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Damnatio Ad Daemonium — OOC

Posted: Tue Jan 07, 2020 9:13 am
by benderfan

Damnatio Ad Daemonium

Tonight in the Tjordek Arena, we have a hum dinger of a show. We've summoned the FORCES OF NORENDEZZAR into the arena, and the teams must compete to smash as many undead skulls as they can! Only one group can leave victorious! WHO WILL WIN!?!?

Competition Rules

  • 5 PCs vs. 5 DMPCs

  • All players start with 1 AP

  • All players gain 1 AP when half of the monsters remain

  • Minions are worth 1 point

  • Normal Monsters are worth 5 points

  • Elite Monsters are worth 10 points

  • Monsters spawn 1 at a time per round per type, until they've reached their max: 20 minions, 6 normals, 2 elites

  • A teammate dying deducts 5 points

  • Dead players respawn anywhere in their teams designated area in the next round at full HP, but with surges and powers still expended

  • Between matches, each team is given an extended rest, but consumables are not returned

  • Players are given 1 hour pre-match to prepare. This includes casting rituals, as well as spending any excess gold

  • The match ends once all monsters are killed

  • The team that gets the most points wins the match

  • The first team to get three wins, wins the competition

  • Feel free to ask any questions you have on the discord chat

Character Creation Rules

  • Level 5

  • 22 point buy

  • Free Expertise Feat

  • Free Improved Defenses

  • Each character may choose a theme

  • Each character may choose up to 6 backgrounds, however they must choose between all of the skills their backgrounds give them, and may only choose to make one of those skills a class skill or to get a +2 bonus to one of those skills.

  • Level 6 magic item

  • Level 5 magic item

  • Level 4 magic item

  • 1680 gp

  • Tattoos and boons allowed

Please post a character description, as well as a statblock, a combat block, and where you want to start in the arena.

Starting Positions
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I would save this image, as you will also need to reference it when you respawn.


Re: Damnatio Ad Daemonium — OOC

Posted: Tue Jan 07, 2020 9:13 am
by benderfan

YOUR COMPETITION!!!!

Daniel DeFoe

A wandering artificer and devotee of Breios who wishes to prove his abilities in the ring.

Daniel Picture
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Althaea Spellsong

An elven sorceress whose behavior is unpredictable.

Althaea Picture
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Rangrim Ironstout

A divine conduit of Karr's wrath with a short temper and a warm smile.

Rangrim Picture
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Gennal Yurik

A wandering mercenary who holds life, both his own and that of others, cheap.

Gennal Picture
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Gurlash Worldbreaker

A disgraced orc soldier who wishes to regain his honor.

Gurlash Picture
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Re: Damnatio Ad Daemonium — OOC

Posted: Tue Jan 07, 2020 5:57 pm
by ratwizard

Introducing Wyk Fyrdovian, the Wasteland Wanderer

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Description
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Born to Azkahiran parents, Wyk grew up a devout follower of the ancient Serran Pantheon. Studying the arcane at the Great Library as well as leading a contingent of Talons based out of Eagle Cliff, Wyk eventually retired and set out on his own path in his middle age. Jaded by the wicked ways he saw in the Beredin Steppe as well as in Nabrand, Wyk has grown crueler in his approach to evil — stamping it out in the name of Sek-bas.

After years of wandering the wastes with nothing but his faith to guide him, Wyk finds himself among the sweat and dust in the city of Tjordek — where something surely rotten must be brewing...

Character Sheet
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Wyk Fyrdovian, level 5
Shardmind, Cleric|Wizard
Hybrid Cleric: Battle Cleric's Lore
Hybrid Talent: Channel Divinity (Hybrid Cleric)
Shardmind: Religion Bonus
Background: Occupation - Scholar (+2 to Religion)
Theme: Order Adept

FINAL ABILITY SCORES
Str 8, Con 13, Dex 10, Int 20, Wis 18, Cha 10.

STARTING ABILITY SCORES
Str 8, Con 13, Dex 10, Int 17, Wis 15, Cha 10.

AC: 24 Fort: 15 Reflex: 19 Will: 20
HP: 40 Surges: 7 Surge Value: 10

TRAINED SKILLS
Religion +16, Heal +11, Arcana +16

UNTRAINED SKILLS
Acrobatics +2, Bluff +2, Diplomacy +2, Dungeoneering +6, Endurance +5, History +7, Insight +6, Intimidate +2, Nature +6, Perception +6, Stealth +2, Streetwise +2, Thievery +2, Athletics +1

FEATS
Level 1: Hybrid Talent
Level 2: Superior Implement Training (Accurate staff)
Level 4: Tome Expertise
Feat User Choice: Staff Expertise
Feat User Choice: Improved Defenses

POWERS
Channel Divinity (Hybrid Cleric): Turn Undead
Hybrid at-will 1: Beguiling Strands
Hybrid at-will 1: Lance of Faith
Power User Choice: Mystical Debris [Granted from level 5 theme feature]
Hybrid encounter 1: Twilight Falls
Hybrid daily 1: Moment of Glory
Hybrid utility 2: Herbal Healing
Hybrid encounter 3: Death Surge
Hybrid daily 5: Visions of Avarice

ITEMS
Magic Scale Armor +2, Amulet of Life +1, Accurate staff of Forceful Rebuking +1, Tangler (heroic tier), Insight of the Vault (heroic tier)

Combat Block — Wyk Fyrdovian
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Wyk Fyrdovian

Male Shardmind [Half-Dwarf] Cleric|Wizard 5
Languages: Serran, Grystok, Common
Age: 63
Height: 5'5"
Weight: 155 lbs.

Speed: 5
Initiative: +2
Passive Perception: 16
Passive Insight: 16
Senses: Normal Vision

AC: 24
Fort: 15
Reflex: 19
Will: 20
HP: 40/40
Bloodied: 20
Surge Value: 10
Surges left: 7/7
Action Points: 1

MBA: +5 vs AC, 1d8 damage
RBA: +2 vs AC, 1d4 damage

Resistances:
5 psychic

Vulnerabilities:
None.

Saves:
None.

Active Effects:
None.

Powers:

Light
Mage Hand
Prestidigitation
Spook
Lance of Faith
Beguiling Strands
Mystical Debris
Tangler (requires Healing Surge)


Second Wind[]
Argent Rain []
Shard Swam []
Healing Word []
Turn Undead []
Twilight Falls []
Herbal Healing []
Death Surge []
Amulet of Life +1 [_]


Moment of Glory []
Visions of Avarice []
Visions of Avarice Secondary Attack []
Accurate Staff of Forceful Rebuking []

Consumables:

None.

Important Features:
[SHOW]

Racial Features

Immortal Origin: You are considered an immortal creature for the purpose of effects that relate to creature origin.
Living Construct: You are a living construct. You do not need to eat, drink, breathe, or sleep. You never make Endurance checks to resist the effect of starvation, thirst, or suffocation. All other conditions and effects affect you normally.
Telepathy: You can communicate telepathically with any creature within 5 squares of you that has a language.

Class Features / Feats

Healer's Lore: When using a cleric power with keyword 'healing', add +4 to the HP healed.
Battle Cleric's Lore: +2 shield bonus to AC. When using a cleric healing power, target gains +2 to attack rolls TEMNT.
Tome Expertise: Enemies adjacent to conjurations / summons grant CA, unless they are immune to fear.
Staff Expertise: Ranged / area attacks do not provoke OAs. Melee weapon attacks with a staff gain 1 reach.

Item Features

Accurate Staff of Forceful Rebuking +1: Pulling or pushing a creature using a power with this staff, +1 square.
Insight of the Vault: Crits deal +4 damage.

Starting Position
[SHOW]

E5.


Re: Damnatio Ad Daemonium — OOC

Posted: Tue Jan 07, 2020 7:23 pm
by Namelessjake

Introducing Kirja Legralm, the Valiant Virago
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Character Sheet
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Kirja Legralm, level 5
Githzerai, Ranger
Fighting Style: Two-Blade Fighting Style
Ranger: Running Attack
Background: Geography - Mountains (+2 to Athletics)

FINAL ABILITY SCORES
Str 18, Con 11, Dex 18, Int 8, Wis 14, Cha 10.

STARTING ABILITY SCORES
Str 17, Con 11, Dex 15, Int 8, Wis 12, Cha 10.

AC: 20 Fort: 19 Reflex: 19 Will: 16
HP: 48 Surges: 6 Surge Value: 12

TRAINED SKILLS
Nature +9, Endurance +6, Acrobatics +13, Athletics +14, Stealth +10

UNTRAINED SKILLS
Arcana +1, Bluff +2, Diplomacy +2, Dungeoneering +4, Heal +4, History +1, Insight +6, Intimidate +2, Perception +6, Religion +1, Streetwise +2, Thievery +5

FEATS
Level 1: Githzerai Blade Master
Level 2: Two-Weapon Fighting
Level 4: Cunning Stalker
Feat User Choice: Improved Defenses
Feat User Choice: Heavy Blade Expertise

POWERS
Ranger at-will 1: Twin Strike
Ranger at-will 1: Marauder's Rush
Ranger encounter 1: Off-Hand Strike
Ranger daily 1: Jaws of the Wolf
Ranger utility 2: Invigorating Stride
Ranger encounter 3: Ruffling Sting
Ranger daily 5: Frenzied Skirmish

ITEMS
Challenge-Seeking Bastard sword +2, Bastard sword, Deathcut Hide Armor +1, Acrobat Boots (heroic tier), Gauntlets of Blood (heroic tier), Cloak of Distortion +1, Handaxe (5)

Combat Block
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Kirja Legralm

Female Githzerai Two-Weapon Ranger 5
Languages: Common, Elven
Age: 24
Height: 5'11"
Weight: 160 lbs.

Speed: 6
Initiative: +8
Passive Perception: 16
Passive Insight: 16
Senses: Normal

AC: 20
Fort: 19
Reflex: 19
Will: 16
HP: 48/48
Bloodied: 24
Surge Value: 12
Surges left: 6/6
Action Points: 1

MBA (Challenge Seeking Bastard Sword +2): +10 vs AC, 1d10+7 damage (+2 if bloodied, +1d6 if at full health)
RBA Hand Axe: +8 vs AC, 1d6+4 damage (+2 if bloodied)

Resistances:
5 Necrotic & 5 Poison

Vulnerabilities:
None.

Saves:
+2 against daze, domination, stun effects

Active Effects:
None.

Powers:

Hunter's Quarry
Marauder's Rush
Twin Strike
Acrobat Boots


Second Wind []
Sohei Flurry []
Iron Mind []
Off-Hand Strike []
Invigorating Stride []
Ruffling Sting []


Jaws of the Wolf []
Frenzied Skirmish []
Deathcut Hide Armor +1 [_]

Consumables:

None.

Important Features:
[SHOW]

Racial Traits and Class or Path Features:

Class:

Two-Blade Fighting Style: Because of your focus on two-weapon melee attacks, you can wield a one-handed weapon in your off hand as if it were an off-hand weapon. (Make sure to designate on your character sheet which weapon is main and which is off-hand.) In addition, you gain Toughness as a bonus feat.

Running Attack: If you use a standard action that lets you move (such as a charge or the skirmish shot power), and you end that movement at least 2 squares away from where you began that move, you gain a +1 bonus to attack rolls made as part of that standard action.

Racial:

Defended Mind: You have a +2 racial bonus to saving throws against effects that daze, dominate, or stun.

Shifting Fortunes: When you use your second wind, you can shift 3 squares as a free action.

Notable Feats:

Heavy Blade Expertise: +2 to defenses against Op Attacks while wielding HB.

Cunning Stalker: You gain combat advantage against enemies that have no creatures adjacent to them other than you.

Item Features:

Cloak of Distortion +1: You gain a +1 bonus to all defenses against ranged attacks from more than 5 squares away.

Challenge Seeking Bastard Sword +2: You deal 1d6 extra damage when you hit enemies that are at maximum hit points with this weapon.


Re: Damnatio Ad Daemonium — OOC

Posted: Wed Jan 08, 2020 12:03 am
by BartNL

Ielenia, Nature's Champion

Picture
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Character Sheet
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====== Created Using Wizards of the Coast D&D Character Builder ======
level 5
Elf, Sentinel
Druid Wilderness Knacks: Mountain Guide
Druid Wilderness Knacks: Watchful Rest
Elf Subrace: Wood Elf
Select option: Sense Threat
Select option: Wood Elf Reactive Stealth
Background: Geography - Forest (+2 to Perception)

FINAL ABILITY SCORES
Str 8, Con 16, Dex 15, Int 10, Wis 20, Cha 10.

STARTING ABILITY SCORES
Str 8, Con 15, Dex 13, Int 10, Wis 17, Cha 10.

AC: 20 Fort: 19 Reflex: 17 Will: 19
HP: 48 Surges: 10 Surge Value: 12

TRAINED SKILLS
Nature +14, Perception +16, Insight +12, Heal +12

UNTRAINED SKILLS
Acrobatics +3, Arcana +2, Bluff +4, Diplomacy +4, Dungeoneering +7, Endurance +6, History +2, Intimidate +2, Religion +2, Stealth +3, Streetwise +2, Thievery +3, Athletics

FEATS
Level 1: Spirit Talker
Level 2: Mending Spirit
Level 4: Disciple of Stone
Feat User Choice: Improved Defenses
Feat User Choice: Staff Expertise

POWERS
Spirit Talker: World Speaker's Command
Level 1 Sentinel At-Will Power: Magic Stones
Level 1 Sentinel Daily Power: Summon Giant Toad
Level 2 Sentinel Utility Power: Seed of Healing
Level 5 Sentinel Daily Power: Wall of Thorns

ITEMS
Barkskin Hide Armor +1, Lucky Charm +1, Eyes of Charming (heroic tier), Sacrificial Accurate staff +2, Demonbound (level 3), Potion of Regeneration (heroic tier) (3), Potion of Healing (heroic tier) (4), Lesser Elixir of Invisibility (heroic tier) (3)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Combat Block
[SHOW]

Female Wood Elf Sentinel
Languages:
Age: 420
Height:
Weight:
Speed: 7
Initiative: +4 / Sense Threat +16
Passive Perception: 26
Passive Insight: 22
Senses: low light

AC: 22 Barksin hide [2]
Fort: 19
Reflex: 17
Will: 19
Temp HP 5
HP: 48/48
Bloodied: 24
Surge Value: 12
Surges left: 9/10
Action Points: 1

MBA:+6 VS AC 1d8+1
RBA:+4 VS AC
Resistances:
None

Vulnerabilities:
None

Saves:
None

Active Effects:
None

Powers:

Item At-Will


Second Wind[]
World Speaker's Command[]
Healing Spirit[]
Color Orb[]
Healing Word[][] (Can use twice per encounter, but once per turn)
Combined Attack[][] (Can use twice per encounter, but once per turn)

[_]


Summon Giant Toad[]
Seed of Healing[X]
Wall of Thorns[]
Speak with Spirits[_]

Eyes of Charming[]
Demonbound[]
Lucky Charm[]
Sacrificial Staff[]
Barkskin Armor[X]

Consumables:
Potion of regeneration (lvl9) x3
Lesser Elixer of invisibility (lvl7) x3
Potion of Healing (lvl5)x4

Important Features:
[SHOW]

Feature:
Sense threat: roll perception instead of init. Give allies with a lower init than you +2 intitiative racial bonus
Wood elf reactive stealth: roll stealth to hide when you roll init with cover
Staff Expertise: +1 melee range with staff, when you make a ranged or area attack don't provoke an AOT

Item Feature:
Barksin Armor: +2 AC, -1 bonus when AC hit

Living Zephyr Combat Block
[SHOW]

Speed: 0, 6 fly hover (altitude limit 2)
Initiative: +4 / Sense Threat +16
Passive Perception: 28
Passive Insight: 22

AC: 19 - 21 aura
Fort: 18 - 20 aura
Reflex: 19 - 21 aura
Will: 18 - 20 aura
HP: 24/24
Bloodied: 12

Aura: Debris Cloud. aura 2.
The aura is lightly obscured to enemies.

Abilities:
12 str, 17 con, 20 dex, 3 int, 14 wis, 7 cha

Game start, and positioning
[SHOW]

Position E10, Zephyr F10, Spirit companion E9

Before game start: use Healing Seed daily.
use: Summon Spirit companion


Re: Damnatio Ad Daemonium — OOC

Posted: Wed Jan 08, 2020 6:18 pm
by Fialova

Eteri, the Ex-Magi

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Carlu, the Blink Dog
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Character Sheet
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Eteri, level 5
Tiefling, Mage
Level 1 Apprentice Mage: Enchantment Apprentice
Choose a binder pact boon:: Fey Pact (Binding Initate)
Level 4 Apprentice Mage: Nethermancy Apprentice
Level 5 Expert Mage: Nethermancy Expert
Fey Beast Tamer Starting Feature: Fey Beast Tamer Companion (Blink Dog)
Background: Broken Lands (+2 to Intimidate)
Theme: Fey Beast Tamer

FINAL ABILITY SCORES
Str 8, Con 13, Dex 10, Int 20, Wis 10, Cha 18.

STARTING ABILITY SCORES
Str 8, Con 13, Dex 10, Int 17, Wis 10, Cha 15.

AC: 19 Fort: 15 Reflex: 19 Will: 20
HP: 39 Surges: 7 Surge Value: 9

TRAINED SKILLS
Arcana +12, History +12, Diplomacy +11, Religion +12, Intimidate +15

UNTRAINED SKILLS
Acrobatics +2, Bluff +8, Dungeoneering +2, Endurance +3, Heal +2, Insight +2, Nature +2, Perception +2, Stealth +6, Streetwise +6, Thievery +2, Athletics +1

FEATS
Feat User Choice: Orb Expertise
Feat User Choice: Improved Defenses
Level 1: Binding Initiate
Level 2: Imperious Majesty
Level 4: Warlock's Wrath

POWERS
Level 1 Mage At-Will Powers: Hypnotism
Level 1 Mage At-Will Powers: Beguiling Strands
Level 1 Mage Daily Powers: Sleep
Level 1 Mage Daily Powers: Ray of Fatigue
Level 1 Mage Encounter Powers: Charm of Misplaced Wrath
Level 1 Mage Encounter Powers: Twilight Falls
Mage Cantrips: Mage Hand
Mage Cantrips: Water Stride
Mage Cantrips: Disrupt Undead
Level 2 Mage Utility Powers: Shield
Level 2 Mage Utility Powers: Jump
Level 3 Mage Encounter Powers: Blissful Ignorance
Level 3 Mage Encounter Powers: Maze of Mirrors
Level 5 Mage Daily Powers: Tasha's Forcible Conscription
Level 5 Mage Daily Powers: Visions of Avarice

ITEMS
Orb of Nimble Thoughts +1, Magic Cloth Armor (Basic Clothing) +2, Cloak of Distortion +1, Resplendent Gloves (heroic tier), Fireheart Tattoo (heroic tier)

Starting Positions
[SHOW]

Eteri: (E, 1)
Carlu: (F, 1)


Re: Damnatio Ad Daemonium — OOC

Posted: Sat Jan 11, 2020 4:17 pm
by Scratcherclaw

Zoraida, the Disgraced Devotee

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Description
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Character Sheet
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Zoraida, level 5
Deva, Cleric
Cleric: Battle Cleric's Lore
Background: Embalmer (+2 to Heal)

FINAL ABILITY SCORES
Str 8, Con 13, Dex 10, Int 10, Wis 20, Cha 18.

STARTING ABILITY SCORES
Str 8, Con 13, Dex 10, Int 10, Wis 17, Cha 15.

AC: 23 Fort: 15 Reflex: 14 Will: 21
HP: 45 Surges: 8 Surge Value: 11

TRAINED SKILLS
Religion +9, Perception +12, Insight +14, Heal +14

UNTRAINED SKILLS
Acrobatics +1, Arcana +2, Bluff +6, Diplomacy +6, Dungeoneering +7, Endurance +2, History +4, Intimidate +6, Nature +7, Stealth +1, Streetwise +6, Thievery +1, Athletics

FEATS
Cleric: Ritual Caster
Level 1: Power of the Sun
Level 2: Battle Intuition
Level 4: Superior Implement Training (Accurate symbol)
Feat User Choice: Improved Defenses
Feat User Choice: Holy Symbol Expertise

POWERS
Channel Divinity: Favor of the Gods
Channel Divinity: Healer's Mercy
Cleric at-will 1: Sacred Flame
Cleric at-will 1: Lance of Faith
Cleric encounter 1: Prophetic Guidance
Cleric daily 1: Moment of Glory
Cleric utility 2: Shield of Faith
Cleric encounter 3: Hymn of Resurgence
Cleric daily 5: Servitude in Death

ITEMS
Ritual Book, Accurate symbol of the Holy Nimbus +1, Resplendent Gloves (heroic tier), Healer's Brooch +1, Pelor's Sun Blessing (level 3), Imposter's Chainmail +2, Desert Rose (heroic tier), 60gp
RITUALS
Comrades' Succor, Create Holy Water

Combat Block
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Starting Position
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Re: Damnatio Ad Daemonium — OOC

Posted: Mon Jul 20, 2020 10:26 pm
by FinalTemplar

Ezekiel, The Holy Crusader
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Token
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Character Sheet
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Ezekiel, level 5
Dragonborn (Human), Cleric|Blackguard
Hybrid Cleric: Battle Cleric's Lore
Hybrid Blackguard: Hybrid Blackguard Will
Hybrid Talent: Paladin Armor Proficiency
Dragonborn Subrace: Standard Dragonborn Racial Traits
Dragonborn Racial Power: Dragon Breath
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Fire
Background: Occupation - Military (+2 to Athletics)
Theme: Guardian

FINAL ABILITY SCORES
Str 18, Con 11, Dex 12, Int 8, Wis 14, Cha 18.

STARTING ABILITY SCORES
Str 15, Con 11, Dex 12, Int 8, Wis 14, Cha 15.

AC: 23 Fort: 17 Reflex: 14 Will: 19
HP: 44 Surges: 8 Surge Value: 11

TRAINED SKILLS
Intimidate +13, Endurance +6, Athletics +11

UNTRAINED SKILLS
Acrobatics +2, Arcana +1, Bluff +6, Diplomacy +6, Dungeoneering +4, Heal +4, History +3, Insight +6, Nature +4, Perception +6, Religion +1, Stealth +1, Streetwise +6, Thievery +1

FEATS
Level 1: Hybrid Talent
Level 2: Weapon Proficiency (Fullblade)
Level 4: Cunning Stalker
Feat User Choice: Mighty Crusader Expertise

POWERS
Hybrid at-will 1: Ardent Strike
Spirit of Vice (Hybrid): Gaze of Defiance
Hybrid encounter 1: Valorous Smite
Hybrid daily 1: Blood of the Mighty
Hybrid utility 2: Shield of Faith
Hybrid encounter 3: Hammering Wind
Hybrid daily 5: Augment of War

ITEMS
Challenge-Seeking Fullblade +2, Dwarven Plate Armor +1, Gauntlets of Blood (heroic tier), Amulet of Physical Resolve +1, Acrobat Boots (heroic tier), Holy Symbol +1

Combat Block
[SHOW]

Ezekiel

Male Dragonborn Cleric|Blackguard Level 5
Languages: Common, Elven, Tulrissian
Age: 24
Height: 6' 2"
Weight: 225 lbs.

Speed: 5
Initiative: +3
Passive Perception: 16
Passive Insight: 16
Senses: None

AC: 23
Fort: 17
Reflex: 14
Will: 19
HP: 44/44
Bloodied: 22
Surge Value: 11
Surges left:8/8
Action Points: 1

MBA (Challenge-Seeking Fullblade): +12 vs AC, 1d12+8 damage
MBA (unarmed) : +6 vs AC, 1d4+6 damage
RBA (unarmed): +3 vs AC, 1d4+1 damage

Resistances:
*None

Vulnerabilities: none

Saves: none

Active Effects:
*None

Powers:

Ardent Strike
Divine Sanction
Gaze of Defiance


Second Wind []
Guardian's Counter []
Dragon Breath []
Healing Word []
Valorous Smite [][]
Hammering Wind [_]


Blood of the Mighty []
Augment of War []
Shield of Faith []
Dwarven Plate Armor +1 []

Consumables: none

Important Features:
[SHOW]
Power Details
[SHOW]

At-Will Powers:
Ardent Strike Melee Weapon - One Creature - Standard Action - 12 vs AC - Add STR OR CHA to hit and damage - On Hit deal 1[W] + Str OR Cha damage and the target is subject to my divine sanction until EONT.
Gaze of Defiance Ranged 5 - One Creature - Standard Action - 7 vs will - Hit: 1d8 + 2 (Wis Mod) psychic damage, and my allies gain a +1 power bonus to attack rolls against the target until EONT. If the target attacks me before EONT, the bonus increases to +3.
Divine Sanction Until the Mark ends, the first attack the target makes that isn't against me forces them to take damage equal to my Cha (+4) + 3 (7 total).

Encounter Powers:
Second Wind [] Spend a healing surge to gain 11 HP and +2 to all defenses until SONT.
Guardian's Counter [] Trigger: An Ally within 2 squares of me is hit by an attack and I'm not included in the attack. Effect: The Ally and I shift up to 2 squares as a free action, swapping positions. I become the target of the triggering attack, in place of the ally. After the attack is resolved, I can make a basic attack against the attacker.
Dragon Breath [] Close Blast 3 - All Creatures in Area - Minor Action - 8 vs Reflex - 1d6+0 Fire Damage.
Healing Word [] Close Burst 5 - Me or One Ally in the Burst - Minor Action - Let target ally (or myself) spend a healing surge and gain 1d6 additional hit points.
Valorous Smite [][] Melee Weapon - One Creature - Standard Action - 12 vs Attack - 2[W] +4 (Cha Mod) damage. Each enemy within 3 squares of me is subject to my divine sanction until EONT.
Hammering Wind [_] Melee Weapon - One Enemy - Standard Action - 10 vs AC - 1[W] + 2 (Wis Mod) thunder damage and I can push the target 1 square and knock it prone. Effect: I slide each ally within 3 squares of me up to 2 squares.

Daily Powers:
Blood of the Mighty [] Melee Weapon - One Creature - Standard Action - 12 vs AC - 4[W] + 4 (Str Mod) damage. Effect: I take 5 damage which cannot be reduced in any way.
Augment of War [] Melee touch - One Ally's Weapon - Minor Action - Effect: Until EOTE all attacks made with this weapon deal extra damage equal to my Str Mod (+4). When the weapon hits an enemy, that enemy grants CA until SONT (Wielder's).
Shield of Faith [_] Close Burst 5 - Myself and Each Ally in Burst - Minor Action - Efffect: Each target gains a +2 Power Bonus to AC until EOTE.

Class Features
Battle Cleric's Lore: I gain a +2 Shield bonus to AC, and I have proficiency with Scale Armor. In addition, whenever I use a cleric healing power to allow a target to spend a healing surge, that target gains a +2 bonus to attack rolls until EONT.

Healing Word: Once per encounter, may use the Healing Word power.

Dark Menace: When I have CA against a target, I deal bonus damage equal to my charisma mod (+4).

Dread Smite: I chose not to take Dread Smite.

Blackguard Will: Gain a +1 bonus to Will defense bonus.

Spirit of Vice: Vice of Fury - Gain the Gaze of Defiance power. In addition, when I have CA against an enemy, I gain a +2 bonus to damage rolls. This bonus increases to a +4 while I am bloodied or I am adjacent to a bloodied creature.

Paladin Armor Proficiency: I gain proficiency with leather armor, hide armor, chain mail, scale armor, plate armor, light shields, and heavy shields.

Racial Features
Dragonborn Fury: +1 to attacks while bloodied.

Draconic Heritage: Add CON mod (+0) to healing surge value.

Dragon Breath: I have the Dragon Breath Power.

Dragon Breath Strength: Use STR for dragon breath.

Dragon Breath Fire: Dragon breath deals fire damage.

Theme Features
Level 1 Guardian Feature: I gain the Guardian's Counter power.

Level 5 Guardian Feature: I gain a
+2 power bonus to Insight checks and Perception checks.

Feat(ures)
Hybrid Talent: Gain the Paladin Armor Training feature.

Weapon Proficiency (Fullblade): Gain Proficiency with the Fullblade.

Cunning Stalker: Gain CA against isolated enemies.

Mighty Crusader Expertise: I gain a +1 feat bonus to weapon attack rolls I make with a two-handed melee weapon, and to implement attack rolls I make with a holy symbol.

Item Features
Challenge-Seeking: I deal 1d6 extra damage when I hit enemies that are at maximum hit points with this weapon.

Dwarven Armor +1: Free Action. Regain hit points as if I had spent a healing surge.

Gauntlets of Blood: I gain a +2 to damage rolls against bloodied targets.

Amulet of Physical Resolve: Gain a +2 item bonus to saving throws against effects with the poison keyword and effects that render me weakened, slowed, or immobilized.

Acrobat Boots (Heroic Tier): Gain a +1 item bonus to Acrobatics checks. As a Minor Action, can stand up from prone.