Character Creation Rules
System: 4e
Level 3
Stats: 25pt buy.
Race: Any published, refluffed as human, elf, orc or dwarf.
Class: Any published.
Feats: Free expertise feat.
Themes: Allowed.
Background: +2 to a skill or add a language.
Equipment: 1000 gold to spend on anything, including all weapons, armour, food, rituals, etc.
Skills: There are no class skill restrictions; any class can train any skill. You still must take the mandatory/bonus skills granted by your class as usual (e.g. Arcana for a wizard).
Rituals: Component costs for all rituals are reduced to ¼ their normal values to encourage ritual use. Also, Raise Dead will not be allowed in this game – dead is dead, though we hope that doesn't have to be an issue.
Inherent Bonuses: No
Languages: We will not be using the standard 4e languages, but instead the ones listed below. If by (mechanical) race or some other means you are granted a language other than common, pick one language from this list instead, even if you would normally have no choice in the matter (such as elves receiving Elven).
Ten Minute Background: Follow the layout in the stickied guide and add a magical items wishlist at the end.
Languages- [SHOW]
- Common - Common is a lingua franca in this world. Most people know at least some of the common tongue, and many speak it fluently, but it is not the primary language of any nation. People who only know Common are typically sailors, or other people who have spent most of their life traveling rather than in one place.
Tulrissian – The national language of Tulrisse, a primarily human agricultural-based kingdom. For this game Tulrissian will be the default language instead of Common.
Serran – The primary language spoken by the many small kingdoms of an expansive arid region known as the Serran Desert, which consist mostly of humans and orcs.
Imardanian – The national language of the Imardin Thalassocracy. It is a very diverse nation, but humans still make up the majority.
Forellian – The native language of the people who inhabit the Forellian Archipelago, a cluster of islands consisting of many city-states located in the Forelle Sea. Primarily human.
Kurnish – The language of the orc tribes of Kurnhuelde, a region primarily consisting of snowy hills on the Kurn Peninsula.
Dwarven – The common language of the many dwarf kingdoms that occupy the mountains that run down the center of Voreld.
Elven – A catch-all term in Voreld for any of the many distinct dialects spoken by the elf natives of Quellam, a continent to the east.
Map- [SHOW]
Each bar of the scale is equal to 100 miles. In this setting Bantham, Torrinford and Newport have yet to be founded, and Kingsport is still known as Castle Halstos and the town of Twinriver.
Setting
3E Y67 - You are a mercenary, a member of The Hollowguard, an old company based out of The Hollowhall in the small town of Stonebrook, about 40 miles north of Darden's Hold.
The Hollowguard was once a prestigious company of knights and heroes, however 15 years ago, 3E Y52, the company set out to combat the legendary dragon Larokoth who was said to have come down from the mountains to terrorise the Volberg region of Tulrisse. Their quest was an ill-fated one and only one of The Hollowguard survived, a young knight from Darden's Hold, Ser Jorran Redwald.
Ser Jorran spent the next 13 years drowning his sorrows in Stonebrook, until one day two years ago something changed. He began recruiting again, determined to rebuild The Hollowguard's reputation.
You are not a knight or a warrior famed throughout the Kingdoms of Tulrisse. You joined the ranks of The Hollowguard at some point in the last two years, seeking fame, fortune, prestige and titles. Whatever your reasons, you now live by the sword, taking jobs as they come, helping Ser Jorran rebuild The Hollowguard to earn you and your comrades an eternal life in legend.
Quests- [SHOW]
- Investigate the mound in Fallkirk
Important Figures- [SHOW]
- Lord Tarbor - The Lord of The Hollow, he rules from Darden's Hold. All the other minor lords in the region are sworn to him.
Party Inventory- [SHOW]
Shared- [SHOW]
- None
Tess- [SHOW]
- Ornate Gilded Shortsword (Rapier)
Embroidered Leather Corset (Leather Armor)
Serpent Anklet (Abduction Ki Focus +1)
Acrobat Shoes (Footpads)
Bell and whistle
Belt Pouch
Intricate Hand Mirror (Mirror)
Waterskin
Backpack
Certificate of Freedom (Standard Identification Papers)
Harlequin Costume (Disguise)
Enchanted Children's Doll (Faerie Puppet)
Throwing Knives (Dagger [10])
Gambling cheats
Bedroll
Hempen Rope (50 ft.)
Tent
Torch
Trail Rations (10)
Coin Purse of 29.8gp
Bronnis- [SHOW]
- Magic Hide Armor +1
Vicious Greatbow +1
Bedroll
Bestiary
Bottle of Wine
Torch (3)
Thieves' Tools
Tent
Waterskin
Backpack (empty)
Harness
Oil (1 pint) (2)
Lantern
Trail Rations (10)
Hempen Rope (50 ft.)
Flute
Crowbar
Coin Purse of 31.40gp
Tristan- [SHOW]
- Backpack
Bedroll
Flint and Steel
Belt Pouch
Trail rations (10)
50 ft hemp rope
Waterskin
Longsword
Scale Armor
Spiked gauntlet
Ansel Family Signet Ring(Arcane Signet Ring)
Tent
Standard Identification Papers
Travel Papers
Amulet of Protection +1
Pitch Cask (5)
Grappling Hook
Small Hammer
10 Pitons
Coin Purse of 345.80 gp
Katerina- [SHOW]
- Triple-headed flail
Hide Armor
Backpack (empty)
Bedroll
Cold-weather clothing
Tent
Waterskin
Standard Identification Papers
Jar of glowworms
Trail Rations (10)
Pixie Music Box
Writing case
Bottle of Wine (5)
Gambler's gear
Gambling cheats
Flail of Winds Triple-headed flail +1
Mirror
Coin Purse of 123 gold and 9 silvers
Elmar- [SHOW]
- Backpack
Bedroll
Flint and Steel
Belt Pouch
Torch (2)
Trail Rations (10)
Hempen Rope (50 ft.)
Waterskin
Climber's Kit
Longbow of Long Range +1
Magic Hide Armor +1
Coin Purse of 106.70gp
Matthias- [SHOW]
- Backpack
Bedroll
Belt Pouch
Flint and Steel
Tent
Torch (2)
Trail Rations (10)
Waterskin
Cold-weather clothing
Doctrinal book
Challenge-Seeking Bastard Sword +1
Heavy Shield
Dwarven Plate Armor +1
Holy Symbol
Coin Purse of
Locke- [SHOW]
- Vicious Bastard sword +1
Scale Armor
Heavy Shield
Backpack
Bedroll
Flint and Steel
Hempen Rope (50 ft.)
Tent
Trail Rations (20)
Waterskin
Coin Purse of 399.90gp
Karvik- [SHOW]
- Cloth Armor (Basic Clothing)
Backpack
Bedroll
Belt Pouch
Bottle of Wine
Flint and Steel
Gambler's gear
Hempen Rope (50 ft.)
Oil (1 pint) (2)
Tent
Torch (2)
Trail Rations (20)
Battlecrazed Greatsword +1
Handaxe (3)
Coin Purse of 112.5gp
Alessa- [SHOW]
- Hide Armor
Frost Rapier +1
Backpack
Belt Pouch
Bedroll
Bottle of Wine
Candle (2)
Flint and Steel
Hempen Rope (50 ft.)
Map case
Oil (1 pint) (2)
Tent
Torch (4)
Trail Rations (30)
Waterskin (2)
Writing case
Coin Purse of 227.28gp