"Hmm, I see..."
He begins to jot some stuff down on a form before sealing it in an envelope and sending it through a mail shoot.
"Excellent work. Sorry your first job had to be so gruesome, but that's what happens when people get too ahead of themselves. As for the crystals, that would be Rubian. The crystal was recently discovered, hence the mining operations. We want to see what all it could be capable of. Reduce greenhouse gases, decrease pollution, all that jazz. Seems they wanted to haul it for themselves. Probably got an offer from the Undertow, or maybe from Blacksteele... once the state brings a clean-up crew out there, we'll have a better idea."
The commander gets up from his chair, and looks over the group of you, nodding to himself.
"Don't worry, this'll be the only time you'll need to come in face to face for a debrief. I wanted to get a chance to meet each of the Echo teams recently recruited. In any case, that's all I have for ya. Go enjoy the rest of your day, you earned it. Make sure tomorrow you go and speak to the recruiters of the four main companies, see if there's any licenses you want to pick up. Friendly reminder that this is, at the end of the day, an academy. You're here to learn, gain some experience doing field work before we send you out for the longer term missions. Echo-3, dismissed!"
Congrats Pilots, you have obtained License Rank 1! You can now take a single Tier-1 license in any of main-line mechs. During this week, you'll have the chance to each do three major downtime activities, and otherwise spend time with your squad. Once you've leveled up your Pilot, please make a post notifying me of your changes.
Downtime Activities are located in the Core Rulebook starting on Page 50. Your character can gain access to extra resources, bonuses on future rolls, or even temporary gear! You don't have to decide all at once; once everyone is levelled up, I will post each day with what events are happening that day. Your character may go to one event per day. The rest of your day is spent in the sim, tinkering with your mech, or otherwise light social activity. This is done for simplicity and to keep the flow of the game going.
PILOT SKILL TRIGGER IMPROVEMENT -
PILOT TALENT UPGRADE -
MECH SKILL UPGRADE -
NEW LICENSE UNLOCK -
CORE BONUS - (Core Bonuses are only locked at multiples of 3, you can ignore this for now.)
PILOT SKILL TRIGGER IMPROVEMENT - Apply Fists to Faces (2) -> (4) (reminder that skill triggers are improved two points at a time to a maximum of +6)
PILOT TALENT UPGRADE - Ace (1) -> (2)
MECH SKILL UPGRADE - HULL (2) -> (3)
NEW LICENSE UNLOCK - IPS-NORTHSTAR (0) -> (1)
CORE BONUS - (Core Bonuses are only locked at multiples of 3, you can ignore this for now.)