Chasing after Ryuu, Amon notices the remains of Koro being defiled. The sight before him explaining the sudden silence of the jungle creatures. He readies himself.
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Initiative: 14(1d20) +7 = 21
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Amon
Male Human (Wilden) Thief Level 4
Languages: Andorian, Tulrisse
Age: 34
Height: 6' 3"
Weight: 190 lbs.Speed: 6
Initiative: +7
Passive Perception: 20
Passive Insight: 20
Senses: Low-light VisionAC: 21
Fort: 15
Reflex: 20
Will: 15
HP: 42/42
Bloodied: 21
Surge Value: 10
Surges left: 8/8
Action Points: 1MBA: +13 vs AC, 1d6 + 8 damage
RBA: +13 vs AC, 1d4 + 8 damageResistances: None
Vulnerabilities: None
Saves: None
Active Effects: None
Powers:
Tactical Trick (Move)
Acrobat's Trick (Move)
Unbalancing Trick (Move)
Agile Recovery (Minor)
Second Wind (Standard) []
Backstab (Free) []
Battle Awareness (Immediate Interrupt) []
Disciplined Counter (Immediate Reaction) []
Wrath of the Destroyer (Immediate Reaction) []
Startling Offensive (Immediate Reaction) []
Flowform Armor (No Action) [_]
Vanguard Weapon (Minor) [_]
Consumables: Potion of Cure Light Wounds (x3), Talent Shard (x3), Alchemist's Acid (x2), Alchemist's Fire (x2), Alchemist's Frost (x2)
- Important Features:
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Class Features
First Strike: At encounter start, get combat advantage against foes that haven't acted yet.Sneak Attack: Once per turn, if you have combat advantage and hit with a crossbow, light blade,shortbow, or sling, deal extra damage.
Weapon Finesse: Use Dex (not Str) for melee basic attacks, damage. +2 damage with light blades, hand crossbows, shortbows, slings.
Thief Weapon Talent: +1 bonus to attack rolls with light blades, hand crossbows, shortbows, and slings
Skill Mastery: +1 additional trained skill. Natural 20 on a skill challenge check automatically succeeds, +1 additional success.
Racial Features
Fey Origin: You have the fey originHardy Form: +1 to Fortitude
Nature's Aspect: Choose aspect of nature after extended rest (Aspect of the Ancients, Aspect of the Destroyer, Aspect of the Hunter).
Theme Features
Elemental Initiate: Gain +2 proficiency bonus with unarmed attacks; unarmed attacks deal 1d6 damage; gain the disciplined counter powerFeat(ures)
Cunning Stalker: Gain CA against enemies with no other adjacent creaturesLight Blade Expertise: +1/+2/+3 (by tier) to weapon attacks with light blades; +1/+2/+3 (by tier) to damage of light blade weapon attacks with CA
Battle Awareness: Fighter: skill training; 1/encounter, make imm. interrupt MBA against adjacent enemy that shifts or doesn't include you in attack
Scoundrel Training: Lose one use of Backstab to gain rogue encounter attack power (Startling Offensive)
Item Features
Vanguard Short Sword +1: Deal +1d8 damage on successful charge. Daily (minor): Use this power when you charge. If you hit, all allies within 10 squares gain +1 bonus to attack rolls and your Charisma bonus as a bonus to damage until the start of your next turn.Rhythm Blade Dagger +1: While you wield this weapon in your off-hand, your shield bonus to AC and reflex increases by 1.
Flowform Leather Armor +1: Encounter (No Action): When you are subjected to an effect that a save can end, you make a saving throw against the effect.
Burglar's Gloves (heroic): +1 item bonus to Thievery checks.