Campaign Descrption
The year is 2085. After the return of magic and the raising of Azlant and Atlantis in 2020, the world was wracked in turmoil. In the chaos, the six biggest corporations in the world took the opportunity to seize extraterritorial sovereignty and form the Corporate Court.
You are in the city of Kingston, Jamaica, a city with a history of survival. Having weathered the upheveal of the Awakening, Kingston has been revitalized with its key location between the Atlantic Ocean and Azlant drawing major attention from the Big Six. However, all is not well, and Kingston has its seedy underbelly, filled with a thousand petty gangs, ruled primarily by the Cuban Mafia and the Yakuza.
You, however, are not them. You are an elite class of criminal known as a Shadowrunner, taking the jobs no one has the skills or guts to pull off. In a world of alienation, dystopia, and magic, you have the power to shift the balance however you see fit.
So, what are you gonna do? Play both sides in a fight between megacorps, and hope the private police services don't make you disappear or worse? Swear alliegance to the Cuban Mafia or Yakuza and be the deciding factor in a gang war? Or perhaps you'll blow up the tallest building in Kingston and watch the system burn around you?
Ball's in your court now, chummer.
Campaign Information
System: Runners in the Shadows, a Forged in the Dark game about criminals in a world of fantasy-cyberpunk.
Character Creation: According to RAW, using the Magical Lineages on pages 341-343 and the Permutations on page 59. 10 minute background is required.
Optional Rules: Hollywood Rules (page 336), and anything that's per session is instead per run.
Tone: Action/heist movie, more about quips than logistics. This campaign will be very sandbox-y and PC-goal driven
Character Sheet
Character Sheet
(Magical Lineage) (Playbook)
Playbook Karma: [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
Nuyen: [ ] [ ] [ ] [ ]
Stash
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Heritage:
Background:
Vice/Source:
Edge: [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
Harm
Level 1:
Level 1:
Level 2:
Level 2:
Level 3:
Trauma(s):
Normal Armor [ ]
Heavy Armor [ ]
Special Armor [ ]
Actions Ratings
Intuition X
Engineer X
Interface X
Stalk X
Survey X
Body X
Fight X
Finesse X
Prowl X
Wreck X
Willpower X
Command X
Consort X
Influence X
Study X
Assense/Attune X (if applicable)
Friends/Rivals
Special Abilities
Items
Special Items
Items On Hand
OFFICIAL CUT OFF DATE FOR THIS GAME IS JULY 20TH