The Great Elysian Treasury Heist OOC

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Namelessjake
Plane Wings Sharp Like Katana
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The Great Elysian Treasury Heist OOC

Post by Namelessjake »

Hook

It is the 85th year of the 6th era, you meet in a dingy tavern by the Aerlynn Docks. As a seasoned criminal, some of the faces you see around you are familiar, but others are not. You have all been brought together partly through mutual friends, but mostly through mutual greed.

You have been tipped off that the Imardanian Navy will we making a large deposit into the Aerlynn Treasury in 2 week's time. The deposit being several ships worth of loot, stolen or liberated, depending on your point of view, during the war against the heathens in the Forellian Archipelago.

While the group at the table are all career criminals, this tip off represents a rare opportunity which could let you all retire to lives of luxury. However it it up to you to devise and execute a plan which will let you walk away with a large fortune.

Note on Character Background

As this is a one shot game with single objective rather, than the usual long campaign our other games take the form of, character background is less important. For this reason the ten minute background we normally use is not required, instead you can just write a couple of paragraphs roughly outlining your character's past.

General Character Creation Rules
System: 4e
Level 11
Stats: 25pt buy. (rather than 4e's default 22)
Race: Any published, refluffed as any in-universe racee
Class: Any published.
Feats: Choice of free expertise feat.
Themes: Allowed.
Background: +2 to a skill or add a language.
Equipment: Free level 10, 11, and 12 magic items. Free basic shit items within reason. 5000gp to spend on other magic items or to have on your person.
Skills: There are no class skill restrictions; any class can train any skill. You still must take the mandatory/bonus skills granted by your class as usual (e.g. Arcana for a wizard). Also, if after class selection (and prior to race, feat, theme, etc. selection) you possess fewer than 4 trained skills, train as many as it takes to get to 4.
Rituals: Component costs for all rituals are reduced to ¼ their normal values to encourage ritual use. Also, Raise Dead will not be allowed in this game – dead is dead, though we hope that doesn’t have to be an issue.
Inherent Bonuses: No
Languages: Imardanian will be the campaign-specific language.
Hybrids: You will be allowed to take the feat "Hybrid Talent" as many times as you like as a hybrid character. Most hybrids are incredibly sub-par, and it allows for some really interesting combinations if you look hard enough. The CB does not allow for this option by default, though, so you will need to house-rule it and keep track of the benefits manually.

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Fialova
Magical Liopleurodon
Posts: 5018
Registered for: 11 years 10 months
Location: The Great North
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Re: The Great Elysian Treasury Heist

Post by Fialova »

The Silver Maiden

Image

Personality
[SHOW]

Greed appears to be the driving force behind all of her actions, and she shows little empathy for her victims. She seems to target the rich not just for their extreme wealth, but also out of some personal desire to harm those of means. I and some of my colleagues believe she must have suffered at the hand of an aristocrat, or perhaps many, at a young age to reach such hatred for otherwise upstanding members of society

  • Detective Gaspard Richelieu
Background
[SHOW]

Code: Select all

WANTED: DEAD OR ALIVE

NAME: Unknown
ALIAS: The Silver Maiden
REWARD: 25,000 gold pieces*

This woman is wanted by the Church for numerous crimes against wealthy followers of Elys from all corners of Imardin. Known crimes are debauchery, adultery, petty theft, grand theft, murder, blackmail, trespassing, burglary, and the comprise of sensitive information that could put numerous secret operatives at risk of exposure.

She ranges from 4' 10" - 6' 5" tall, has been reported as having blonde, brown, red, black, grey, and on one account, green hair. She has been noted to be thin, heavyset, and of average weight at various different times, and has been described as both breathtakingly gorgeous and hideously ugly. May have blue, brown, green, hazel, red, white, or yellow eyes. 

Target is known to be incredibly dangerous, both with bladed weapons and, more often, with powerful magics. Any seeking to bring her to justice should proceed with extreme caution.

* Additional rewards are available for the return of certain possessions stolen by this individual, provided by their rightful owners.
Character Sheet
[SHOW]

The Silver Maiden, level 11
Eladrin, Mage, Entrancing Mystic
Level 1 Apprentice Mage: Enchantment Apprentice
Level 4 Apprentice Mage: Illusion Apprentice
Level 5 Expert Mage: Enchantment Expert
Level 8 Expert Mage: Illusion Expert
Master Mage: Enchantment Master
Choose a binder pact boon:: Star Pact (Binding Initate)
Arcane Implement Proficiency: Arcane Implement Proficiency (light blade group)
Eladrin Subrace: Sun Elf (Eladrin)
Select option: Sun Elf Skill Bonuses
Select option: Eladrin Weapon Proficiency
Select option: Eladrin Education
Background: Occupation - Infiltrator (+2 to Bluff)
Theme: Wizard's Apprentice

FINAL ABILITY SCORES
Str 10, Con 15, Dex 11, Int 22, Wis 11, Cha 20.

STARTING ABILITY SCORES
Str 9, Con 14, Dex 10, Int 17, Wis 10, Cha 15.

AC: 27 Fort: 21 Reflex: 26 Will: 28
HP: 65 Surges: 8 Surge Value: 17

TRAINED SKILLS
Intimidate +15, Arcana +19, History +16, Streetwise +15, Diplomacy +19, Bluff +25

UNTRAINED SKILLS
Acrobatics +6, Dungeoneering +5, Endurance +7, Heal +5, Insight +7, Nature +5, Perception +8, Religion +11, Stealth +7, Thievery +5, Athletics +5

FEATS
Feat User Choice: War Wizard's Expertise
Level 1: Binding Initiate
Level 2: Superior Will
Level 4: Unarmored Agility
Level 6: Arcane Implement Proficiency
Level 8: Vicious Advantage
Level 10: Improved Defenses
Level 11: Spell Focus

POWERS
Level 1 Mage At-Will Powers: Hypnotism
Level 1 Mage At-Will Powers: Beguiling Strands
Level 1 Mage Daily Powers: Sleep
Level 1 Mage Daily Powers: Horrid Whispers
Level 1 Mage Encounter Powers: Charm of Misplaced Wrath
Level 1 Mage Encounter Powers: Illusory Obstacles
Mage Cantrips: Chameleon's Mask
Mage Cantrips: Ghost Sound
Mage Cantrips: Prestidigitation
Level 2 Mage Utility Powers: Instant Friends
Level 2 Mage Utility Powers: Shield
Level 3 Mage Encounter Powers: Blissful Ignorance
Level 3 Mage Encounter Powers: Maze of Mirrors
Level 5 Mage Daily Powers: Tasha's Forcible Conscription
Level 5 Mage Daily Powers: Visions of Avarice
Level 6 Mage Utility Powers: Disguise Self
Level 6 Mage Utility Powers: Emerald Eye
Level 7 Mage Encounter Powers: Charm of the Defender
Level 7 Mage Encounter Powers: Phantom Foes
Level 9 Mage Daily Powers: Symphony of the Dark Court
Level 9 Mage Daily Powers: Face of Death
Level 10 Mage Utility Powers: Words of Deceit
Level 10 Mage Utility Powers: Flowing Evasion

Equipped Items
[SHOW]

Code: Select all

Main Hand: Challenge-Seeking Dagger +3
Offhand:   Rhythm Blade Dagger +1
Body:      Robe of Eyes Cloth Armor (Basic Clothing) +3

Head:      Gem of Colloquy (heroic tier)
Neck:      Amulet of Seduction +2
Arms:      ---
Hands:     Antipathy Gloves (heroic tier)
Waist:     Belt of Vigor (heroic tier), Belt Pouch x2, Mirror
Feet:      Acrobat Boots (heroic tier), Footpads
Symbol:    Pendant of Elys (Symbol of Scorned Fate +1)
Ki Focus:  ---
Ring:      Ring of House Vichanse (Arcane Signet Ring)
Ring:      ---
Tattoo:    ---

Boon:      ---
Belt Pouch 1
[SHOW]

* Small Personal Notebook (Spellbook)

  • Ball bearings (5)
  • Pen or pencil for writing in notebook
Belt Pouch 2
[SHOW]

1 platinum piece, 60 gold pieces

Disguise Kit
[SHOW]

* Assorted cosmetics, prosthetics, and other items used to concoct a disguise

* Hair of Fairy Hues (5)

* Set of Fine Clothing

All Items
[SHOW]

Spellbook, Antipathy Gloves (heroic tier), Rhythm Blade Dagger +1, Robe of Eyes Cloth Armor (Basic Clothing) +3, Challenge-Seeking Dagger +3, Amulet of Seduction +2, Acrobat Boots (heroic tier), Gem of Colloquy (heroic tier), Belt of Vigor (heroic tier), Arcane Signet Ring, Ball bearings (5), Belt Pouch (empty) (2), Disguise Kit, Footpads, Hair of Fairy Hues (5), Mirror, Fine Clothing, Symbol of Scorned Fate +1

Combat Block
[SHOW]

The Silver Maiden

Female Eladrin Mage 11
Languages: Imardanian, Elven, Cru'unish, Old Serran
Age: 42 (~31 in human years)
Height: 5' 7"
Weight: 121 lbs.

Speed: 6
Initiative: +5
Passive Perception: 18
Passive Insight: 17
Senses: Low-light Vision

AC: 27
Fort: 21
Reflex: 26
Will: 28
HP: 65/65
Bloodied: 32
Surge Value: 17
Surges left: 8/8
Action Points: 1

MBA: +13 vs AC, 1d4+3 damage (+2d6 damage to enemies at max hp)
RBA (dagger): range 5/10, +13 vs AC, 1d4+3 damage (+2d6 damage to enemies at max hp)
RBA (Magic Missile): range 20, 12 force damage

Resistances: None

Vulnerabilities: None

Saves:

  • +5 vs Charm effects

Active Effects: None

Prepared Powers:

Hypnotism
Beguiling Strands
Prestidigitation
Ghost Sound
Magic Missile
Acrobat Boots (heroic tier)


Second Wind []
Fey Step []
Chameleon's Mask []
Color Orb []
Charm of Misplaced Wrath [] *E1
Hidden Lore []
Mind Shadows []
Shield [] *U2
Blissful Ignorance [] *E3
Emerald Eye [] *U6
Phantom Foes [] *E7
Words of Deceit [] *U10
Hekiah's Trance []
Symbol of Scorned Fate +1 []


Sleep [] *D1
Visions of Avarice [] *D5
Face of Death [] *D9
Antipathy Gloves (heroic tier) []
Amulet of Seduction +2 [_]

* * Anything with a label at the end is a power that can be swapped for one of the following on any given day, based on what spells are prepared that day. * *

Spellbook Alternatives:

Illusory Obstacles [] *E1
Maze of Mirrors [] *E3
Charm of the Defender [] *E7
Flowing Evasion [] *U10


Horrid Whispers [] *D1
Instant Friends [] *U2
Tasha's Forcible Conscription [] *D5
Disguise Self [] *U6
Symphony of the Dark Court [_] *D9

Consumables: None

Important Features:
[SHOW]

Class Features
Enchantment Apprentice: +2 to maximum distance of forced movement with Arcane Enchantment powers

Illusion Apprentice: enemies I hit with Arcane Illusion powers take -2 to hit me until the end of my next turn

Enchantment Expert: +2 to bluff and diplomacy

Illusion Expert: +2 to bluff and stealth

Enchantment Master: +2 to attacks I force enemies to make with my Arcane Enchantment powers

Maddening Action: when I spend an action point, one creature within 5 squares of me takes ongoing 5 psychic damage (save ends)

Mystic Rapture: enemies who enter a square withing 3 spaces of me, or start their turn their, take -5 to saves against charm effects and -2 to all other saves

Racial Features
Eladrin Will: +1 to Will, +5 to saves against charm effects

Trance: Meditate for 4 hours for extended rest, remain alert and aware of surroundings during such meditation.

Theme Features
Wizard's Apprentice Level 5 Feature: gain Symbol of Scorned Fate +1

Wizards's Apprentice Level 10 Feature: +3 arcana and gain a language

Feat(ures)
War Wizard's Expertise: -5 to hit allies with arcane attacks using a blade

Binder Initiate: can use rods and wands, gain Star Pact powers

Superior Will: can save against daze/stun at the start of my turn even if the effect does not normally end on a save

Arcane Implement Proficiency: gain light blade proficiency

Vicious Advantage: gain CA against slowed and immobilized targets

Spells Focus: enemies take -2 to save against my powers

Item Features
Antipathy Gloves (heroic tier): enemies must spend 1 extra movement to move adjacent to me, except via forced movement

Rhythm Blade Dagger +1: +1 shield bonus to AC & Reflex

Robe of Eyes Cloth Armor +3: Cannot be blinded

Challenge-Seeking Dagger +3: +2d6 damage with weapon attacks to enemies at full hp

Amulet of Seduction +2: +2 bluff and diplo. enemies take -2 to first save against my Charm effects

Acrobat Boots (heroic tier): +1 acrobatics

Gem of Colloquy (heroic tier): +1 bluff and diplo, and gain a language

Belt of Vigor (heroic tier): +1 to healing surge value

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Scratcherclaw
YUO ARE SMART
Posts: 4074
Registered for: 11 years 10 months

Re: The Great Elysian Treasury Heist

Post by Scratcherclaw »

Camille Moreau, Mysterious Mademoiselle
Image

Background
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A woman of elegance and grace, there is more than meets the eye with Camille Moreau. She was born in Ellisport to the artisan class, one of means but nowhere near the level of the extravagant aristocracy. When her parents died in a tragic sailing accident, she was heartbroken though determined to tread water in such a horrid situation. With money growing tight, she turned to petty thievery to make ends meet. Though once she first scratched this itch, it was impossible for her to resist it. The value of that which she stole continued to skyrocket and funded her own rise to the aristocracy. Now, fully ingrained within this social class, she habitually attends the fanciest parties in the city. She finds herself in the uninhabited wings of the estates, though, with plenty of unguarded valuables.

Through her rise to the aristocratic class, Camille has grown rather haughty, and somewhat overconfident in her own abilities. Knowing her own beauty well, she tends to use seduction to her own benefit. Though her own morals are questionable, she prefers to not kill people. She would much rather dominate their minds with her corrupt form of magic. If necessary, though, she is more than prepared to defend herself.

Character Sheet
[SHOW]

Camille Moreau, level 11
Tiefling, Warlock, Evermeet Warlock
Eldritch Blast: Eldritch Blast Charisma
Eldritch Pact: Elemental Pact
Background: Heretic (+2 to Stealth)
Theme: Beguiler

FINAL ABILITY SCORES
Str 11, Con 16, Dex 14, Int 18, Wis 9, Cha 22.

STARTING ABILITY SCORES
Str 10, Con 13, Dex 13, Int 15, Wis 8, Cha 17.

AC: 25 Fort: 19 Reflex: 23 Will: 23
HP: 78 Surges: 9 Surge Value: 19

TRAINED SKILLS
Stealth +18, History +14, Diplomacy +16, Bluff +18, Arcana +16

UNTRAINED SKILLS
Acrobatics +8, Dungeoneering +4, Endurance +8, Heal +4, Insight +4, Intimidate +11, Nature +4, Perception +4, Religion +9, Streetwise +11, Thievery +7, Athletics +5

FEATS
Level 1: Bloodied Boon
Level 2: Imperious Majesty
Level 4: Warlock's Wrath
Level 6: Superior Implement Training (Accurate rod)
Level 8: Dual Implement Spellcaster
Level 10: Blade Initiate
Feat User Choice: Rod Expertise
Level 11: Twofold Curse

POWERS
Eldritch Blast: Eldritch Blast
Warlock encounter 1: Shadow Tentacles
Warlock daily 1: Curse of the Dark Dream
Warlock utility 2: Assassin's Bane
Warlock encounter 3: Delban's Deadly Attention
Warlock daily 5: Curse of the Bloody Fangs
Warlock utility 6: Fate's Frayed Thread
Warlock encounter 7: Pain to Pleasure
Warlock daily 9: Command Insanity
Warlock utility 10: Ethereal Sidestep

ITEMS

Equipped Items
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Code: Select all

Main Hand: Accurate rod of Deadly Casting +1
Offhand:   Rhythm Blade Dagger +1
Body:      Shadow Warlock Leather Armor +2; Fine Clothing

Head:      Circlet of Second Chances (heroic tier)
Neck:      Cloak of Distortion +1
Arms:      Warlock's Bracers (paragon tier)
Hands:     Resplendent Gloves (heroic tier)
Waist:     ---
Feet:      Acrobat Boots (heroic tier), Footpads
Symbol:    ---
Ki Focus:  ---
Ring:      ---
Ring:      ---
Tattoo:    ---

Boon:      Crimson Determination (heroic tier)
Backpack
[SHOW]

* Disguised Kit

  • Mirror
  • Glass Cutter
Belt Pouch
[SHOW]

* Bottled Twilight

* Coinpurse of 80 gold

All Items
[SHOW]

Shadow Warlock Leather Armor +2, Rhythm Blade Dagger +1, Warlock's Bracers (paragon tier), Accurate rod of Deadly Casting +3, Acrobat Boots (heroic tier), Resplendent Gloves (heroic tier), Circlet of Second Chances (heroic tier), Cloak of Distortion +1, Backpack (empty), Belt Pouch (empty), Disguise Kit, Fine Clothing, Footpads, Mirror, Bottled Twilight, Crimson Determination (heroic tier), Glass Cutter, Coinpurse of 80 gold

Combat Block
[SHOW]

Camille Moreau

Female Tiefling Warlock 11
Languages: Imardanian, Brennisian
Age: 26
Height: 5'6"
Weight: 125 lbs.

Speed: 6
Initiative: +11
Passive Perception: 14
Passive Insight: 14
Senses: Low-light Vision

AC: 25
Fort: 19
Reflex: 23
Will: 23
HP: 78/78
Bloodied: 39
Surge Value: 19
Surges left: 9/9
Action Points: 1

MBA: +9 vs AC, 1d4+1 damage (+1 to atk/+2 to dmg vs bloodied foes; +2d8 dmg once per round w/ Warlock's Curse)
RBA (Eldritch Blast): +17 vs Ref, 1d10+10 damage (+1 to atk/+2 to dmg vs bloodied foes; +1 to attack if no allies are closer; +2d8 dmg once per round w/ Warlock's Curse)

Resistances:
Fire 10

Vulnerabilities: None

Saves: None

Active Effects: None

Powers:

Eldritch Blast
Chromatic Bolt
Accursed Affinity
Warlock's Curse
Ethereal Sidestep

Acrobat Boots (Heroic)


Second Wind []
Beguiling Flash []
Shadow Tentacles []
Delban's Deadly Attention []
Warlock's Wrath []
Pain to Pleasure []
Blinding Beacon []
Fate's Frayed Thread []


Curse of the Dark Dream []
Curse of the Bloody Fangs []
Command Insanity []
Assassin's Bane []
Circlet of Second Chances (Heroic) []
Bottled Twilight []

Consumables:

None.

Important Features:
[SHOW]

Class Features
Elemental Affinity: After each rest, roll a d10 to determine your current elemental affinity. You can choose the damage type when you use your second wind, but the type changes again when you rest. On your turn, when you use an arcane attack power that deals force, necrotic, poison, or psychic damage, you can change the damage type to match that of your current elemental affinity. Your elemental affinity's damage type replaces each instance of force, necrotic, poison, and psychic damage that the power deals.

Prime Shot: If none of your allies are nearer to your target than you are, you receive a +1 bonus to ranged attack rolls against that target.

Shadow Walk: On your turn, if you move at least 3 squares away from where you started your turn, you gain concealment until the end of your next turn.

Feywild Wake: When you leave a square by teleporting, you become invisible to all enemies adjacent to the square you left until the start of your next turn.

Mercurial Action: When you spend an action point to take an extra action, you also gain a move action and your speed increases by 1 until the end of your turn.

Racial Features
Bloodhunt: You gain a +1 racial bonus to attack rolls against bloodied foes.

Fire Resistance: You have resist fire 5 + one-half your level.

Theme
Beguiler Level 1: You gain proficiency with orbs.

Beguiler Level 5: You gain a +2 bonus to Arcana checks and Stealth checks.

Beguiler Level 10: If you miss an enemy with an arcane attack power while you have any concealment from that enemy, you gain a +2 power bonus to the next attack roll you make against it before the end of your next turn.

Feats
Bloodied Boon: You can choose to gain your pact boon when an enemy you curse is first bloodied. If you do so, you remove your curse from that enemy.

Imperious Majesty: You can use Charisma instead of Dexterity to determine your initiative modifier. When you hit a creature that has not yet acted in an encounter with an attack, it takes a penalty to attack rolls against you equal to your Charisma modifier (+6) until the end of your next turn.

Warlock's Wrath: You use d8s for your Warlock's Curse damage. In addition, you replace infernal wrath with warlock's wrath.

Dual Implement Spellcaster: When you use an arcane attack power and you are wielding a magic implement in each hand, you can add the off-hand implement's enhancement bonus to damage rolls. Both of your implements must be usable with this power, and you must be capable of wielding both implements, to gain this benefit.

Blade Initiate: You gain training in the Arcana skill. Once per day, when you are wielding a blade, you can invoke the Swordmage Warding class feature as a minor action. Until the end of the encounter, you gain a +1 bonus to AC (or a +3 bonus to AC if you have one hand free). In addition, you can use swordmage implements.

Rod Expertise: You gain a +1 feat bonus to implement attack rolls that you make with a rod. When you hold a rod, you gain a +1 shield bonus to AC and Reflex. The bonus to attack rolls increases to +2 at 11th level and +3 at 21st level.

Twofold Curse: When you use your Warlock’s Curse class feature, you can curse the two nearest enemies.

Items
Shadow Leather Warlock Armor +2: While you have concealment from your Shadow Walk class feature, any creature affected by your Warlock's Curse grants combat advantage to you.

Rhythm Blade Accurate dagger +1: While you wield this weapon in your off hand, your shield bonus to AC and Reflex increases by 1.

Warlock's Bracers (Paragon): Gain a +1 item bonus t all defenses against attacks by creatures affected by your Warlock's curse.

Accurate rod of Deadly Casting +3: When you score a critical hit with this rod, you can reroll one of the extra damage dice granted by a critical hit. You must use the second result, even if it's lower.

Acrobat Boots (Heroic): Gain a +1 item bonus to Acrobatics checks.

Resplendent Gloves (Heroic): When you hit an enemy with an attack power that targets Will, the attack deals 2 extra damage. If it's an illusion attack, one target you hit (your choice) also grants combat advantage to you until the end of your turn.

Cloak of Distortion +1: You gain an item bonus to all defenses against ranged attacks from more than 5 squares away equal to this item's enhancement bonus.

Crimson Determination: You gain a +2 bonus to damage rolls against bloodied targets.

Last edited by Scratcherclaw on Mon Sep 17, 2018 8:52 pm, edited 1 time in total.
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FinalTemplar
Omae Wa Mou Shindeiru
Posts: 1923
Registered for: 6 years 8 months

Re: The Great Elysian Treasury Heist OOC

Post by FinalTemplar »

Ferus Olin, Thief Extraordinaire (#FF8040)
Image
[sblock=Background]Ferus Olin, son of the notorious thief Neiros Reiner, was taught from a young age the ways of being a thief, learning parkour and how to pick pockets. Born in the city of Brennis, there were many backstreets and alleys where his father could teach him parkour. When Ferus was in his late teens, Neiros died. Murdered by another criminal while on a heist. "It was just business, kid." A face and a voice, those are the only things he remembers of the criminal who killed his father. Normally, this would lead someone like this either to a life of justice or normality, but this pushed him to keep delving further into the life of crime. He would become a thief and take vengeance for his father on the criminal who killed him. But, for now, there are a few too many nobles with homes stocked to the brim with treasures that needed to be relieved of pressure.[/sblock]

Character Sheet
[SHOW]

Ferus Olin, level 11
Elf, Thief, Master Thief
Background: Occupation - Thief (+2 to Stealth)
Theme: Outlaw

FINAL ABILITY SCORES
STR 10, CON 13, DEX 22, INT 11, WIS 17, CHA 17.

STARTING ABILITY SCORES
STR 9, CON 12, DEX 17, INT 10, WIS 13, CHA 15.

AC: 21 Fort: 16 Reflex: 23 Will: 18
HP: 75 Surges: 7 Surge Value: 18

TRAINED SKILLS
Stealth +18, Acrobatics +19, Bluff +13, Insight +13, Intimidate +15, Perception +15, Thievery +16.

UNTRAINED SKILLS
Arcana +5, Athletics +8, Diplomacy +8, Dungeoneering +8, Endurance +6, Heal +8, History +5, Nature +10, Religion +5, Streetwise +10.

FEATS
Level 1: Duelist's Panache
Level 2: Slow Fall
Level 4: Quick Draw
Level 6: Backstabber
Level 8: Weapon Proficiency (Rapier)
Level 10: Strike and Shove
Feat User Choice: Light Blade Expertise
Level 11: Improved Initiative

POWERS
Thief Utility 1: Acrobat's Trick
Thief Utility 1: Escape Artist's Trick
Thief Utility 2: Sneak in the Attack
Thief Utility 4: Sneak's Trick
Thief Utility 6: Slip Aside
Thief Utility 7: Unbalancing Trick
Thief Utility 10: Shadow Stride

[sblock3=Combat Block]Ferus Olin
Male Elf Thief 11
Languages: Imardanian, Brennisian, Common, Elvish
Age: 28
Height: 6'0"
Weight: 155 lbs.

Speed: 7
Initiative: +18
Passive Perception: 25
Passive Insight: 23
Senses: Low-light Vision

AC: 21
Fort: 16
Reflex: 23
Will: 18
HP: 75/75
Bloodied: 37
Surge Value: 18
Surges left: 7/7
Action Points: 1

MBA: Vicious Rapier +3
+20 TO HIT, 1d8+14 DAMAGE

Unarmed
+11 TO HIT, 1d4+8 DAMAGE

Resistances: None

Vulnerabilities: None

Saves: None

Active Effects: None

Powers:
Thief Utility 1: Acrobat's Trick
Thief Utility 1: Escape Artist's Trick
Thief Utility 2: Sneak in the Attack
Thief Utility 4: Sneak's Trick
Thief Utility 6: Slip Aside
Thief Utility 7: Unbalancing Trick
Thief Utility 10: Shadow Stride


Bull Rush Attack
Grab Attack
Opportunity Attack


Second Wind

Surprise Strike

Elven Accuracy
Backstab

Consumables:

None.

[sblock4=Important Features]Theme Features:
Outlaw Starting Feature - I gain the Surprise Strike power.
Level 5 Outlaw Feature (Hills and Mountains) - In my chosen terrain, I can't be tracked and I ignore difficult terrain.
Level 10 Outlaw Feature - I gain a +2 power bonus to Intimidate checks and Streetwise checks.

Class Features:
First Strike - At encounter start, I have combat advantage against any creatures that have not yet acted in that encounter.

Sneak Attack - When I make an attack with a light blade, a hand crossbow, a shortbow, or a sling and hit an enemy granting combat advantage to you, that enemy takes 3d6 extra damage. This can only be done once per turn.

Backstab (Level 1) - I gain the Backstab power.
Improved Backstab (Level 3)- I gain one more use of backstab per encounter, but I can still use it only once per turn.
Improved Backstab (Level 11) - I gain an additional use of Backstab per encounter. Backstab can still only be done once per turn.

Weapon Finesse - When I make a melee basic attack, I can use Dexterity instead of Strength for the Attack AND damage roll, in addition I gain a +2 bonus to damage rolls with light blades, hand crossbows, shortbows, and slings.
Improved Finesse - The bonus to damage rolls granted by my Weapon Finesse class feature increases to +3.

Skill Mastery - I gain an additional trained skill (). Also, during a skill challenge, whenever you roll a natural 20 on a skill check that would contribute one or more successes to the skill challenge, that check automatically succeeds and counts as one additional success.

Thief Weapon Talent - I gain a +1 bonus to attack rolls with light blades, hand crossbows, shortbows, and slings.

Thief Combat Readiness - I gain a +2 bonus to initiative.

Paragon Features:
Masterful Cunning - Once during your first turn in an encounter, I can shift up to 3 squares as a free action.

Masterful Action - When I spend an action point to use an attack power, I can deal my Sneak Attack damage to a target of the power regardless of whether I hit it or whether I have dealt Sneak Attack damage to it this turn, but you must have combat advantage against the target.[/sblock4][/sblock3]

Last edited by FinalTemplar on Sun Apr 14, 2019 2:30 am, edited 2 times in total.
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ratwizard
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Re: The Great Elysian Treasury Heist OOC

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Malek Bemonon, Breaker of Lock and Bone

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