Character Creation Rules
System: 4e
Level 5
Stats: 25pt buy.
Race: Any published, refluffed as orc. (No half-breeds)
Class: Any published.
Feats: Free expertise feat.
Themes: Allowed.
Background: +2 to a skill or add a language.
Equipment: One level 5 or under magic item, and 200 gold to spend on hunting gear, supplies, equipment, or personal effects.
Rituals: Component costs are a quarter of their original cost to encourage ritual use. Raise Dead is banned.
Inherent Bonuses: No.
Languages: Please see the Ganoltirian language info below. Everyone by default knows Kurnish.
Special Background
You are an already-famed hunter, tracker, explorer, or warrior, and you have been chosen to join the Great Hunt after the last legendary beast in the lands. Your character should have an established history with their heroic efforts.
- Languages
- [SHOW]
- Map
- [SHOW]
1E Y12 -- It has only been a decade since the Great Library was completed, marking the beginning of a golden age for the continent of Voreld. Oral history passed down from generation to generation, twisting its roots through the culture and values of this world, has begun to give way toward written history. Scholars keep track of the calendar and encase in time the wars, feats, and merit of this realm's peoples, and the Age of Myth is already a shadow behind you.
The orcish homeland on the Kurnish Peninsula has always wrapped its arms around the notion of myth. Every orcish boy or girl has heard the stories of the Old Orc himself leaving to the heavens, using Kresh Garuul as the point he leapt from the land. Horrible, fascinating creatures once roamed these lands but legends like Gurtak, Broda, and Parg slayed them, keeping their great skeletons as trophies of their mythic achievements. The great-halls of many clans hold relics of this sort, but these ancient, distant merits have all but crumbled as the world-view mordernized.
You are a famous orcish warrior, tracker, hunter, or explorer. Your name has already spread amongst the clans of this land through your glorious triumphs and successes. An embassy has arrived to your clan, informing you that you have been called by the Hunter's Moot, an ancient meeting to bring together the land's most powerful heroes for famous hunting parties in order to slay the great beasts of this land. The mythic champions of ages past worked tirelessly, slaying many creatures in their paths. All but one of these specimens were found and claimed. The Hunter's Moot has placed its Great Bounty on the final of these beasts. Will you heed the call and slay this final beast yourself, guaranteeing your name in the history tomes of this world forever? Or will you die a death of honor and glory on the hunting trail, like so many before you? The Last Great Hunt of Kurnhuelde awaits.
- Locations and Lore
- [SHOW]
- Important Figures
- [SHOW]
- The Narrative So Far
- [SHOW]