Marcus watches without much interest as the others at the tavern react to Leonidas. You'd think none of them had ever seen magic before.
- Mechanics
- [SHOW]
Short rest: spend 2 surges to regain full hp, regain use of encounter powers.
- Combat Block
- [SHOW]
Marcus Aemilianus
Male Human Blackguard 3
Languages: Brenissian, Common
Age: 33
Height: 5' 11"
Weight: 185 lbs.Speed: 5
Initiative: +2
Passive Perception: 11
Passive Insight: 11
Senses: Normal VisionAC: 21
Fort: 17
Reflex: 16
Will: 16
HP: 41+1/41
Bloodied: 20
Surge Value: 10
Surges left: 10/12
Action Points: 0MBA (Valiant Srike):
- with club, +9 vs AC, 1d6+5 damage
- with dagger, +10 vs AC, 1d4+5 damage
- for both, I gain an additional +1 to attack for each adjacent enemy and deal +3 damage to enemies granting CA
- I will usually be using my feat ability to change damage type to thunder, which provides +2 damage and activates my sliding from mark of storm
RBA: +3 vs AC (+7 with dagger), 1d4+2 damage (+3 more with CA)
Resistances: None
Vulnerabilities: None
Saves: None
Active Effects:
- +3 damage when I have CA
- +1 stealth from footpads
- all allies get +1 shield bonus to AC
Powers:
Focused Discipline
Valiant Strike
Vengeance Strike
Dominator's Strike
Second Wind []
Dread Smite [][]*
Shroud of Shadow []
Vice's Reward [_]- Can only use once per turn
__________________________________
Consumables:
None.
- Important Features:
- [SHOW]
Dark Menace: Whenever I make a weapon attack against an enemy granting me CA, the enemy takes extra damage equal to my charisma modifier (+3)
Spirit of Vice (Domination): Once per round when I have THP, I can take a free action to do damage to myself right before making an attack roll against a target. The damage is equal to my charisma modifier (+3), and I can then gain a damage bonus to that attack equal to the same amount.
Power of Skill: +1 to untrained skill checks, and I can use Valiant Strike as an MBA.
Power of the Storm: +2 to intimidate checks. When I use Valiant Strike, I can choose to change its damage type to thunder (the power gains the thunder keyword and loses the keyword of its former damage types). If I do this, I gain a +2 bonus to the damage roll.
Devout Protector Expertise: I gain a +1 feat bonus to weapon attack rolls made with a one-handed melee weapon, and a +1 feat bonus to implement attack rolls made with a holy symbol. While I use a shield, my allies gain a +1 shield bonus to AC.
Mark of Storm: Slide enemies 1 square when hitting with lightning or thunder powers. +1 to fly speed. Can master and perform certain rituals.