Getting inside, he pulls the door shut behind himself, locking it.
"Fuck, do we go help him?" He asks Lane and Woody once he is safely inside the apartment, unsure of what to do next.
Mechanics
Move: move inside apartment.
On turn/main: shut and lock door.
On turn/main: shut and lock door.
Character Sheet
Nathan Howard
Background: Crafter
Level: 1
XP: 0
Age: 34
Height: 5'10"
Weight: 160 lbs.
Languages: English, Spanish
HP: 5/5
Major Injuries: None
System Strain: 0/11
Stress: 5/13
Addictions: Alcohol
Psychic Scars: None
Initiative: +0
DEFENSES AND SAVING THROWS
Melee AC: 10
Trauma Target: 6
Physical Save: 15
Evasion Save: 15
Mental Save: 14
Luck Save: 15
WEAPONS
Base Attack Bonus: +0
Knife
1d20-2, 1d4, Trauma 1d6 x3., (1/15AC), Melee
Mods: None
Ammo: N/a
ATTRIBUTES AND SKILLS
STR 11 (+0)
DEX 13 (+0)
CON 11 (+0)
INT 14 (+1)
WIS 13 (+0)
CHA 11 (+0)
Fix-1
Know-0
Program-0
Sneak-1
Trade-0
Skill Points: 0
Background: Crafter
Level: 1
XP: 0
Age: 34
Height: 5'10"
Weight: 160 lbs.
Languages: English, Spanish
HP: 5/5
Major Injuries: None
System Strain: 0/11
Stress: 5/13
Addictions: Alcohol
Psychic Scars: None
Initiative: +0
DEFENSES AND SAVING THROWS
Melee AC: 10
Trauma Target: 6
Physical Save: 15
Evasion Save: 15
Mental Save: 14
Luck Save: 15
WEAPONS
Base Attack Bonus: +0
Knife
1d20-2, 1d4, Trauma 1d6 x3., (1/15AC), Melee
Mods: None
Ammo: N/a
ATTRIBUTES AND SKILLS
STR 11 (+0)
DEX 13 (+0)
CON 11 (+0)
INT 14 (+1)
WIS 13 (+0)
CHA 11 (+0)
Fix-1
Know-0
Program-0
Sneak-1
Trade-0
Skill Points: 0
EDGES AND FOCI
EDGES
Educated: You may pick a bonus skill of your choice. Whenever you gain skill points from character level advancement, you get a bonus skill point.
Ghost: You are uncannily elusive. Gain Sneak as a bonus skill and the Fighting Withdrawal combat action is an On Turn action for you. Once per scene, reroll a failed Sneak check related to sneaking or going unseen. Once per game day, as a Move action, move up to 10 meters without anyone around you seeing you move. If you use this movement to get behind cover, you might seem to vanish outright to onlookers.
FOCI
Gray Man-1:
You are uncannily unremarkable. No one thinks to look twice at you, and you always seem an unprofitable mark for violence or theft.
Level 1: Gain Sneak as a bonus skill. You know how to conceal your carried belongings so that you never appear to have anything worth stealing. Enemies will not target you in combat unless you are the only practical target or you are making yourself an immediate threat.
Educated: You may pick a bonus skill of your choice. Whenever you gain skill points from character level advancement, you get a bonus skill point.
Ghost: You are uncannily elusive. Gain Sneak as a bonus skill and the Fighting Withdrawal combat action is an On Turn action for you. Once per scene, reroll a failed Sneak check related to sneaking or going unseen. Once per game day, as a Move action, move up to 10 meters without anyone around you seeing you move. If you use this movement to get behind cover, you might seem to vanish outright to onlookers.
FOCI
Gray Man-1:
You are uncannily unremarkable. No one thinks to look twice at you, and you always seem an unprofitable mark for violence or theft.
Level 1: Gain Sneak as a bonus skill. You know how to conceal your carried belongings so that you never appear to have anything worth stealing. Enemies will not target you in combat unless you are the only practical target or you are making yourself an immediate threat.
INVENTORY
READIED (Capacity: 4/5)
Wearing
2~ | Cold weather clothing and footwear
1 | Unremarkable backpack
Jacket Pockets
1 | Flashlight with 6 hour battery charge
1 | A fully-charged smartphone
1 | Knife
* | Wallet
* | Keys to Rental 2010 Toyota Corolla
* | Pack of Cigarettes
* | Opioid, Refined
STOWED (Capacity: 3/11)
Unremarkable Backpack
1 | A fully-charged laptop computer
1# | Alcohol, common
1 | Water Jug, full
2 | One days worth of scavenged food
2 | Preserved Food x2
STORED
CURRENCY
Wearing
2~ | Cold weather clothing and footwear
1 | Unremarkable backpack
Jacket Pockets
1 | Flashlight with 6 hour battery charge
1 | A fully-charged smartphone
1 | Knife
* | Wallet
* | Keys to Rental 2010 Toyota Corolla
* | Pack of Cigarettes
* | Opioid, Refined
STOWED (Capacity: 3/11)
Unremarkable Backpack
1 | A fully-charged laptop computer
1# | Alcohol, common
1 | Water Jug, full
2 | One days worth of scavenged food
2 | Preserved Food x2
STORED
CURRENCY
TRANSACTIONS
CHARACTER GENRATION & ROLLS
[3d6]=11[3d6]=10[3d6]=11[3d6]=9[3d6]=13[3d6]=11
STR 11 (+0)
DEX 10 -> 13(+0)
CON 11 (+0)
INT 9 -> 14 (+1)
WIS 13 (+0)
CHA 11 (+0)
[1d20]=2
Background: Crafter
Free Skill Fix-0
Trade-0
[1d8]=2
Fix-1
[1d8]=1
+2 Psychical (+2 DEX)
[1d6]=4
Edges
Educated: You may pick a bonus skill of your choice. Whenever you gain skill points from character level advancement, you get a bonus skill point.
Know-0
Ghost: You are uncannily elusive. Gain Sneak as a bonus skill and the Fighting Withdrawal combat action is an On Turn action for you. Once per scene, reroll a failed Sneak check related to sneaking or going unseen. Once per game day, as a Move action, move up to 10 meters without anyone around you seeing you move. If you use this movement to get behind cover, you might seem to vanish outright to onlookers.
Sneak-0
Foci:
Gray Man
You are uncannily unremarkable. No one thinks to look twice at you, and you always seem an unprofitable mark for violence or theft.
Level 1: Gain Sneak as a bonus skill. You know how to conceal your carried belongings so that you never appear to have anything worth stealing. Enemies will not target you in combat unless you are the only practical target or you are making yourself an immediate threat.
Sneak-1
Level 1 HP: 5
[1d6]=5
Free Skill: Program-0
STR 11 (+0)
DEX 10 -> 13(+0)
CON 11 (+0)
INT 9 -> 14 (+1)
WIS 13 (+0)
CHA 11 (+0)
[1d20]=2
Background: Crafter
Free Skill Fix-0
Trade-0
[1d8]=2
Fix-1
[1d8]=1
+2 Psychical (+2 DEX)
[1d6]=4
Edges
Educated: You may pick a bonus skill of your choice. Whenever you gain skill points from character level advancement, you get a bonus skill point.
Know-0
Ghost: You are uncannily elusive. Gain Sneak as a bonus skill and the Fighting Withdrawal combat action is an On Turn action for you. Once per scene, reroll a failed Sneak check related to sneaking or going unseen. Once per game day, as a Move action, move up to 10 meters without anyone around you seeing you move. If you use this movement to get behind cover, you might seem to vanish outright to onlookers.
Sneak-0
Foci:
Gray Man
You are uncannily unremarkable. No one thinks to look twice at you, and you always seem an unprofitable mark for violence or theft.
Level 1: Gain Sneak as a bonus skill. You know how to conceal your carried belongings so that you never appear to have anything worth stealing. Enemies will not target you in combat unless you are the only practical target or you are making yourself an immediate threat.
Sneak-1
Level 1 HP: 5
[1d6]=5
Free Skill: Program-0