Neon Rust — IC
- Namelessjake
- Plane Wings Sharp Like Katana
- Posts: 4502
- Registered for: 11 years 11 months
- Location: Blockbuster
- Fialova
- Magical Liopleurodon
- Posts: 5042
- Registered for: 11 years 11 months
- Location: The Great North
- Contact:
"Focus on the road, Elodie," Ryoko barks, as the tailing gang members come into view in the rear. "I'll focus on getting rid of them. Kindred, look sharp," she continues, her combat training coming to the fore in their moment of crisis, the adrenaline rushing as she feels almost excited to finally be in combat again. She fires a shot at the other biker, but her shot goes wide, and she mumbles "dammit" quietly under her breath. Not used to shooting from a moving vehicle, going to need to recalibrate my link.
Mechanics
Main Action: shoots at ganger 2
Attack: [1d20+3]=6+3=9 = miss, use once-per-scene reroll to instead get [1d20+3]=1+3=4 :')
Hit: no
Attack: [1d20+3]=6+3=9 = miss, use once-per-scene reroll to instead get [1d20+3]=1+3=4 :')
Hit: no
Character Sheet
Ryoko Salo
Background: Corp Security
Level: 1
XP: 0
Age: 29
Height: 175 cm
Weight: 67 kg
Languages: Mandate,
HP: 4/4
Major Injuries: None
System Strain: 5.5*/12
Initiative: +2
* 5.5 strain from cyberware, does not go down over time
DEFENSES AND SAVING THROWS
Melee AC: 20
Ranged AC: 20
Armor Soak: 0/0
Trauma Target: 7
Physical Save: 15
Evasion Save: 13
Will Save: 15
Luck Save: 15
WEAPONS
Base Attack Bonus: +1
EHV Micro-Edge Katana, Mk I (Advanced Sword)
1d20+4 to hit, 1d10+2 damage, 1d8 trauma die w/ x3 multiplier, Shock 5/AC 13*, melee range
Mods: N/A
EHV Series F Handgun (Light Pistol)
1d20+3 to hit, 1d6+2 damage, 1d8 trauma die w/ x2 multiplier, 10m/80m✝ range
Mods: N/A
Ammo: 15/15
THROWABLES
Flash Grenade
1d20+4 to hit (bounce 1d10 meters on miss), 10m/30m range, 5m radius
Effect: targets without sufficient protection make a physical save. On a failure to save, affected targets lose their next Main Action and take -2 to hit and to AC for 1d6 rounds. Effect does not stack, and cannot be applied more than once in the same round.
Remaining: 1/1
Gas Grenade
1d20+4 to hit (bounce 1d10 meters on miss), 1d10 non-lethal damage, 10m/30m range, 5m radius
Effect: creates a zone in affected 10m diameter that damages all targets within, then dissipates in 1 round. A successful physical save halves the damage, and breathing protection prevents damage entirely. Creatures in the zone gain full concealment until the gas dissipates, except against creatures with IR or augmented vision.
Remaining: 1/1
* I treat all enemy AC as 10 for the purposes of shock, assuming they are not immune to shock entirely
✝ I ignore long range penalties due to gunlink
ATTRIBUTES AND SKILLS
STR 14 (+1), DEX 18 (+2), CON 12 (+0), INT 14 (+1), WIS 11 (+0), CHA 11 (+0)
Stab-1
Shoot-0
Stealth-0
Skill Points: 0
Background: Corp Security
Level: 1
XP: 0
Age: 29
Height: 175 cm
Weight: 67 kg
Languages: Mandate,
HP: 4/4
Major Injuries: None
System Strain: 5.5*/12
Initiative: +2
* 5.5 strain from cyberware, does not go down over time
DEFENSES AND SAVING THROWS
Melee AC: 20
Ranged AC: 20
Armor Soak: 0/0
Trauma Target: 7
Physical Save: 15
Evasion Save: 13
Will Save: 15
Luck Save: 15
WEAPONS
Base Attack Bonus: +1
EHV Micro-Edge Katana, Mk I (Advanced Sword)
1d20+4 to hit, 1d10+2 damage, 1d8 trauma die w/ x3 multiplier, Shock 5/AC 13*, melee range
Mods: N/A
EHV Series F Handgun (Light Pistol)
1d20+3 to hit, 1d6+2 damage, 1d8 trauma die w/ x2 multiplier, 10m/80m✝ range
Mods: N/A
Ammo: 15/15
THROWABLES
Flash Grenade
1d20+4 to hit (bounce 1d10 meters on miss), 10m/30m range, 5m radius
Effect: targets without sufficient protection make a physical save. On a failure to save, affected targets lose their next Main Action and take -2 to hit and to AC for 1d6 rounds. Effect does not stack, and cannot be applied more than once in the same round.
Remaining: 1/1
Gas Grenade
1d20+4 to hit (bounce 1d10 meters on miss), 1d10 non-lethal damage, 10m/30m range, 5m radius
Effect: creates a zone in affected 10m diameter that damages all targets within, then dissipates in 1 round. A successful physical save halves the damage, and breathing protection prevents damage entirely. Creatures in the zone gain full concealment until the gas dissipates, except against creatures with IR or augmented vision.
Remaining: 1/1
* I treat all enemy AC as 10 for the purposes of shock, assuming they are not immune to shock entirely
✝ I ignore long range penalties due to gunlink
ATTRIBUTES AND SKILLS
STR 14 (+1), DEX 18 (+2), CON 12 (+0), INT 14 (+1), WIS 11 (+0), CHA 11 (+0)
Stab-1
Shoot-0
Stealth-0
Skill Points: 0
EDGES AND FOCI
EDGES
Wired: You may begin play with up to $200,000 worth of new or secondhand cyber. You don’t need to pay for installation and its maintenance is covered for the next two months. You can redeem this Edge later in your career by paying double the cost of the cyber you selected; if so, you can trade this Edge in for a different one with the GM’s approval.
On Target: Gain shoot-0 as a bonus skill. Your basic attack bonus is equal to your character level, instead of the usual half level, rounded down.
FOCI
Shocking Assault-1: Gain stab-1 as a bonus skill. The Shock damage of your weapon treats all targets as if they were AC 10, assuming your weapon is capable of harming the target in the first place and the target is not immune to Shock.
Wired: You may begin play with up to $200,000 worth of new or secondhand cyber. You don’t need to pay for installation and its maintenance is covered for the next two months. You can redeem this Edge later in your career by paying double the cost of the cyber you selected; if so, you can trade this Edge in for a different one with the GM’s approval.
On Target: Gain shoot-0 as a bonus skill. Your basic attack bonus is equal to your character level, instead of the usual half level, rounded down.
FOCI
Shocking Assault-1: Gain stab-1 as a bonus skill. The Shock damage of your weapon treats all targets as if they were AC 10, assuming your weapon is capable of harming the target in the first place and the target is not immune to Shock.
INSTALLED CYBERWARE
Emergency Stabilization Factor
$30k | Body | Medical | Sys. Strain 1
Effect: When brought to zero hit points by an injury that does not instantly kill them, the user automatically stabilizes, gaining one System Strain, and will regain consciousness at the end of the scene with 1 hit point. If they are already at maximum strain, this cyberware does not function.
Dermal Armor II
$80k | Skin | Touch | Sys. Strain 2
Effect: Heavier subcutaneous plating acts as Dermal Armor I with a base ranged and melee AC of 18, and +1 to trauma target. In addition, the user can ignore the first instance of Shock in a round.
Muscle Fiber Replacement I
$50k | Limb | Touch | Sys. Strain 1
Effect: Artificial muscle fibers are implanted as replacements for the user’s own flesh. The subject gains a Strength score of 14, or +2 if already 14 or higher.
Cybereyes (pair)
$10k | Sensory | Touch | Sys. Strain 0.25
Effect: These cybereyes are clearly artificial, though most are styled in attractive or striking fashions. They all have perfect 20/20 vision and integral flash protectors, but additional functionality must be implanted separately. A user with a pair of cybereyes or syntheyes halves the System Strain cost of cybernetic eye implants.
Eye Mod/Infrared Vision
$5k | Sensory | Medical | Sys. Strain 0.25 (0.5 halved)
Effect: The infrared vision this mod allows permits basic navigation in dark areas and makes the presence of heat sources such as humans, engines, and infrared tripwires very obvious. The user gains a +1 bonus on any Notice checks to detect the presence of thermally-unshielded living creatures.
Gunlink
$25k | Sensory | Touch | Sys. Strain 1
Effect: Hardwired control points interface with the onboard targeting systems of most modern firearms. When using a modern firearm, the PC ignores range penalties and negates up to 2 points of hit penalties for cover, concealment, or prone targets. Once per scene, as an Instant action, they can reroll a missed attack roll with a gun.
Cyber Maintenance: $10k (5% of $200k/Month)(first two months are free)
$30k | Body | Medical | Sys. Strain 1
Effect: When brought to zero hit points by an injury that does not instantly kill them, the user automatically stabilizes, gaining one System Strain, and will regain consciousness at the end of the scene with 1 hit point. If they are already at maximum strain, this cyberware does not function.
Dermal Armor II
$80k | Skin | Touch | Sys. Strain 2
Effect: Heavier subcutaneous plating acts as Dermal Armor I with a base ranged and melee AC of 18, and +1 to trauma target. In addition, the user can ignore the first instance of Shock in a round.
Muscle Fiber Replacement I
$50k | Limb | Touch | Sys. Strain 1
Effect: Artificial muscle fibers are implanted as replacements for the user’s own flesh. The subject gains a Strength score of 14, or +2 if already 14 or higher.
Cybereyes (pair)
$10k | Sensory | Touch | Sys. Strain 0.25
Effect: These cybereyes are clearly artificial, though most are styled in attractive or striking fashions. They all have perfect 20/20 vision and integral flash protectors, but additional functionality must be implanted separately. A user with a pair of cybereyes or syntheyes halves the System Strain cost of cybernetic eye implants.
Eye Mod/Infrared Vision
$5k | Sensory | Medical | Sys. Strain 0.25 (0.5 halved)
Effect: The infrared vision this mod allows permits basic navigation in dark areas and makes the presence of heat sources such as humans, engines, and infrared tripwires very obvious. The user gains a +1 bonus on any Notice checks to detect the presence of thermally-unshielded living creatures.
Gunlink
$25k | Sensory | Touch | Sys. Strain 1
Effect: Hardwired control points interface with the onboard targeting systems of most modern firearms. When using a modern firearm, the PC ignores range penalties and negates up to 2 points of hit penalties for cover, concealment, or prone targets. Once per scene, as an Instant action, they can reroll a missed attack roll with a gun.
Cyber Maintenance: $10k (5% of $200k/Month)(first two months are free)
INVENTORY
READIED (Capacity: 6/7)
Enc. 0 | Ordinary Clothing
Enc. 1 | Advanced Sword
Enc. 1 | Light Pistol (loaded)
Enc. 1 | Knife
Enc. 0 | Smartphone (basic)
Enc. 1 | Light Pistol magazine (loaded)
Enc. 1 | Grenade, gas
Enc. 1 | Grenade, flash
STOWED (GEAR HARNESS) (Capacity: 1/14)
Enc. 1 | Light Pistol magazine (loaded)
Enc. * | ammunition x15
STORED
Enc. X | Item
Enc. 0 | Ordinary Clothing
Enc. 1 | Advanced Sword
Enc. 1 | Light Pistol (loaded)
Enc. 1 | Knife
Enc. 0 | Smartphone (basic)
Enc. 1 | Light Pistol magazine (loaded)
Enc. 1 | Grenade, gas
Enc. 1 | Grenade, flash
STOWED (GEAR HARNESS) (Capacity: 1/14)
Enc. 1 | Light Pistol magazine (loaded)
Enc. * | ammunition x15
STORED
Enc. X | Item
Transactions
$500 (starting cash)
-$25 (ordinary clothing)
-$0 (Advanced Sword) (free starting item)
-$200 (Light Pistol)
-$20 (knife)
-$25 (gear harness)
-$50 (smartphone, basic)
-$20 (empty magazine x2)
-$50 (grenade, gas)
-$50 (grenade, flash)
-$60 (ammunition x60)
_________________________
$0
-$25 (ordinary clothing)
-$0 (Advanced Sword) (free starting item)
-$200 (Light Pistol)
-$20 (knife)
-$25 (gear harness)
-$50 (smartphone, basic)
-$20 (empty magazine x2)
-$50 (grenade, gas)
-$50 (grenade, flash)
-$60 (ammunition x60)
_________________________
$0
CONTACTS
FRIENDS
friendless for now
ACQUAINTANCES
Ephraim Dulac: the man who was once Ryoko's squad leader for her enforcer group with in Arabashi Ltd. They've known each other for years, and though they've never been close outside work, they've always shared a bond of trust one would expect of their brothers and sisters in arms. He knows that Ryoko was only fired due to her outspoken distaste for Dynamism, and that he has only remained employed because he was more careful about revealing his similar sentiments. As such, he still views Ryoko with respect and is willing to aid her within reason.
Lil Scotty: a skilled hacker who is a low-ranking member of the 3189 Crew. Ryoko met him doing a security detail for the gang, and helped protect him from some Blood Horde members he tried to pawn some intel off on. He now sees Ryoko as his guardian angel who can keep him safe from his seedy tendencies, and tries to call on her aid more than she'd like. The last time she helped him, she told him off for his lack of discretion and general disloyalty to the 3189, seeing it as a fast way for him to end up dead. Despite her annoyance with the man, she does see him as a useful person to know, as having a contact within the 3189 helps her get new jobs and firmware from the group.
friendless for now
ACQUAINTANCES
Ephraim Dulac: the man who was once Ryoko's squad leader for her enforcer group with in Arabashi Ltd. They've known each other for years, and though they've never been close outside work, they've always shared a bond of trust one would expect of their brothers and sisters in arms. He knows that Ryoko was only fired due to her outspoken distaste for Dynamism, and that he has only remained employed because he was more careful about revealing his similar sentiments. As such, he still views Ryoko with respect and is willing to aid her within reason.
Lil Scotty: a skilled hacker who is a low-ranking member of the 3189 Crew. Ryoko met him doing a security detail for the gang, and helped protect him from some Blood Horde members he tried to pawn some intel off on. He now sees Ryoko as his guardian angel who can keep him safe from his seedy tendencies, and tries to call on her aid more than she'd like. The last time she helped him, she told him off for his lack of discretion and general disloyalty to the 3189, seeing it as a fast way for him to end up dead. Despite her annoyance with the man, she does see him as a useful person to know, as having a contact within the 3189 helps her get new jobs and firmware from the group.
- Scratcherclaw
- YUO ARE SMART
- Posts: 4103
- Registered for: 11 years 11 months
"Worth a shot, but gotta keep us steady too," Reiji says through gritted teeth, his grip on the wheel growing even tighter as he jerks the car over and attempts to ram one of the motorcyclists. Slippery little bastards, I would know. But can give 'em a serious case of road burn if I pull it off.
Mechanics
Main Action: Maintain control and ram Motorcycle 1
Dex/Drive: [2d6+4]=6+4=10
Dex/Drive: [2d6+4]=6+4=10
Character Sheet
Reiji del Rayo
Background: Performer
Level: 1
XP: 0
Age: 25
Height: 180 cm
Weight: 70 kg
Languages: Mandate, Genkyokai
HP: 3/3
Major Injuries: None
System Strain: 0/9
Initiative: +3
DEFENSES AND SAVING THROWS
Melee AC: 13
Ranged AC: 16
Armor Soak: 2/2
Trauma Target: 6
Physical Save: 15
Evasion Save: 12
Will Save: 12
Luck Save: 15
WEAPONS
Base Attack Bonus: +0
Light Pistol
1d20+3 to hit, 1d6+3 damage, 1d8 trauma die w/ x2 multiplier, 10m/80m range
Mods: N/A
Ammo: 13/15
Baseball Bat (Club)
1d20-2 to hit, 1d4^ damage, 1d6 trauma dice w/ x2 multiplier, Shock 1/AC 18, melee range
Mods: N/A
ATTRIBUTES AND SKILLS
STR 13 (+0), DEX 18 (+3), CON 9 (+0), INT 9 (+0), WIS 10 (+0), CHA 14 (+3)
Perform-1
Drive-1
Shoot-0
Talk-0
Skill Points: 0
Background: Performer
Level: 1
XP: 0
Age: 25
Height: 180 cm
Weight: 70 kg
Languages: Mandate, Genkyokai
HP: 3/3
Major Injuries: None
System Strain: 0/9
Initiative: +3
DEFENSES AND SAVING THROWS
Melee AC: 13
Ranged AC: 16
Armor Soak: 2/2
Trauma Target: 6
Physical Save: 15
Evasion Save: 12
Will Save: 12
Luck Save: 15
WEAPONS
Base Attack Bonus: +0
Light Pistol
1d20+3 to hit, 1d6+3 damage, 1d8 trauma die w/ x2 multiplier, 10m/80m range
Mods: N/A
Ammo: 13/15
Baseball Bat (Club)
1d20-2 to hit, 1d4^ damage, 1d6 trauma dice w/ x2 multiplier, Shock 1/AC 18, melee range
Mods: N/A
ATTRIBUTES AND SKILLS
STR 13 (+0), DEX 18 (+3), CON 9 (+0), INT 9 (+0), WIS 10 (+0), CHA 14 (+3)
Perform-1
Drive-1
Shoot-0
Talk-0
Skill Points: 0
EDGES AND FOCI
EDGES
Prodigy: My Dexterity score becomes 18 and it grants a +3 modifier instead of +2.
Voice of the People: I gain both levels of the Pop Idol focus and an additional Friend Contact related to my art.
FOCI
All Natural: I cannot accept any implants except for minor cosmetic ones with an unmodified System Strain cost of zero. I gain any skill as a bonus. At 1st, 3rd, 5th, 7th, and 10th levels, I can pick an attribute and increase its modifier by +1, up to a maximum of +3. I can still suffer Traumatic Hits, but I'll never suffer major injuries.
Pop Idol Level 1: I gain Perform as a bonus skill. Once per game week, within an hour of messaging, I can mobilize about a hundred of my fans to perform an act of my choice, no more than mildly criminal or slightly dangerous. My fans don't have any special skills but can do anything ordinary workers or civilians would. Once per month, I can mobilize them for donations or merch purchases, getting up to $1,000 per character level. This is doubled at 5th level and quadrupled at 10th level.
Pop Idol Level 2: I can mobilize up to a hundred fans per level, though large mobs might draw law enforcement. I have fan leaders who can pass along my wishes and conceal my involvement in the crowd. My donation and merch earnings are doubled. My Charisma modifier is increased by +1, to a max of +2.
Prodigy: My Dexterity score becomes 18 and it grants a +3 modifier instead of +2.
Voice of the People: I gain both levels of the Pop Idol focus and an additional Friend Contact related to my art.
FOCI
All Natural: I cannot accept any implants except for minor cosmetic ones with an unmodified System Strain cost of zero. I gain any skill as a bonus. At 1st, 3rd, 5th, 7th, and 10th levels, I can pick an attribute and increase its modifier by +1, up to a maximum of +3. I can still suffer Traumatic Hits, but I'll never suffer major injuries.
Pop Idol Level 1: I gain Perform as a bonus skill. Once per game week, within an hour of messaging, I can mobilize about a hundred of my fans to perform an act of my choice, no more than mildly criminal or slightly dangerous. My fans don't have any special skills but can do anything ordinary workers or civilians would. Once per month, I can mobilize them for donations or merch purchases, getting up to $1,000 per character level. This is doubled at 5th level and quadrupled at 10th level.
Pop Idol Level 2: I can mobilize up to a hundred fans per level, though large mobs might draw law enforcement. I have fan leaders who can pass along my wishes and conceal my involvement in the crowd. My donation and merch earnings are doubled. My Charisma modifier is increased by +1, to a max of +2.
INSTALLED CYBERWARE
Incompatible with Cyberware
INVENTORY
READIED (Capacity: 1/6)
Enc 0| Reinforced Clothing
Enc 1| Light Pistol (13 rounds)
Enc 0| Backpack
Enc *| Smartphone
STOWED (Capacity: 4/13)
Enc 1| Magazine (15 rounds)
Enc 1| Baseball Bat (Club)
Enc 1| VR crown
Enc 1| Clothing, ordinary
STORED
Enc *| Motorcycle
Enc 0| Reinforced Clothing
Enc 1| Light Pistol (13 rounds)
Enc 0| Backpack
Enc *| Smartphone
STOWED (Capacity: 4/13)
Enc 1| Magazine (15 rounds)
Enc 1| Baseball Bat (Club)
Enc 1| VR crown
Enc 1| Clothing, ordinary
STORED
Enc *| Motorcycle
Transactions
$500
-$0 (Motorcycle)
-$200 (Light Pistol)
-$100 (Reinforced Clothing)
-$25 (Backpack)
-$50 (Smartphone, basic)
-$10 (Ammunition, empty magazine)
-$30 (Ammunition, 30 rounds)
-$50 (VR crown, cheap)
-$25 (Clothing, ordinary)
$10
-$0 (Motorcycle)
-$200 (Light Pistol)
-$100 (Reinforced Clothing)
-$25 (Backpack)
-$50 (Smartphone, basic)
-$10 (Ammunition, empty magazine)
-$30 (Ammunition, 30 rounds)
-$50 (VR crown, cheap)
-$25 (Clothing, ordinary)
$10
CONTACTS
FRIENDS
Alessa D'Alsem, aka @HexQueen: A popular streamer and content creator across Eden and Eve, known as HexQueen to the digital world. She's been a close friend of Reiji after she was a guest commentator for a VR collaboration event he took part in. She lives in Sunset, sparing her guest bedroom and using her popular connections for him when needed.
ACQUAINTANCES
Iberico: A mechanic at DriveByte, an autobody and repair shop in Hawthorne. Reiji met him at a live race after accepting a sponsorship deal from DriveByte. As part of the sponsorship deal, he's happy to fix and maintain Reiji's equipment.
Akemi Lark, aka DJ Pearl: A popular DJ who cycles between the most popular clubs in the City. Reiji gave her a lift to a show after her car broke down, and now he makes it a point to see some of her shows. Likewise, she often shares rumors about the going-ons in the City.
Alessa D'Alsem, aka @HexQueen: A popular streamer and content creator across Eden and Eve, known as HexQueen to the digital world. She's been a close friend of Reiji after she was a guest commentator for a VR collaboration event he took part in. She lives in Sunset, sparing her guest bedroom and using her popular connections for him when needed.
Appearance
ACQUAINTANCES
Iberico: A mechanic at DriveByte, an autobody and repair shop in Hawthorne. Reiji met him at a live race after accepting a sponsorship deal from DriveByte. As part of the sponsorship deal, he's happy to fix and maintain Reiji's equipment.
Appearance
Akemi Lark, aka DJ Pearl: A popular DJ who cycles between the most popular clubs in the City. Reiji gave her a lift to a show after her car broke down, and now he makes it a point to see some of her shows. Likewise, she often shares rumors about the going-ons in the City.
Appearance
CHARACTER BUILD AND ROLLS
STARTING ABILITY SCORES
STR 12, DEX 6, CON 9, INT 9, WIS 10, CHA 10
[3d6]=12[3d6]=6[3d6]=9[3d6]=9[3d6]=10[3d6]=10
Replace 10 Cha with 14
Background: Performer (Perform)
Growth: [1d6]=6 (Any skill: Drive)
Growth: [1d6]=2 (+1 to Any: Str, 12>13)
Learning: [1d8]=1 (Perform)
Contacts: 1 friend, 2 acquaintances
Edges: Prodigy (18/+3 in Dex) & Voice of the People (Perform > Drive, Cha mod +1)
Focus: All Natural (Shoot as bonus skill, increase Cha mod by +1)
HP: [1d6]=3
Bonus skill: Talk
STR 12, DEX 6, CON 9, INT 9, WIS 10, CHA 10
[3d6]=12[3d6]=6[3d6]=9[3d6]=9[3d6]=10[3d6]=10
Replace 10 Cha with 14
Background: Performer (Perform)
Growth: [1d6]=6 (Any skill: Drive)
Growth: [1d6]=2 (+1 to Any: Str, 12>13)
Learning: [1d8]=1 (Perform)
Contacts: 1 friend, 2 acquaintances
Edges: Prodigy (18/+3 in Dex) & Voice of the People (Perform > Drive, Cha mod +1)
Focus: All Natural (Shoot as bonus skill, increase Cha mod by +1)
HP: [1d6]=3
Bonus skill: Talk
- Namelessjake
- Plane Wings Sharp Like Katana
- Posts: 4502
- Registered for: 11 years 11 months
- Location: Blockbuster
The taxi slams into the side of one of the motorcycles, pushing it across the road. Its rider tries his best to break free, but his efforts are in vein as Reiji pushes him to the edge of the road. The bike clips a lamppost, spraying plastic and carbon fibre everywhere as the impact destroys the vehicle. The ganger is thrown from the bike, hurtling through the air before smashing into the windscreen of a parked car, quickly left behind as the chase continues to race through the streets of Hawthorne.
With one of the bikers taken out, and taking fire from your crew, the gangers riding in the pickup truck open fire. One, wielding a submachine gun, sprays wildly as the truck lurches around, while two others open up with pistols, one hitting the taxi shattering the rear window.
Go: Everyone
With one of the bikers taken out, and taking fire from your crew, the gangers riding in the pickup truck open fire. One, wielding a submachine gun, sprays wildly as the truck lurches around, while two others open up with pistols, one hitting the taxi shattering the rear window.
Go: Everyone
Mechanics
Trailblazer
Ryoko: shoots, misses, rerolls, misses.
Taxi
Li Fei: shoots, misses, jacks in, frisks.
Reiji: rams, 10 vs 9 = hit, Motorcycle 1 takes 30 damage, Taxi takes 10 damage reduced by armour to 4, Motorcycle 1 goes out of control, Ganger 1 fails both luck and evasion saves and is killed.
Pickup
Ganger 3: Maintains control.
Ganger 4: shoots at Trailblazer with Submachine Gun, 2 vs AC = miss.
Ganger 5: shoots at Taxi with Heavy Pistol, 11 vs AC = hit for 8 damage, reduced by armour to 2.
Ganger 6: shoots at Trailblazer with Light Pistol, 9 vs AC = miss.
Motorcycle 2
Ganger 2: Maintains control.
Ryoko: shoots, misses, rerolls, misses.
Taxi
Li Fei: shoots, misses, jacks in, frisks.
Reiji: rams, 10 vs 9 = hit, Motorcycle 1 takes 30 damage, Taxi takes 10 damage reduced by armour to 4, Motorcycle 1 goes out of control, Ganger 1 fails both luck and evasion saves and is killed.
Pickup
Ganger 3: Maintains control.
Ganger 4: shoots at Trailblazer with Submachine Gun, 2 vs AC = miss.
Ganger 5: shoots at Taxi with Heavy Pistol, 11 vs AC = hit for 8 damage, reduced by armour to 2.
Ganger 6: shoots at Trailblazer with Light Pistol, 9 vs AC = miss.
Motorcycle 2
Ganger 2: Maintains control.
Manticore Trailblazer Stats
NS Taxicab Stats
Status
- ratwizard
- A Wan Smile
- Posts: 6030
- Registered for: 11 years 11 months
- Location: Hellworld
"Holy shit," Li Fei mumbles as she watches the motorcyclist careen off-course and get thrown through a windshield. The velocity and angle of impact has that poor bastard at 10% survival rate, tops.
She turns her attention back toward her cyber avatar, manifesting as a literal red devil this time — horns and flaring nostrils and flecks of spittle upon her chapped lips. She clears her throat, a viscous, toxic phlegm accumulating in her serpentine maw, before spitting it in a lobbed arc toward the driver. Her shot goes wide, but the acidic spray from the near-miss covers her target's eyes in a thick goop.
"Things just went dark for that clown," Li Fei says with a sneering grin.
She turns her attention back toward her cyber avatar, manifesting as a literal red devil this time — horns and flaring nostrils and flecks of spittle upon her chapped lips. She clears her throat, a viscous, toxic phlegm accumulating in her serpentine maw, before spitting it in a lobbed arc toward the driver. Her shot goes wide, but the acidic spray from the near-miss covers her target's eyes in a thick goop.
"Things just went dark for that clown," Li Fei says with a sneering grin.
Mechanics
Bonus Main
Sabotage: Cyber on Pickup Truck Driver's Cyber Eyes
Sabotage:Cyber: [2d6+3]=3+3=6
Fails DC 8.
Main
Deactivate: Cyber on Pickup Truck Driver's Cyber Eyes
Deactivate:Cyber:[2d6+5]=9+5=14
Used 5 of 5 Access now.
Sabotage: Cyber on Pickup Truck Driver's Cyber Eyes
Sabotage:Cyber: [2d6+3]=3+3=6
Fails DC 8.
Main
Deactivate: Cyber on Pickup Truck Driver's Cyber Eyes
Deactivate:Cyber:[2d6+5]=9+5=14
Used 5 of 5 Access now.
Character Sheet
Li Fei
Background: Technician
Level: 1
XP: 0
Age: 22
Height: 158 cm
Weight: 57 kg
Languages: Mandate
HP: 4/4
Major Injuries: None
System Strain: 0/14
Initiative: +1
DEFENSES AND SAVING THROWS
Melee AC: 12
Ranged AC: 13
Armor Soak: 3/3
Trauma Target: 6
Physical Save: 14
Evasion Save: 14
Will Save: 12
Luck Save: 15
WEAPONS
Base Attack Bonus: +0
Rifle
1d20+1 to hit, 1d10+3 damage, 1d8 Trauma Die, x2 Trauma Rating, 200/400 range
Mods: None
Ammo: 5/6
ATTRIBUTES AND SKILLS
STR 10 (+0)
DEX 14 (+1)
CON 14 (+1)
INT 18 (+3)
WIS 8 (+0)
CHA 10 (+0)
Fix-1
Program-1
Heal-0
Shoot-0
Skill Points: 0
Background: Technician
Level: 1
XP: 0
Age: 22
Height: 158 cm
Weight: 57 kg
Languages: Mandate
HP: 4/4
Major Injuries: None
System Strain: 0/14
Initiative: +1
DEFENSES AND SAVING THROWS
Melee AC: 12
Ranged AC: 13
Armor Soak: 3/3
Trauma Target: 6
Physical Save: 14
Evasion Save: 14
Will Save: 12
Luck Save: 15
WEAPONS
Base Attack Bonus: +0
Rifle
1d20+1 to hit, 1d10+3 damage, 1d8 Trauma Die, x2 Trauma Rating, 200/400 range
Mods: None
Ammo: 5/6
ATTRIBUTES AND SKILLS
STR 10 (+0)
DEX 14 (+1)
CON 14 (+1)
INT 18 (+3)
WIS 8 (+0)
CHA 10 (+0)
Fix-1
Program-1
Heal-0
Shoot-0
Skill Points: 0
EDGES AND FOCI
EDGES
Prodigy: Your Intelligence score becomes 18 and grants a +3 modifier.
Hacker: Description Gain Program as a bonus skill. You may begin play with an installed Cranial Jack cybersystem, a scrap deck, and eight program elements of your choice among available Verbs and Subjects. Each round, you gain a bonus Main Action that can only be used to perform hacking or cyberspace-related mental actions. This does not include drone piloting or vehicle driving.
Elements picked: Barrier
Cyber
Datafile
Deactivate
Decrypt
Frisk
Sabotage
Unlock
FOCI
Cyberdoc-1: Gain Fix and Heal as bonus skills. You start play with a cyberdoc kit, and you can implant cyberware even if your Heal skill is level-0. You gain a +2 bonus on all cyber implant surgery skill checks. If you perform cyber maintenance for a person, the delicacy of your adjustments decreases the total System Strain cost of their implants by one point until their next maintenance interval.
Prodigy: Your Intelligence score becomes 18 and grants a +3 modifier.
Hacker: Description Gain Program as a bonus skill. You may begin play with an installed Cranial Jack cybersystem, a scrap deck, and eight program elements of your choice among available Verbs and Subjects. Each round, you gain a bonus Main Action that can only be used to perform hacking or cyberspace-related mental actions. This does not include drone piloting or vehicle driving.
Elements picked: Barrier
Cyber
Datafile
Deactivate
Decrypt
Frisk
Sabotage
Unlock
FOCI
Cyberdoc-1: Gain Fix and Heal as bonus skills. You start play with a cyberdoc kit, and you can implant cyberware even if your Heal skill is level-0. You gain a +2 bonus on all cyber implant surgery skill checks. If you perform cyber maintenance for a person, the delicacy of your adjustments decreases the total System Strain cost of their implants by one point until their next maintenance interval.
INSTALLED CYBERWARE
Cranial Jack
$1K| Head | Touch | 0.25 Sys. Sys. Strain
Effect: A discreetly-placed plug socket in the user’s head or neck allows interfacing with cyberdecks and gear equipped with a jack line.
Cyber Maintenance: $50 (5% Total Cost/Month)
$1K| Head | Touch | 0.25 Sys. Sys. Strain
Effect: A discreetly-placed plug socket in the user’s head or neck allows interfacing with cyberdecks and gear equipped with a jack line.
Cyber Maintenance: $50 (5% Total Cost/Month)
INVENTORY
READIED (Capacity: 5/5)
2 | Rifle
0 | Street Leathers
0 | Gear Harness
0 | Smartphone, basic
1 | Grenade, smoke
0 | Trauma Patch
0 | 23 rounds of ammo
1 | Scrap Deck
1 | Handheld Radio
STOWED (Capacity: 7/10)
2 | 2x Ammo mags
2 | Kit, Cyberdoc
0 | Bus pass, monthly
2 | 2x Heavy Pistol (7/8)
0 | Olympus
1 | Lockpicks
STORED
0 | Nothing
2 | Rifle
0 | Street Leathers
0 | Gear Harness
0 | Smartphone, basic
1 | Grenade, smoke
0 | Trauma Patch
0 | 23 rounds of ammo
1 | Scrap Deck
1 | Handheld Radio
STOWED (Capacity: 7/10)
2 | 2x Ammo mags
2 | Kit, Cyberdoc
0 | Bus pass, monthly
2 | 2x Heavy Pistol (7/8)
0 | Olympus
1 | Lockpicks
STORED
0 | Nothing
Transactions
$500 to begin
$250 - Street Leathers
$25 - Backpack / Gear Harness
$50 - Trauma Patch
$25 - 25 rounds of ammo
$20 - 2x Ammo mags
$50 - Smartphone, basic
$25 - Grenade, smoke
$50 - Bus pass, monthly
Free - Scrap Deck (Hacker Edge)
Free - Kit, Cyberdock (Cyberdoc-1 Focus)
Free - Cranial Jack cyberware (Cyberdoc-1 Focus)
Free - Rifle (Signature item)
Since play:
$20 - Car Depot Grunt pocket cash
$25 balance
$250 - Street Leathers
$25 - Backpack / Gear Harness
$50 - Trauma Patch
$25 - 25 rounds of ammo
$20 - 2x Ammo mags
$50 - Smartphone, basic
$25 - Grenade, smoke
$50 - Bus pass, monthly
Free - Scrap Deck (Hacker Edge)
Free - Kit, Cyberdock (Cyberdoc-1 Focus)
Free - Cranial Jack cyberware (Cyberdoc-1 Focus)
Free - Rifle (Signature item)
Since play:
$20 - Car Depot Grunt pocket cash
$25 balance
CONTACTS
FRIENDS
None.
ACQUAINTANCES
Konstantin Walker
Owner of Furtive, a nightclub that tends to bring in a lot of Dynamists and others decked out in cyberware. Li Fei patched him up after he was knifed in an alley, and in exchange, he occasionally shares a scoop with her.
Dintak Alamorez
Junior project lead for Robodyne, and a fellow prodigy specializing in R&D. Went to university with Li Fei. While he would never share current tech, she has bought past-cycle cyberware and gadgets from him, as well as gleaned tips on methods of jailbreaking them.
None.
ACQUAINTANCES
Konstantin Walker
Owner of Furtive, a nightclub that tends to bring in a lot of Dynamists and others decked out in cyberware. Li Fei patched him up after he was knifed in an alley, and in exchange, he occasionally shares a scoop with her.
Dintak Alamorez
Junior project lead for Robodyne, and a fellow prodigy specializing in R&D. Went to university with Li Fei. While he would never share current tech, she has bought past-cycle cyberware and gadgets from him, as well as gleaned tips on methods of jailbreaking them.
CHARACTER BUILD AND ROLLS
Attributes: [3d6]=10[3d6]=12[3d6]=8[3d6]=5[3d6]=8[3d6]=10
STR 10
DEX 12
CON 8->14
INT 5
WIS 8
CHA 10
Technician (Fix-0)
Growth: [1d6]=1
+1 DEX
Growth: [1d6]=1
+1 DEX
Learning: [1d8]=1
(Fix-1)
Contacts?
Edges
Prodigy, INT
Hacker (Program-0)
Focus
Cyberdoc (Fix->Program-1) and (Heal-0)
Background Skill
(Shoot-0)
HP: [1d6]=3
Ending Spread
Stats:
STR 10 (+0)
DEX 14 (+1)
CON 14 (+1)
INT 18 (+3)
WIS 8 (+0)
CHA 10 (+0)
HP: 4
Skills:
Fix-1
Program-1
Heal-0
Shoot-0
Edges:
Prodigy (INT)
Hacker
Foci:
Cyberdoc
STR 10
DEX 12
CON 8->14
INT 5
WIS 8
CHA 10
Technician (Fix-0)
Growth: [1d6]=1
+1 DEX
Growth: [1d6]=1
+1 DEX
Learning: [1d8]=1
(Fix-1)
Contacts?
Edges
Prodigy, INT
Hacker (Program-0)
Focus
Cyberdoc (Fix->Program-1) and (Heal-0)
Background Skill
(Shoot-0)
HP: [1d6]=3
Ending Spread
Stats:
STR 10 (+0)
DEX 14 (+1)
CON 14 (+1)
INT 18 (+3)
WIS 8 (+0)
CHA 10 (+0)
HP: 4
Skills:
Fix-1
Program-1
Heal-0
Shoot-0
Edges:
Prodigy (INT)
Hacker
Foci:
Cyberdoc
- Fialova
- Magical Liopleurodon
- Posts: 5042
- Registered for: 11 years 11 months
- Location: The Great North
- Contact:
With her previous shot as a reference point, Ryoko quickly recalibrates her gunlink's settings for the high speed scenario they are in now, and fires off another shot at the last remaining biker. This time the shot is dead on, causing the motorcycle to lose control as its rider perishes. Much better
Mechanics
Main Action: shoot at ganger 2
Attack: [1d20+3]=17+3=20 -2 for targeting individual = 18 vs AC
Trauma Roll: [1d8]=4
Hit: [1d6+2]=5+2=7
Attack: [1d20+3]=17+3=20 -2 for targeting individual = 18 vs AC
Trauma Roll: [1d8]=4
Hit: [1d6+2]=5+2=7
Character Sheet
Ryoko Salo
Background: Corp Security
Level: 1
XP: 0
Age: 29
Height: 175 cm
Weight: 67 kg
Languages: Mandate,
HP: 4/4
Major Injuries: None
System Strain: 5.5*/12
Initiative: +2
* 5.5 strain from cyberware, does not go down over time
DEFENSES AND SAVING THROWS
Melee AC: 20
Ranged AC: 20
Armor Soak: 0/0
Trauma Target: 7
Physical Save: 15
Evasion Save: 13
Will Save: 15
Luck Save: 15
WEAPONS
Base Attack Bonus: +1
EHV Micro-Edge Katana, Mk I (Advanced Sword)
1d20+4 to hit, 1d10+2 damage, 1d8 trauma die w/ x3 multiplier, Shock 5/AC 13*, melee range
Mods: N/A
EHV Series F Handgun (Light Pistol)
1d20+3 to hit, 1d6+2 damage, 1d8 trauma die w/ x2 multiplier, 10m/80m✝ range
Mods: N/A
Ammo: 15/15
THROWABLES
Flash Grenade
1d20+4 to hit (bounce 1d10 meters on miss), 10m/30m range, 5m radius
Effect: targets without sufficient protection make a physical save. On a failure to save, affected targets lose their next Main Action and take -2 to hit and to AC for 1d6 rounds. Effect does not stack, and cannot be applied more than once in the same round.
Remaining: 1/1
Gas Grenade
1d20+4 to hit (bounce 1d10 meters on miss), 1d10 non-lethal damage, 10m/30m range, 5m radius
Effect: creates a zone in affected 10m diameter that damages all targets within, then dissipates in 1 round. A successful physical save halves the damage, and breathing protection prevents damage entirely. Creatures in the zone gain full concealment until the gas dissipates, except against creatures with IR or augmented vision.
Remaining: 1/1
* I treat all enemy AC as 10 for the purposes of shock, assuming they are not immune to shock entirely
✝ I ignore long range penalties due to gunlink
ATTRIBUTES AND SKILLS
STR 14 (+1), DEX 18 (+2), CON 12 (+0), INT 14 (+1), WIS 11 (+0), CHA 11 (+0)
Stab-1
Shoot-0
Stealth-0
Skill Points: 0
Background: Corp Security
Level: 1
XP: 0
Age: 29
Height: 175 cm
Weight: 67 kg
Languages: Mandate,
HP: 4/4
Major Injuries: None
System Strain: 5.5*/12
Initiative: +2
* 5.5 strain from cyberware, does not go down over time
DEFENSES AND SAVING THROWS
Melee AC: 20
Ranged AC: 20
Armor Soak: 0/0
Trauma Target: 7
Physical Save: 15
Evasion Save: 13
Will Save: 15
Luck Save: 15
WEAPONS
Base Attack Bonus: +1
EHV Micro-Edge Katana, Mk I (Advanced Sword)
1d20+4 to hit, 1d10+2 damage, 1d8 trauma die w/ x3 multiplier, Shock 5/AC 13*, melee range
Mods: N/A
EHV Series F Handgun (Light Pistol)
1d20+3 to hit, 1d6+2 damage, 1d8 trauma die w/ x2 multiplier, 10m/80m✝ range
Mods: N/A
Ammo: 15/15
THROWABLES
Flash Grenade
1d20+4 to hit (bounce 1d10 meters on miss), 10m/30m range, 5m radius
Effect: targets without sufficient protection make a physical save. On a failure to save, affected targets lose their next Main Action and take -2 to hit and to AC for 1d6 rounds. Effect does not stack, and cannot be applied more than once in the same round.
Remaining: 1/1
Gas Grenade
1d20+4 to hit (bounce 1d10 meters on miss), 1d10 non-lethal damage, 10m/30m range, 5m radius
Effect: creates a zone in affected 10m diameter that damages all targets within, then dissipates in 1 round. A successful physical save halves the damage, and breathing protection prevents damage entirely. Creatures in the zone gain full concealment until the gas dissipates, except against creatures with IR or augmented vision.
Remaining: 1/1
* I treat all enemy AC as 10 for the purposes of shock, assuming they are not immune to shock entirely
✝ I ignore long range penalties due to gunlink
ATTRIBUTES AND SKILLS
STR 14 (+1), DEX 18 (+2), CON 12 (+0), INT 14 (+1), WIS 11 (+0), CHA 11 (+0)
Stab-1
Shoot-0
Stealth-0
Skill Points: 0
EDGES AND FOCI
EDGES
Wired: You may begin play with up to $200,000 worth of new or secondhand cyber. You don’t need to pay for installation and its maintenance is covered for the next two months. You can redeem this Edge later in your career by paying double the cost of the cyber you selected; if so, you can trade this Edge in for a different one with the GM’s approval.
On Target: Gain shoot-0 as a bonus skill. Your basic attack bonus is equal to your character level, instead of the usual half level, rounded down.
FOCI
Shocking Assault-1: Gain stab-1 as a bonus skill. The Shock damage of your weapon treats all targets as if they were AC 10, assuming your weapon is capable of harming the target in the first place and the target is not immune to Shock.
Wired: You may begin play with up to $200,000 worth of new or secondhand cyber. You don’t need to pay for installation and its maintenance is covered for the next two months. You can redeem this Edge later in your career by paying double the cost of the cyber you selected; if so, you can trade this Edge in for a different one with the GM’s approval.
On Target: Gain shoot-0 as a bonus skill. Your basic attack bonus is equal to your character level, instead of the usual half level, rounded down.
FOCI
Shocking Assault-1: Gain stab-1 as a bonus skill. The Shock damage of your weapon treats all targets as if they were AC 10, assuming your weapon is capable of harming the target in the first place and the target is not immune to Shock.
INSTALLED CYBERWARE
Emergency Stabilization Factor
$30k | Body | Medical | Sys. Strain 1
Effect: When brought to zero hit points by an injury that does not instantly kill them, the user automatically stabilizes, gaining one System Strain, and will regain consciousness at the end of the scene with 1 hit point. If they are already at maximum strain, this cyberware does not function.
Dermal Armor II
$80k | Skin | Touch | Sys. Strain 2
Effect: Heavier subcutaneous plating acts as Dermal Armor I with a base ranged and melee AC of 18, and +1 to trauma target. In addition, the user can ignore the first instance of Shock in a round.
Muscle Fiber Replacement I
$50k | Limb | Touch | Sys. Strain 1
Effect: Artificial muscle fibers are implanted as replacements for the user’s own flesh. The subject gains a Strength score of 14, or +2 if already 14 or higher.
Cybereyes (pair)
$10k | Sensory | Touch | Sys. Strain 0.25
Effect: These cybereyes are clearly artificial, though most are styled in attractive or striking fashions. They all have perfect 20/20 vision and integral flash protectors, but additional functionality must be implanted separately. A user with a pair of cybereyes or syntheyes halves the System Strain cost of cybernetic eye implants.
Eye Mod/Infrared Vision
$5k | Sensory | Medical | Sys. Strain 0.25 (0.5 halved)
Effect: The infrared vision this mod allows permits basic navigation in dark areas and makes the presence of heat sources such as humans, engines, and infrared tripwires very obvious. The user gains a +1 bonus on any Notice checks to detect the presence of thermally-unshielded living creatures.
Gunlink
$25k | Sensory | Touch | Sys. Strain 1
Effect: Hardwired control points interface with the onboard targeting systems of most modern firearms. When using a modern firearm, the PC ignores range penalties and negates up to 2 points of hit penalties for cover, concealment, or prone targets. Once per scene, as an Instant action, they can reroll a missed attack roll with a gun.
Cyber Maintenance: $10k (5% of $200k/Month)(first two months are free)
$30k | Body | Medical | Sys. Strain 1
Effect: When brought to zero hit points by an injury that does not instantly kill them, the user automatically stabilizes, gaining one System Strain, and will regain consciousness at the end of the scene with 1 hit point. If they are already at maximum strain, this cyberware does not function.
Dermal Armor II
$80k | Skin | Touch | Sys. Strain 2
Effect: Heavier subcutaneous plating acts as Dermal Armor I with a base ranged and melee AC of 18, and +1 to trauma target. In addition, the user can ignore the first instance of Shock in a round.
Muscle Fiber Replacement I
$50k | Limb | Touch | Sys. Strain 1
Effect: Artificial muscle fibers are implanted as replacements for the user’s own flesh. The subject gains a Strength score of 14, or +2 if already 14 or higher.
Cybereyes (pair)
$10k | Sensory | Touch | Sys. Strain 0.25
Effect: These cybereyes are clearly artificial, though most are styled in attractive or striking fashions. They all have perfect 20/20 vision and integral flash protectors, but additional functionality must be implanted separately. A user with a pair of cybereyes or syntheyes halves the System Strain cost of cybernetic eye implants.
Eye Mod/Infrared Vision
$5k | Sensory | Medical | Sys. Strain 0.25 (0.5 halved)
Effect: The infrared vision this mod allows permits basic navigation in dark areas and makes the presence of heat sources such as humans, engines, and infrared tripwires very obvious. The user gains a +1 bonus on any Notice checks to detect the presence of thermally-unshielded living creatures.
Gunlink
$25k | Sensory | Touch | Sys. Strain 1
Effect: Hardwired control points interface with the onboard targeting systems of most modern firearms. When using a modern firearm, the PC ignores range penalties and negates up to 2 points of hit penalties for cover, concealment, or prone targets. Once per scene, as an Instant action, they can reroll a missed attack roll with a gun.
Cyber Maintenance: $10k (5% of $200k/Month)(first two months are free)
INVENTORY
READIED (Capacity: 6/7)
Enc. 0 | Ordinary Clothing
Enc. 1 | Advanced Sword
Enc. 1 | Light Pistol (loaded)
Enc. 1 | Knife
Enc. 0 | Smartphone (basic)
Enc. 1 | Light Pistol magazine (loaded)
Enc. 1 | Grenade, gas
Enc. 1 | Grenade, flash
STOWED (GEAR HARNESS) (Capacity: 1/14)
Enc. 1 | Light Pistol magazine (loaded)
Enc. * | ammunition x15
STORED
Enc. X | Item
Enc. 0 | Ordinary Clothing
Enc. 1 | Advanced Sword
Enc. 1 | Light Pistol (loaded)
Enc. 1 | Knife
Enc. 0 | Smartphone (basic)
Enc. 1 | Light Pistol magazine (loaded)
Enc. 1 | Grenade, gas
Enc. 1 | Grenade, flash
STOWED (GEAR HARNESS) (Capacity: 1/14)
Enc. 1 | Light Pistol magazine (loaded)
Enc. * | ammunition x15
STORED
Enc. X | Item
Transactions
$500 (starting cash)
-$25 (ordinary clothing)
-$0 (Advanced Sword) (free starting item)
-$200 (Light Pistol)
-$20 (knife)
-$25 (gear harness)
-$50 (smartphone, basic)
-$20 (empty magazine x2)
-$50 (grenade, gas)
-$50 (grenade, flash)
-$60 (ammunition x60)
_________________________
$0
-$25 (ordinary clothing)
-$0 (Advanced Sword) (free starting item)
-$200 (Light Pistol)
-$20 (knife)
-$25 (gear harness)
-$50 (smartphone, basic)
-$20 (empty magazine x2)
-$50 (grenade, gas)
-$50 (grenade, flash)
-$60 (ammunition x60)
_________________________
$0
CONTACTS
FRIENDS
friendless for now
ACQUAINTANCES
Ephraim Dulac: the man who was once Ryoko's squad leader for her enforcer group with in Arabashi Ltd. They've known each other for years, and though they've never been close outside work, they've always shared a bond of trust one would expect of their brothers and sisters in arms. He knows that Ryoko was only fired due to her outspoken distaste for Dynamism, and that he has only remained employed because he was more careful about revealing his similar sentiments. As such, he still views Ryoko with respect and is willing to aid her within reason.
Lil Scotty: a skilled hacker who is a low-ranking member of the 3189 Crew. Ryoko met him doing a security detail for the gang, and helped protect him from some Blood Horde members he tried to pawn some intel off on. He now sees Ryoko as his guardian angel who can keep him safe from his seedy tendencies, and tries to call on her aid more than she'd like. The last time she helped him, she told him off for his lack of discretion and general disloyalty to the 3189, seeing it as a fast way for him to end up dead. Despite her annoyance with the man, she does see him as a useful person to know, as having a contact within the 3189 helps her get new jobs and firmware from the group.
friendless for now
ACQUAINTANCES
Ephraim Dulac: the man who was once Ryoko's squad leader for her enforcer group with in Arabashi Ltd. They've known each other for years, and though they've never been close outside work, they've always shared a bond of trust one would expect of their brothers and sisters in arms. He knows that Ryoko was only fired due to her outspoken distaste for Dynamism, and that he has only remained employed because he was more careful about revealing his similar sentiments. As such, he still views Ryoko with respect and is willing to aid her within reason.
Lil Scotty: a skilled hacker who is a low-ranking member of the 3189 Crew. Ryoko met him doing a security detail for the gang, and helped protect him from some Blood Horde members he tried to pawn some intel off on. He now sees Ryoko as his guardian angel who can keep him safe from his seedy tendencies, and tries to call on her aid more than she'd like. The last time she helped him, she told him off for his lack of discretion and general disloyalty to the 3189, seeing it as a fast way for him to end up dead. Despite her annoyance with the man, she does see him as a useful person to know, as having a contact within the 3189 helps her get new jobs and firmware from the group.
- Eintei
- Posts: 43
- Registered for: 9 months
Elodie grips the steering wheel so tight that her knuckles whiten. At least the rest of the group has got this, she thinks with relief as from the corner of her eye she notices that Reiji and Ryoko hit their respective targets. But she is neither a driver nor a fighter, and if there is any way for her to get out of here as soon as possible, she figures she should take It. So as much as she can while also keeping the large trailblazer on the road, she looks around for an exit.
Mechanics
Character Sheet
Elodie Lind
Background: Manager
Level: 1
XP: 0
Age: 37
Height: 165 cm
Weight: 56 kg
Languages: Mandate,
HP: 4/5
Major Injuries: None
System Strain: 11/11
Initiative: +1
DEFENSES AND SAVING THROWS
Melee AC: 14
Ranged AC: 11
Armor Soak: 0/2
Trauma Target: 6
Physical Save: 15
Evasion Save: 14
Will Save: 13
Luck Save: 15
WEAPONS
Base Attack Bonus: 0
Heavy pistol
1d20-1, 1d8, 1d6/x3, 10m/100m
Mods: None
Ammo: 7/8
Light pistol
1d20-1, 1d6, 1d8/x2, 10m/80m
Mods: None
Ammo: 15/15
Knife
1d20-1, 1d4, 1d6/x3, (1/AC15), 10m/20m
Mods: None
ATTRIBUTES AND SKILLS
STR 10 (+0), DEX 14 (+1), CON 11 (+0), INT 14 (+1), WIS 14 (+1), CHA 15 (+2)
Administer-1
Connect-0
Lead-1
Perform-0
Trade-0
Skill Points: X
Background: Manager
Level: 1
XP: 0
Age: 37
Height: 165 cm
Weight: 56 kg
Languages: Mandate,
HP: 4/5
Major Injuries: None
System Strain: 11/11
Initiative: +1
DEFENSES AND SAVING THROWS
Melee AC: 14
Ranged AC: 11
Armor Soak: 0/2
Trauma Target: 6
Physical Save: 15
Evasion Save: 14
Will Save: 13
Luck Save: 15
WEAPONS
Base Attack Bonus: 0
Heavy pistol
1d20-1, 1d8, 1d6/x3, 10m/100m
Mods: None
Ammo: 7/8
Light pistol
1d20-1, 1d6, 1d8/x2, 10m/80m
Mods: None
Ammo: 15/15
Knife
1d20-1, 1d4, 1d6/x3, (1/AC15), 10m/20m
Mods: None
ATTRIBUTES AND SKILLS
STR 10 (+0), DEX 14 (+1), CON 11 (+0), INT 14 (+1), WIS 14 (+1), CHA 15 (+2)
Administer-1
Connect-0
Lead-1
Perform-0
Trade-0
Skill Points: X
EDGES AND FOCI
EDGES
Face: Gain Connect as a bonus skill. Once per game week, whenever it’s convenient, gain one temporary Acquaintance Contact of your choice, describing them in any way the GM finds acceptable. You lose touch with this Contact after you use this Edge again, but you can use this Edge to connect with them again at a different time. You may also provide favors or payment sufficient to
cement the relationship at the GM’s discretion.
Voice of the people: You are a rocker, graffiti artist, poet, demagogue, or other rabble-rouser with a considerable reputation. You gain both levels of the Pop Idol Focus and an additional Friend Contact related to your art.
FOCI
Authority: You have an uncanny kind of charisma about you, one that makes others instinctively follow your instructions and further your causes. Where this Focus refers to followers, it means NPCs who have voluntarily chosen to be in your service. PCs never count as followers.
Level 1: Gain Lead as a bonus skill. Once per day, you can make a request from an NPC who is not openly hostile to you, rolling a Cha/Lead skill check at a difficulty of the NPC’s Morale score. If you succeed, they will comply with the request, provided it is not harmful or very uncharacteristic.
Pop Idol (through Voice of the People: Whether a street musician, graffiti artist, underground journalist, cam girl, folk singer, or Robin Hood-esque thief, you have a devoted following of enthusiasts who are willing to help you when you need them.
Level 1: Gain Perform as a bonus skill. Once per game week, with an hour or so of messaging, you can mobilize about a hundred of your fans to perform some act of your choice, provided it’s no more than mildly criminal or slightly dangerous. Flashmobs, getaway drivers, scouting reports, tailing people, or instant parties might all qualify as services. Your fans don’t have any special skills, but they’ll do anything ordinary workers or civilians could do. If you mobilize them for donations or merch purchases, you get $1,000 per character level, doubled at fifth level and quadrupled at tenth. You can’t mobilize them to buy your content more than once per month.
Level 2: You can mobilize up to a hundred fans per character level, though major mobs are likely to draw a law enforcement response. You’ve cultivated fan leaders who can pass along your wishes deniably, concealing your involvement in the crowd. Your donation and merch earning amounts double. Your Charisma modifier increases by +1, to a maximum of +2.
Face: Gain Connect as a bonus skill. Once per game week, whenever it’s convenient, gain one temporary Acquaintance Contact of your choice, describing them in any way the GM finds acceptable. You lose touch with this Contact after you use this Edge again, but you can use this Edge to connect with them again at a different time. You may also provide favors or payment sufficient to
cement the relationship at the GM’s discretion.
Voice of the people: You are a rocker, graffiti artist, poet, demagogue, or other rabble-rouser with a considerable reputation. You gain both levels of the Pop Idol Focus and an additional Friend Contact related to your art.
FOCI
Authority: You have an uncanny kind of charisma about you, one that makes others instinctively follow your instructions and further your causes. Where this Focus refers to followers, it means NPCs who have voluntarily chosen to be in your service. PCs never count as followers.
Level 1: Gain Lead as a bonus skill. Once per day, you can make a request from an NPC who is not openly hostile to you, rolling a Cha/Lead skill check at a difficulty of the NPC’s Morale score. If you succeed, they will comply with the request, provided it is not harmful or very uncharacteristic.
Pop Idol (through Voice of the People: Whether a street musician, graffiti artist, underground journalist, cam girl, folk singer, or Robin Hood-esque thief, you have a devoted following of enthusiasts who are willing to help you when you need them.
Level 1: Gain Perform as a bonus skill. Once per game week, with an hour or so of messaging, you can mobilize about a hundred of your fans to perform some act of your choice, provided it’s no more than mildly criminal or slightly dangerous. Flashmobs, getaway drivers, scouting reports, tailing people, or instant parties might all qualify as services. Your fans don’t have any special skills, but they’ll do anything ordinary workers or civilians could do. If you mobilize them for donations or merch purchases, you get $1,000 per character level, doubled at fifth level and quadrupled at tenth. You can’t mobilize them to buy your content more than once per month.
Level 2: You can mobilize up to a hundred fans per character level, though major mobs are likely to draw a law enforcement response. You’ve cultivated fan leaders who can pass along your wishes deniably, concealing your involvement in the crowd. Your donation and merch earning amounts double. Your Charisma modifier increases by +1, to a maximum of +2.
INSTALLED CYBERWARE
No Cyberware installed
INVENTORY
READIED (Capacity: 5)
1 | Light Pistol
1 | 1 Magazine and 15 Cartridges
1 | Knife
STOWED (Capacity: 10)
2 | 2 Magazines and 30 Cartridges
1 | Fashionable Clothing
STORED
None
Starting money from Face package: $125
-4 for bus face. Remaining money: $121
1 | Light Pistol
1 | 1 Magazine and 15 Cartridges
1 | Knife
STOWED (Capacity: 10)
2 | 2 Magazines and 30 Cartridges
1 | Fashionable Clothing
STORED
None
Transactions
Starting money from Face package: $125
-4 for bus face. Remaining money: $121
CONTACTS
FRIENDS
Elodie's most important friend is Meredith Skyler, a 58 year old woman with long curly hair who is always dressed in a sharp suit. She was Elodie's manager back in the day and stood up for her when she was fired. Meredith is one of the top managers of Galaxy Express, Elodie's old label, and thus still has many contacts in the industry.
ACQUAINTANCES
1. Nolan Maxwell, a 72 year old retired PI whose most striking physical characteristic is his huge moustache. He was Elodie's employer and they still keep in contact occasionally after he retired. He still has some contacts with the Hawthorne police, as he used to work with them quite a lot back in the day.
2. Lian Zhang, 35, and one of Elodie's old background dancers when she was still touring. They now teach dancing in Northlake to the children and the few adults that have the time to spare in the gated company town of Falcon Financial. And as people tend to get a bit... looser within their own company town, it means that Lian occasionally catches the interesting bit of Falcon gossip, either straight from the parents or via their children.
Elodie's most important friend is Meredith Skyler, a 58 year old woman with long curly hair who is always dressed in a sharp suit. She was Elodie's manager back in the day and stood up for her when she was fired. Meredith is one of the top managers of Galaxy Express, Elodie's old label, and thus still has many contacts in the industry.
ACQUAINTANCES
1. Nolan Maxwell, a 72 year old retired PI whose most striking physical characteristic is his huge moustache. He was Elodie's employer and they still keep in contact occasionally after he retired. He still has some contacts with the Hawthorne police, as he used to work with them quite a lot back in the day.
2. Lian Zhang, 35, and one of Elodie's old background dancers when she was still touring. They now teach dancing in Northlake to the children and the few adults that have the time to spare in the gated company town of Falcon Financial. And as people tend to get a bit... looser within their own company town, it means that Lian occasionally catches the interesting bit of Falcon gossip, either straight from the parents or via their children.
CHARACTER BUILD AND ROLLS
STARTING ABILITY SCORES
STR 10, DEX 9, CON 11, INT 13, WIS 13, CHA 15
Ability rolls: [3d6]=10[3d6]=9[3d6]=11[3d6]=13[3d6]=13[3d6]=15
DEX 9 -> 14
Background: Manager
Administer (0)
Growth roll: [1d6]=2
INT 13 -> 14
WIS 13 -> 14
Learning rolls: [1d8]=6[1d8]=3
Lead (0)
Trade (0)
Edges: Face (Connect (0)), Voice of the People (Perform (0))
Focus: Authority (Lead (1))
Pop Idol (through Voice of the People)
HP: [1d6]=5
Starting gear: Face package
Free skill: Administer (1)
Use this space to save rolls and calculations during character creation and on level advancement.
STR 10, DEX 9, CON 11, INT 13, WIS 13, CHA 15
Ability rolls: [3d6]=10[3d6]=9[3d6]=11[3d6]=13[3d6]=13[3d6]=15
DEX 9 -> 14
Background: Manager
Administer (0)
Growth roll: [1d6]=2
INT 13 -> 14
WIS 13 -> 14
Learning rolls: [1d8]=6[1d8]=3
Lead (0)
Trade (0)
Edges: Face (Connect (0)), Voice of the People (Perform (0))
Focus: Authority (Lead (1))
Pop Idol (through Voice of the People)
HP: [1d6]=5
Starting gear: Face package
Free skill: Administer (1)
Use this space to save rolls and calculations during character creation and on level advancement.
- Scratcherclaw
- YUO ARE SMART
- Posts: 4103
- Registered for: 11 years 11 months
Damn, nice shot, cuz. Reiji smirks, seeing the other motorcycle crash after this cousin's well placed bullet. He looks to Li Fei in his peripherals for a moment before back to the road. "Not bad, Red," he says, eyeing their pursuers in his mirrors. "Let's get the fuck out of here before the lights come back on."
Mechanics
Main Action: Maintain control & escape
Drive/Dex: [2d6+4]=7+4=11
Drive/Dex: [2d6+4]=7+4=11
Character Sheet
Reiji del Rayo
Background: Performer
Level: 1
XP: 0
Age: 25
Height: 180 cm
Weight: 70 kg
Languages: Mandate, Genkyokai
HP: 3/3
Major Injuries: None
System Strain: 0/9
Initiative: +3
DEFENSES AND SAVING THROWS
Melee AC: 13
Ranged AC: 16
Armor Soak: 2/2
Trauma Target: 6
Physical Save: 15
Evasion Save: 12
Will Save: 12
Luck Save: 15
WEAPONS
Base Attack Bonus: +0
Light Pistol
1d20+3 to hit, 1d6+3 damage, 1d8 trauma die w/ x2 multiplier, 10m/80m range
Mods: N/A
Ammo: 13/15
Baseball Bat (Club)
1d20-2 to hit, 1d4^ damage, 1d6 trauma dice w/ x2 multiplier, Shock 1/AC 18, melee range
Mods: N/A
ATTRIBUTES AND SKILLS
STR 13 (+0), DEX 18 (+3), CON 9 (+0), INT 9 (+0), WIS 10 (+0), CHA 14 (+3)
Perform-1
Drive-1
Shoot-0
Talk-0
Skill Points: 0
Background: Performer
Level: 1
XP: 0
Age: 25
Height: 180 cm
Weight: 70 kg
Languages: Mandate, Genkyokai
HP: 3/3
Major Injuries: None
System Strain: 0/9
Initiative: +3
DEFENSES AND SAVING THROWS
Melee AC: 13
Ranged AC: 16
Armor Soak: 2/2
Trauma Target: 6
Physical Save: 15
Evasion Save: 12
Will Save: 12
Luck Save: 15
WEAPONS
Base Attack Bonus: +0
Light Pistol
1d20+3 to hit, 1d6+3 damage, 1d8 trauma die w/ x2 multiplier, 10m/80m range
Mods: N/A
Ammo: 13/15
Baseball Bat (Club)
1d20-2 to hit, 1d4^ damage, 1d6 trauma dice w/ x2 multiplier, Shock 1/AC 18, melee range
Mods: N/A
ATTRIBUTES AND SKILLS
STR 13 (+0), DEX 18 (+3), CON 9 (+0), INT 9 (+0), WIS 10 (+0), CHA 14 (+3)
Perform-1
Drive-1
Shoot-0
Talk-0
Skill Points: 0
EDGES AND FOCI
EDGES
Prodigy: My Dexterity score becomes 18 and it grants a +3 modifier instead of +2.
Voice of the People: I gain both levels of the Pop Idol focus and an additional Friend Contact related to my art.
FOCI
All Natural: I cannot accept any implants except for minor cosmetic ones with an unmodified System Strain cost of zero. I gain any skill as a bonus. At 1st, 3rd, 5th, 7th, and 10th levels, I can pick an attribute and increase its modifier by +1, up to a maximum of +3. I can still suffer Traumatic Hits, but I'll never suffer major injuries.
Pop Idol Level 1: I gain Perform as a bonus skill. Once per game week, within an hour of messaging, I can mobilize about a hundred of my fans to perform an act of my choice, no more than mildly criminal or slightly dangerous. My fans don't have any special skills but can do anything ordinary workers or civilians would. Once per month, I can mobilize them for donations or merch purchases, getting up to $1,000 per character level. This is doubled at 5th level and quadrupled at 10th level.
Pop Idol Level 2: I can mobilize up to a hundred fans per level, though large mobs might draw law enforcement. I have fan leaders who can pass along my wishes and conceal my involvement in the crowd. My donation and merch earnings are doubled. My Charisma modifier is increased by +1, to a max of +2.
Prodigy: My Dexterity score becomes 18 and it grants a +3 modifier instead of +2.
Voice of the People: I gain both levels of the Pop Idol focus and an additional Friend Contact related to my art.
FOCI
All Natural: I cannot accept any implants except for minor cosmetic ones with an unmodified System Strain cost of zero. I gain any skill as a bonus. At 1st, 3rd, 5th, 7th, and 10th levels, I can pick an attribute and increase its modifier by +1, up to a maximum of +3. I can still suffer Traumatic Hits, but I'll never suffer major injuries.
Pop Idol Level 1: I gain Perform as a bonus skill. Once per game week, within an hour of messaging, I can mobilize about a hundred of my fans to perform an act of my choice, no more than mildly criminal or slightly dangerous. My fans don't have any special skills but can do anything ordinary workers or civilians would. Once per month, I can mobilize them for donations or merch purchases, getting up to $1,000 per character level. This is doubled at 5th level and quadrupled at 10th level.
Pop Idol Level 2: I can mobilize up to a hundred fans per level, though large mobs might draw law enforcement. I have fan leaders who can pass along my wishes and conceal my involvement in the crowd. My donation and merch earnings are doubled. My Charisma modifier is increased by +1, to a max of +2.
INSTALLED CYBERWARE
Incompatible with Cyberware
INVENTORY
READIED (Capacity: 1/6)
Enc 0| Reinforced Clothing
Enc 1| Light Pistol (13 rounds)
Enc 0| Backpack
Enc *| Smartphone
STOWED (Capacity: 4/13)
Enc 1| Magazine (15 rounds)
Enc 1| Baseball Bat (Club)
Enc 1| VR crown
Enc 1| Clothing, ordinary
STORED
Enc *| Motorcycle
Enc 0| Reinforced Clothing
Enc 1| Light Pistol (13 rounds)
Enc 0| Backpack
Enc *| Smartphone
STOWED (Capacity: 4/13)
Enc 1| Magazine (15 rounds)
Enc 1| Baseball Bat (Club)
Enc 1| VR crown
Enc 1| Clothing, ordinary
STORED
Enc *| Motorcycle
Transactions
$500
-$0 (Motorcycle)
-$200 (Light Pistol)
-$100 (Reinforced Clothing)
-$25 (Backpack)
-$50 (Smartphone, basic)
-$10 (Ammunition, empty magazine)
-$30 (Ammunition, 30 rounds)
-$50 (VR crown, cheap)
-$25 (Clothing, ordinary)
$10
-$0 (Motorcycle)
-$200 (Light Pistol)
-$100 (Reinforced Clothing)
-$25 (Backpack)
-$50 (Smartphone, basic)
-$10 (Ammunition, empty magazine)
-$30 (Ammunition, 30 rounds)
-$50 (VR crown, cheap)
-$25 (Clothing, ordinary)
$10
CONTACTS
FRIENDS
Alessa D'Alsem, aka @HexQueen: A popular streamer and content creator across Eden and Eve, known as HexQueen to the digital world. She's been a close friend of Reiji after she was a guest commentator for a VR collaboration event he took part in. She lives in Sunset, sparing her guest bedroom and using her popular connections for him when needed.
ACQUAINTANCES
Iberico: A mechanic at DriveByte, an autobody and repair shop in Hawthorne. Reiji met him at a live race after accepting a sponsorship deal from DriveByte. As part of the sponsorship deal, he's happy to fix and maintain Reiji's equipment.
Akemi Lark, aka DJ Pearl: A popular DJ who cycles between the most popular clubs in the City. Reiji gave her a lift to a show after her car broke down, and now he makes it a point to see some of her shows. Likewise, she often shares rumors about the going-ons in the City.
Alessa D'Alsem, aka @HexQueen: A popular streamer and content creator across Eden and Eve, known as HexQueen to the digital world. She's been a close friend of Reiji after she was a guest commentator for a VR collaboration event he took part in. She lives in Sunset, sparing her guest bedroom and using her popular connections for him when needed.
Appearance
ACQUAINTANCES
Iberico: A mechanic at DriveByte, an autobody and repair shop in Hawthorne. Reiji met him at a live race after accepting a sponsorship deal from DriveByte. As part of the sponsorship deal, he's happy to fix and maintain Reiji's equipment.
Appearance
Akemi Lark, aka DJ Pearl: A popular DJ who cycles between the most popular clubs in the City. Reiji gave her a lift to a show after her car broke down, and now he makes it a point to see some of her shows. Likewise, she often shares rumors about the going-ons in the City.
Appearance
CHARACTER BUILD AND ROLLS
STARTING ABILITY SCORES
STR 12, DEX 6, CON 9, INT 9, WIS 10, CHA 10
[3d6]=12[3d6]=6[3d6]=9[3d6]=9[3d6]=10[3d6]=10
Replace 10 Cha with 14
Background: Performer (Perform)
Growth: [1d6]=6 (Any skill: Drive)
Growth: [1d6]=2 (+1 to Any: Str, 12>13)
Learning: [1d8]=1 (Perform)
Contacts: 1 friend, 2 acquaintances
Edges: Prodigy (18/+3 in Dex) & Voice of the People (Perform > Drive, Cha mod +1)
Focus: All Natural (Shoot as bonus skill, increase Cha mod by +1)
HP: [1d6]=3
Bonus skill: Talk
STR 12, DEX 6, CON 9, INT 9, WIS 10, CHA 10
[3d6]=12[3d6]=6[3d6]=9[3d6]=9[3d6]=10[3d6]=10
Replace 10 Cha with 14
Background: Performer (Perform)
Growth: [1d6]=6 (Any skill: Drive)
Growth: [1d6]=2 (+1 to Any: Str, 12>13)
Learning: [1d8]=1 (Perform)
Contacts: 1 friend, 2 acquaintances
Edges: Prodigy (18/+3 in Dex) & Voice of the People (Perform > Drive, Cha mod +1)
Focus: All Natural (Shoot as bonus skill, increase Cha mod by +1)
HP: [1d6]=3
Bonus skill: Talk
- Namelessjake
- Plane Wings Sharp Like Katana
- Posts: 4502
- Registered for: 11 years 11 months
- Location: Blockbuster
As the driver of the pickup truck loses his vision, both the taxi and the Trailblazer speed away. The driver slams on the brakes in an attempt to avoid a crash whilst his eyes reboot, however his efforts are in vain, as the truck veers to the side of the road, mounting the kerb and plowing through several parking meters before crashing into a wooden utility pole. You are unable to see little of the carnage left in your wake however, as you continue to race through the traffic for a few blocks, taking a couple of turns before slowing down to legal speeds once you've put some distance between you and the crashed gangers.
Mechanics
Trailblazer
Ryoko: shoots, hits, kills.
Elodie: attempts escape, Pickup rolls 4, escape attempt successful.
Taxi
Li Fei: runs sabotage program, fails, runs deactivate program, succeeds.
Reiji: attempts escape, Pickup rolls 4, escape attempt successful.
Pickup
Ganger 3: Reactivates cybereyes, loses control, fails luck save, crashes, fails one save and passes the other, takes 4 damage.
Ganger 4: crashes, fails one save and passes the other, takes 4 damage.
Ganger 5: crashes, fails both saves and is mortally wounded/killed.
Ganger 6: crashes, passes both saves and is unscathed.
Ryoko: shoots, hits, kills.
Elodie: attempts escape, Pickup rolls 4, escape attempt successful.
Taxi
Li Fei: runs sabotage program, fails, runs deactivate program, succeeds.
Reiji: attempts escape, Pickup rolls 4, escape attempt successful.
Pickup
Ganger 3: Reactivates cybereyes, loses control, fails luck save, crashes, fails one save and passes the other, takes 4 damage.
Ganger 4: crashes, fails one save and passes the other, takes 4 damage.
Ganger 5: crashes, fails both saves and is mortally wounded/killed.
Ganger 6: crashes, passes both saves and is unscathed.
Manticore Trailblazer Stats
NS Taxicab Stats
Status
- ratwizard
- A Wan Smile
- Posts: 6030
- Registered for: 11 years 11 months
- Location: Hellworld
"I don't think the lights are coming back on," Li Fei says, leaning halfway into the backseat to get a view out of the rear window. "Wouldn't wanna be the boss of these clowns' outfit tonight."
She sits back into her seat, collapsing in exhaustion. Frayed nerves and a couple scrapes. Nothing permanent, that's what matters.
"Let's get off the streets, and then coordinate with the suit."
She sits back into her seat, collapsing in exhaustion. Frayed nerves and a couple scrapes. Nothing permanent, that's what matters.
"Let's get off the streets, and then coordinate with the suit."
OOC
Will send a text to the others, picking a mundane and quiet part of Hawthorne to regroup at.