Periapt of Cascading Health +2 [X]
Boots of the Fencing Master [X]
Jaws of the Wolf []
Frenzied Skirmish [X]
Begin the Hunt [X]
Attacks on the Run []
Blood of the Fallen [_]Consumables:
None.
- Important Features:
- [SHOW]
Racial Traits and Class or Path Features:
Class:
Prime Punisher: If no ally is adjacent to an enemy I am adjacent to, I gain my +1 to melee attacks.
Paragon Path / Background:
Dancing Defense: If hitting with at least two melee attacks on my turn, I gain a +2 bonus to AC and Reflex TSNT.
Dual-Blade Action: On AP-spend, I can take an attack with both hands with a +4 WISmod bonus to damage.
Sohei Indomitability: +1 power bonus to save throws against fear, daze, domination, or stun effects.
Racial:Half-Orc Resilience: First time being blooded in an encounter, gain 10 THP.
Swift Charge: +2 bonus to speed while charging.Notable Feats:
Impending Doom Style: If both Twin Strikes hit, one target takes a -2 penalty to attack rolls til my next turn end.
Cunning Stalker: I gain CA against creatures with no other creatures adjacent.
Two-Weapon Opening: When scoring a crit with my main hand, I can take a MBA with my off-hand against the target as a free action.
Heavy Blade Expertise: +2 to defenses against Op Attacks while wielding HB.Item Features:
Jagged Weapon +3: Crits on a 19 or 20, and crits do 10 ongoing damage (save ends).
Captain's Saber +2: Crits do +2d6 damage, and I gain +2 item bonus to defenses against OAs when charging with this weapon.
Boots of the Fencing Master: When shifting, gain a +1 item bonus to AC and Reflex TENT.