You are a group of adventurers who have spent a night on the town. During your evening out, you hear whispers of a mysterious and dream-like place called Ynn, a place filled with dangers and delights, with no two stories ever sounding the same. Eventually, you find the rites necessary to enter. You draw a realistic door out of chalk on the wall of a garden, then return the next day to find a real door in its place. Dare you enter the Gardens of Ynn?
Rules
For stat generation, roll 3d6 down the line. If you roll a 14 or more, instead of rolling the next stat, make it a 7. Once all the stats have been rolled, you can exchange one stat for another.
This game will use The Black Hack for its rules. The rulebook is found here.