Ryoko Salo
Background: Corp Security
Level: 1
XP: 0
Age: 29
Height: 175 cm
Weight: 67 kg
Languages: Mandate,
HP: 4/4
Major Injuries: None
System Strain: 5.5*/12
Initiative: +2
* 5.5 strain from cyberware, does not go down over time
DEFENSES AND SAVING THROWS
Melee AC: 20
Ranged AC: 20
Armor Soak: 0/0
Trauma Target: 7
Physical Save: 15
Evasion Save: 13
Will Save: 15
Luck Save: 15
WEAPONS
Base Attack Bonus: +1
EHV Micro-Edge Katana, Mk I (Advanced Sword)
1d20+4 to hit, 1d10+2 damage, 1d8 trauma die w/ x3 multiplier, Shock 5/AC 13*, melee range
Mods: N/A
EHV Series F Handgun (Light Pistol)
1d20+3 to hit, 1d6+2 damage, 1d8 trauma die w/ x2 multiplier, 10m/80m✝ range
Mods: N/A
Ammo: 15/15
THROWABLES
Flash Grenade
1d20+4 to hit (bounce 1d10 meters on miss), 10m/30m range, 5m radius
Effect: targets without sufficient protection make a physical save. On a failure to save, affected targets lose their next Main Action and take -2 to hit and to AC for 1d6 rounds. Effect does not stack, and cannot be applied more than once in the same round.
Remaining
: 1/1
Gas Grenade
1d20+4 to hit (bounce 1d10 meters on miss), 1d10 non-lethal damage, 10m/30m range, 5m radius
Effect: creates a zone in affected 10m diameter that damages all targets within, then dissipates in 1 round. A successful physical save halves the damage, and breathing protection prevents damage entirely. Creatures in the zone gain full concealment until the gas dissipates, except against creatures with IR or augmented vision.
Remaining
: 1/1
* I treat all enemy AC as 10 for the purposes of shock, assuming they are not immune to shock entirely
✝ I ignore long range penalties due to gunlink
ATTRIBUTES AND SKILLS
STR 14 (+1), DEX 18 (+2), CON 12 (+0), INT 14 (+1), WIS 11 (+0), CHA 11 (+0)
Stab-1
Shoot-0
Stealth-0
Skill Points: 0
EDGES
Wired: You may begin play with up to $200,000 worth of new or secondhand cyber. You don’t need to pay for installation and its maintenance is covered for the next two months. You can redeem this Edge later in your career by paying double the cost of the cyber you selected; if so, you can trade this Edge in for a different one with the GM’s approval.
On Target: Gain shoot-0 as a bonus skill. Your basic attack bonus is equal to your character level, instead of the usual half level, rounded down.
FOCI
Shocking Assault-1: Gain stab-1 as a bonus skill. The Shock damage of your weapon treats all targets as if they were AC 10, assuming your weapon is capable of harming the target in the first place and the target is not immune to Shock.
Emergency Stabilization Factor
$30k | Body | Medical | Sys. Strain 1
Effect: When brought to zero hit points by an injury that does not instantly kill them, the user automatically stabilizes, gaining one System Strain, and will regain consciousness at the end of the scene with 1 hit point. If they are already at maximum strain, this cyberware does not function.
Dermal Armor II
$80k | Skin | Touch | Sys. Strain 2
Effect: Heavier subcutaneous plating acts as Dermal Armor I with a base ranged and melee AC of 18, and +1 to trauma target. In addition, the user can ignore the first instance of Shock in a round.
Muscle Fiber Replacement I
$50k | Limb | Touch | Sys. Strain 1
Effect: Artificial muscle fibers are implanted as replacements for the user’s own flesh. The subject gains a Strength score of 14, or +2 if already 14 or higher.
Cybereyes (pair)
$10k | Sensory | Touch | Sys. Strain 0.25
Effect: These cybereyes are clearly artificial, though most are styled in attractive or striking fashions. They all have perfect 20/20 vision and integral flash protectors, but additional functionality must be implanted separately. A user with a pair of cybereyes or syntheyes halves the System Strain cost of cybernetic eye implants.
Eye Mod/Infrared Vision
$5k | Sensory | Medical | Sys. Strain 0.25 (0.5 halved)
Effect: The infrared vision this mod allows permits basic navigation in dark areas and makes the presence of heat sources such as humans, engines, and infrared tripwires very obvious. The user gains a +1 bonus on any Notice checks to detect the presence of thermally-unshielded living creatures.
Gunlink
$25k | Sensory | Touch | Sys. Strain 1
Effect: Hardwired control points interface with the onboard targeting systems of most modern firearms. When using a modern firearm, the PC ignores range penalties and negates up to 2 points of hit penalties for cover, concealment, or prone targets. Once per scene, as an Instant action, they can reroll a missed attack roll with a gun.
Cyber Maintenance: $10k (5% of $200k/Month)(first two months are free)
READIED (Capacity: 6/7)
Enc. 0 | Ordinary Clothing
Enc. 1 | Advanced Sword
Enc. 1 | Light Pistol (loaded)
Enc. 1 | Knife
Enc. 0 | Smartphone (basic)
Enc. 1 | Light Pistol magazine (loaded)
Enc. 1 | Grenade, gas
Enc. 1 | Grenade, flash
STOWED (GEAR HARNESS) (Capacity: 1/14)
Enc. 1 | Light Pistol magazine (loaded)
Enc. * | ammunition x15
STORED
Enc. X | Item
$500 (starting cash)
-$25 (ordinary clothing)
-$0 (Advanced Sword) (free starting item)
-$200 (Light Pistol)
-$20 (knife)
-$25 (gear harness)
-$50 (smartphone, basic)
-$20 (empty magazine x2)
-$50 (grenade, gas)
-$50 (grenade, flash)
-$60 (ammunition x60)
_________________________
$0
FRIENDS
friendless for now
ACQUAINTANCES
Ephraim Dulac: the man who was once Ryoko's squad leader for her enforcer group with in Arabashi Ltd. They've known each other for years, and though they've never been close outside work, they've always shared a bond of trust one would expect of their brothers and sisters in arms. He knows that Ryoko was only fired due to her outspoken distaste for Dynamism, and that he has only remained employed because he was more careful about revealing his similar sentiments. As such, he still views Ryoko with respect and is willing to aid her within reason.
Lil Scotty: a skilled hacker who is a low-ranking member of the 3189 Crew. Ryoko met him doing a security detail for the gang, and helped protect him from some Blood Horde members he tried to pawn some intel off on. He now sees Ryoko as his guardian angel who can keep him safe from his seedy tendencies, and tries to call on her aid more than she'd like. The last time she helped him, she told him off for his lack of discretion and general disloyalty to the 3189, seeing it as a fast way for him to end up dead. Despite her annoyance with the man, she does see him as a useful person to know, as having a contact within the 3189 helps her get new jobs and firmware from the group.