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Fifty to Cincy — OOC

Posted: Sun Jan 26, 2025 10:28 pm
by ratwizard

 
Seven days ago, the world went to shit.

The media called it the Yucatan Pox. Nearly everyone had heard about the riots and hysteria south of the border, but for most it was just another geopolitical chyron across the screen to ignore. On Christmas Day 2012, you took the drive down I-71 to Kings Island Amusement Park — an apocalyptic, sweeping pandemic the last thing on your mind.

The horrors that happened that night at the park will forever be seared into your mind. The screams. The thrashing. Watching others torn apart by gnashing teeth only to rise and join their assailers. The smart or lucky among you hid behind food carts, inside bumper cars, even climbed the roller coaster tracks. At the very end, only two dozen of you escaped, and only a handful remain now.

It is now New Year's Day. In the week since, you’ve been holding up in Kings Mills, a small hillside community along a river, forgotten by society if not for the convenient shuttles to and from the park. After clearing out a corner market and a hardware shop, your half-decent haul has provided you with the bare essentials to survive, though even that is faltering. Soon you will need to move on.

The streets outside are silent. Cell service is gone. You click on the radio, expecting to find the familiar static — but instead comes a voice, distant and pocked by distortion. And with the voice comes hope.

“All healthy civilians: report to the Cincinnati Safe Zone, located downtown on the riverfront between the two stadiums. Food, shelter, and safety are available for anyone willing to provide labor, skilled or otherwise. Avoid other population centers and exercise extreme caution on all roads. As freezing temperatures approach, wear appropriate cold-weather clothing and bring sufficient tools and supplies. This message will repeat every hour.”
 
Fifty klicks to Cincy? It's as good a plan as any.
 
A Note from the GM

This is a playtest of the AWN: Deadlands scenario and ruleset. It will consist of a non-linear hexcrawl from the suburbs of Cincinnati, OH to the downtown core, inspired by Project Zomboid and the Walking Dead. The playtest will contain roughly the same content as an IRL one-shot, and will have experimental and unpredictable results as we learn the system together. I will be changing up rules, situations, and throwing scenarios at you intentionally to engage with AWN's different systems in an effort to stress test them. Therefore, roleplay will be minimal, with a strong focus on gameplay. Character death is considerably likely, but another plucky survivor may never be too far ahead.

I will be accepting up to 4 players for this playtest. Post frequency must be a minimum of twice weekly, though preferably every day or so. Because I aim to move through this at a strong pace for PBP, I will NPC inactive characters as necessary.

More than 4 players are welcome to submit PCs. In the event of a PC death or player inactivity, a new player will have the opportunity to rotate in to play.
 
Required Reading

House Rules

Traumatic Hits, p. 45
Major Injuries, p. 51
Packs and Pockets, p. 65

Note: we will not be playing with the First Aid house rule, p. 50.

Relevant Systems New to XWN/AWN

Stress, Addiction, and Recovery, pp. 54 - 56
Overland Travel and Scouting, pp. 58 - 59
Hunger, Thirst, and Supplies, pp. 60 - 61
 
Character Creation Info

You will need a character portrait, a finished build, and a short paragraph explaining your character's background. Then, go through the Equipment & Gear section below as your last step.

System: Ashes Without Number, beta release 0.17. Please see the community Google Drive for a copy.
Game Scenario: Modern Deadlands (meaning no Mutations, Fantasy, or Sci-Fi content)
Edges Allowed: Default, and also those from Deadlands and After The Fall (p. 15). Systemic Immunity is not allowed.
Tech Level: TL3
Unseen Servant ID: 1087
Party Limit: 1 - 4, see section above.
Level: 1
Stats: Standard per system (if rolling, link rolls)
Unique Considerations: All players begin with 5 Stress. I encourage you to consider taking on an Addiction or Psychic Scar either from pre- or post-collapse trauma, but this is entirely optional.
Equipment & Gear: See next post below.


Character Sheet Preview
NAME IN CHARACTER COLOR

Background: X
Level: 1
XP: 0

Age: XX
Height: XXX cm
Weight: XX kg
Languages: English

HP: X/X
Major Injuries: None
System Strain: X/X
Stress: X/X
Addictions: None
Psychic Scars: None
Initiative: +X


DEFENSES AND SAVING THROWS

AC: XX
Trauma Target: X

Physical Save: XX
Evasion Save: XX
Will Save: XX
Luck Save: XX


WEAPONS

Base Attack Bonus:

Weapon
Attack Roll, Damage Roll, Trauma Die and Mult., (Shock dmg, Shock AC), XXXm/XXXm
Mods:
Ammo: XX/XX

Weapon
Attack Roll, Damage Roll, Trauma Die and Mult., (Shock dmg, Shock AC), XXXm/XXXm
Mods:
Ammo: XX/XX


ATTRIBUTES AND SKILLS

STR X (+X), DEX X (+X), CON X (+X), INT X (+X), WIS X (+X), CHA X (+X)

Skill-X
Skill-X
Skill-X
Skill-X
Skill-X
Skill Points: X
EDGES AND FOCI
EDGES

First Edge: Description

Second Edge: Description

FOCI

Foci: Description
INVENTORY
READIED (Capacity: X/Half STR)
Pockets, Body, and Belt
Enc | Item

Hands
Enc | Item

STOWED (Capacity: X/STR)
Backpack (if carried)
Enc | Item
Transactions
$Starting money
-$expenses

$Total


CHARACTER BUILD AND ROLLS
STARTING ABILITY SCORES
STR X, DEX X, CON X, INT X, WIS X, CHA X

Use this space to save rolls and calculations during character creation and on level advancement.

Click SELECT ALL on the below code snippet, then right click any of the highlighted text, and hit Copy. Then, go into your OOC post, enter Source View, and Paste.
 

Code: Select all

[spoiler=Character Sheet][b][size=150][color=#c0392b]NAME IN CHARACTER COLOR[/color][/size][/b]

[b]Background:[/b] X
[b]Level:[/b] 1
[b]XP:[/b] 0

[b]Age:[/b] XX
[b]Height:[/b] XXX cm
[b]Weight:[/b] XX kg
[b]Languages:[/b] English

[b]HP:[/b] X/X
[b]Major Injuries:[/b] None
[b]System Strain:[/b] X/X
[b]Stress:[/b] X/X
[b]Addictions:[/b] None
[b]Psychic Scars:[/b] None
[b]Initiative:[/b] +X
[hr]

[size=120][color=#c0392b][b]DEFENSES AND SAVING THROWS[/b][/color][/size]

[b]AC:[/b] XX
[b]Trauma Target:[/b] X

[b]Physical Save:[/b] XX
[b]Evasion Save:[/b] XX
[b]Will Save:[/b] XX
[b]Luck Save:[/b] XX
[hr]

[color=#c0392b][size=120][b]WEAPONS[/b][/size][/color]

Base Attack Bonus:

[b][i][color=#000000]Weapon[/color][/i][/b]
Attack Roll, Damage Roll, Trauma Die and Mult., (Shock dmg, Shock AC), XXXm/XXXm
[b]Mods:[/b]
[b]Ammo:[/b] XX/XX

[b][i][color=#000000]Weapon[/color][/i][/b]
Attack Roll, Damage Roll, Trauma Die and Mult., (Shock dmg, Shock AC), XXXm/XXXm
[b]Mods:[/b]
[b]Ammo:[/b] XX/XX
[hr]

[color=#c0392b][size=120][b]ATTRIBUTES AND SKILLS[/b][/size][/color]

STR X (+X), DEX X (+X), CON X (+X), INT X (+X), WIS X (+X), CHA X (+X)

Skill-X
Skill-X
Skill-X
Skill-X
Skill-X
Skill Points: X
[spoiler=EDGES AND FOCI][color=#c0392b][size=120][b]EDGES[/b][/size][/color]

[color=#000000][b]First Edge:[/b][/color] Description

[color=#000000][b]Second Edge:[/b][/color] Description

[color=#c0392b][size=120][b]FOCI[/b][/size][/color]

[color=#000000][b]Foci:[/b][/color] Description
[/spoiler][spoiler=INVENTORY][color=#c0392b][size=120][b]READIED[/b][/size][/color] [i](Capacity: X/Half STR)[/i]
[size=100][b]Pockets, Body, and Belt[/b][/size]
Enc | Item

[b]Hands[/b]
Enc | Item

[color=#c0392b][size=120][b]STOWED[/b][/size][/color] [i](Capacity: X/STR)[/i]
[b]Backpack (if carried)[/b]
Enc | Item[spoiler=Transactions]$Starting money
-$expenses

[b]$Total[/b][/spoiler][/spoiler]
[hr]
[spoiler=CHARACTER BUILD AND ROLLS][b]STARTING ABILITY SCORES[/b]
STR X, DEX X, CON X, INT X, WIS X, CHA X

Use this space to save rolls and calculations during character creation and on level advancement.[/spoiler][/spoiler]
Character Deadline: Saturday, February 1st

Posted: Sun Jan 26, 2025 10:31 pm
by ratwizard
Hex Map

Image
Map Legend
Image

Red Dot: You are here.

 
Starting Equipment and Gear

Starting PCs can claim any items from this list to begin play with. These items represent your personal possessions, plus anything scavenged in Kings Mills over the last few days.

Readied inventory should be assigned a subcategory such as held, in a pocket, slung over a shoulder, etc. Stowed inventory is only available if you have backpacks, duffel bags, or other containers.

Selecting gear should be done as the very last step of your PC creation. Once done, I will review and cross the items off below.

Gear Selection
Unlimited
1 | Knife
1 | Club
4 | One day of firewood

Limited
1 | Spear
2 | Big Axe
1 | Light pistol
1 | Loaded Magazine, 15 rounds

1 | Improvised Shield
1 | Crowbar
1 | Water Jug, full
1 | Water Jug, full
1 | Water Jug, full
1 | Water Jug, full
4 | 7 days worth of packed preserved food
4 | 7 days worth of packed preserved food
2 | 1 days worth of scavenged food
2 | 1 days worth of scavenged food

2 | 1 days worth of scavenged food
2 | 1 days worth of scavenged food

1 | A fully-charged smartphone
1 | A fully-charged smartphone
1 | A fully-charged smartphone
1 | A fully-charged smartphone
2 | A kit with cooking utensils and a hobo stove
1 | A well-stocked first aid kit

3 | A two-person tent
3 | A two-person tent
3 | Toolbox with hand tool assortment

1 | Handheld AM/FM radio
1 | Flashlight with 6 hour battery charge
1 | Flashlight with 6 hour battery charge
1 | Flashlight with 6 hour battery charge
2~ | Cold weather clothing and footwear
2~ | Cold weather clothing and footwear
2~ | Cold weather clothing and footwear
2~ | Cold weather clothing and footwear
1 | Sleeping bag

* | Disposable Lighter
1 | A fully-charged laptop computer
2 | A solar charger and a set of rechargeable batteries; one sunny day to refresh them
1 | Unremarkable backpack
1 | Unremarkable backpack
1 | Duffle bag
1 | Duffle bag
2 | Tarp
# | Alcohol, common

# | Alcohol, excellent
# | Antibiotics, common
# | Opioid, crude
# | Stimulant, crude


Special
* | One item or tool associated with your background if GM approves

# - Each 3 is 1 Encumbrance
~ - 0 Encumbrance if worn
* - 0 Encumbrance within reason

Posted: Sun Jan 26, 2025 10:31 pm
by ratwizard
The Living

Nathan "Nate" Howard
Lane Bradshaw
Hassan "Woody" Woods
Tāne "Blade" Kauri 
 
The Fallen

No yet...
 
Waiting in the Wings

<PC Slot>

Posted: Sun Jan 26, 2025 10:42 pm
by Scratcherclaw
Lane Bradshaw


Background
Lane Bradshaw is a firefighter and paramedic for the Cincinnati Fire Department, having moved to Ohio after an administrative mix-up led to his application going to Miami University rather than the University of Miami. Born and raised in St. Augustine, Florida, the cooler northern weather had Lane cursing the clerical error, but he eventually fell in love with Ohio's people... after purchasing a warm winter coat.

After studying medicine in college, Lane joined a local volunteer fire department. Service to others gave him a sense of purpose that he'd been missing after an unsteady home life back in Florida. He's broken his unhealthy relationship with food and found a way to better not only himself, but those around him. After some years, he moved to Cincinnati and joined its own fire department, renting a loft apartment with a view of the Ohio River. He was even bestowed the honor of being September in 2011's Fireman's Charity Calendar. Things seem to be looking up for Lane.

Lane is focused, dedicated, and has a deep compassion for others. He keeps his cool under pressure and can take the heat. After all, he's had to walk through fire on more than one occasion. Yet beneath the surface, that chubby little insecure Floridian is waiting to crack.
Character Sheet
Lane Bradshaw

Background: Healer
Level: 1

Age: 31
Height: 6'1"
Weight: 200 lbs.
Languages: English

HP: 1/1
Major Injuries: None
System Strain: 0/9
Stress: 5/11
Addictions: Junk Food
Psychic Scars: None
Initiative: +0


DEFENSES AND SAVING THROWS

AC: 10
Physical Save: 14
Evasion Save: 14
Mental Save: 15
Luck Save: 15


WEAPONS

Base Attack Bonus: +0

Big Axe
1d20+1, 1d10+1, 3/15AC, 1d8 Trauma, x4
 


ATTRIBUTES AND SKILLS

STR 14 (+1), DEX 10 (+0), CON 9 (+0), INT 14 (+1), WIS 11 (+0), CHA 10 (+0)

Heal-1
Notice-0
Exert-1
Stab-0

EDGES AND FOCI
EDGES

Focused: I begin play with an extra focus pick.

Comrade: Once per day per PC ally or good NPC friend, as an instant action, allow them to reroll a roll they just made of any kind.

FOCI

Healer: Gain Heal as a bonus skill. I can attempt to stabilize a mortally-wounded adjacent person per round as an On-Turn action. When rolling Heal skill checks, roll 3d6 and drop the lowest die.

Strong Back: Gain Exert as a bonus skill. My Strength is treated as 18 for purposes of Encumbrance. I can carry a downed teammate as if they were 6 points of Encumbrance, and it does not slow down my overland travel.
INVENTORY
READIED (Capacity: 6/9)
Worn
ENC 2~ | Cold weather clothing and footwear (Worn)
ENC 1 | Unremarkable backpack (Worn)

Pockets, Body, Belt
ENC 1 | A fully-charged smartphone
ENC 1 | Water Jug, full
ENC 1 | Swiss Army Knife
ENC # | Wallet
ENC * | Disposable Lighter

Hands
ENC 2 | Big Axe

STOWED (Capacity: 15/18)
Backpack
ENC 1 | A well-stocked first aid kit
ENC # | Antibiotics, common
ENC 1 | Flashlight with 6 hour battery charge
ENC 4 | 7 days worth of packed preserved food
ENC 2 | 1 days worth of scavenged food
ENC 4 | One day of firewood
ENC 1 | Handheld AM/FM radio
ENC 2 | 1 days worth of scavenged food (Junk Food)

STORED
ENC | Item

CURRENCY
# sp
TRANSACTIONS
Starting sp
-Expense sp

Total sp
CHARACTER GENERATION & ROLLS
Stats: [3d6]=14[3d6]=10[3d6]=9[3d6]=7[3d6]=9[3d6]=10
Replace INT with 14

Background: [1d20]=6
Healer (Heal-0)

Growth: [1d6]=4
+2 Mental (WIS)
Learning: [1d8]=2
Notice-0
Learning: [1d8]=1
Heal-1

Edges:
Focused
Comrade

Focus: Healer (Heal > Exert)
Strong Back

HP: [1d6]=1

Free Skill: Stab


Posted: Sun Jan 26, 2025 10:43 pm
by Fialova
Hassan 'Woody' Woods

Image
Background
Hassan was born and raised in Cincinnati, a true native to the area. Despite knowing since a young age that he was gay, he had to hide his true self from his family and peers. His dad was military, and planned his entire childhood for Hassan to follow in his footsteps. He went through boy scouts, did wrestling and archery in school, and eventually did as was expected of him and enlisted right after high school.

In Iraq, he'd earn his nickname 'Woody.' It was ostensibly a play on his name, but was actually the result of an embarrassing moment in basic training when the young closeted queer man would be mocked for his erection in the communal showers. He played it off as a reaction to a woman in another unit he had been thinking about, but eventually much of his unit would realize his sexuality, though few actively disliked or mocked him for it.

During one of his multiple tours as an infantryman, Hassan would bond with, and eventually develop a relationship with, a soldier from an Iraqi military unit that worked in tandem with his own. As one of the few Muslims among the American forces, Hassan felt a real kinship with the man early on, sharing their favorite hadith and often praying together. They did their utmost to keep everything secret, but his lover, Ali, was eventually discovered and reprimanded for the relationship, his homosexuality seen as a grave sin, and he was transferred elsewhere. Hassan would later learn through the grapevine that Ali had been shot and killed while on a mission in his other unit.

Distraught about his lover's death, and disgusted by the bigotry of his nation's military, Hassan ended his career as an infantrymen at the end of the tour. He was honorably discharged and returned home to Cincinnati, where he got a job working as a personal trainer at a local boxing gym. He also began to become more active within his local mosque, spending more time there than he had before Ali's death, and doing his best to advocate for a more open-minded, inclusive community among the local members of his faith.
Character Sheet
Hassan 'Woodsman' Woods

Background: Scout
Level: 1
XP: 0

Age: 26
Height: 185 cm, ~6' 1"
Weight: 113 kg, ~250 lbs
Languages: Arabic, English

HP: 7/7
Major Injuries: None
System Strain: 0/14
Stress: 5/13
Addictions: Sex addict
Psychic Scars: None
Initiative: +1


DEFENSES AND SAVING THROWS

Melee AC: 13
Trauma Target: 7

Physical Save: 14
Evasion Save: 14
Will Save: 14
Luck Save: 15


WEAPONS

Base Attack Bonus: +0

Light Pistol
1d20+1, 1d6+1, 1d8 trauma die w/ x2 multiplier, 10m/80m
Mods: N/A
Ammo: 15/15

Knife
1d20+1, 1d4+1, 1d6 trauma die w/ x3 multiplier, Shock 1/AC 15*, 10m/20m✝
Mods: N/A

* Melee Only
✝ Ranged Only

Unarmed
1d20+1, 1d2+1, 1d6 trauma die w/ x1 multiplier^,

^ Always non-lethal unless otherwise specified


ATTRIBUTES AND SKILLS

STR 13 (+0), DEX 17 (+1), CON 14 (+1), INT 8 (+0), WIS 13 (+0), CHA 9 (+1)

Sneak-0
Drive-0
Punch-0
Lead-0
Stab-0
Shoot-0
Skill Points: 0
EDGES AND FOCI
EDGES

First Edge: Hard to Kill Instead of rolling 1d6 per level for your hit points, you roll 1d6+2. If using Traumatic Hit rules for your campaign, your base Trauma Target increases by +1, turning the base 6 into 7.

Second Edge: Beacon of Hope Something about you inspires others, convincing them that a better future can exist. Gain Lead as a bonus skill and +1 bonus to your Charisma attribute modifier, up to a +2 maximum. Your personal followers gain a +1 to their Morale score. Once per game session, tell an NPC something that speaks to their hopes, whether it’s true or not; they will believe you unless it’s physically impossible, proven false, or would put them in unacceptable personal danger.

FOCI

Foci: Armsmaster-1 You have an unusual competence with thrown weapons and melee attacks. This Focus’ benefits do not apply to unarmed attacks or non-thrown projectile weapons. This Focus’ bonuses also don’t stack with Deadeye or other Foci that add a skill’s level to your damage or Shock.

Level 1: Gain Stab as a bonus skill. You can Ready a Stowed melee or thrown weapon as an Instant action. You may add your Stab skill level to a melee or thrown weapon’s damage roll or Shock damage, assuming it has any to begin with.
INVENTORY
READIED (Capacity: 6/6)
Worn
Army Fatigues | Enc. 1 (AC 12, Subtle, Primitive)
Duffle Bag | Enc. 1 (over shoulder)

Pockets, Body, and Belt
Knife | Enc. 1
Light Pistol (15/15 rounds) | Enc. 1
Loaded Magazine (15 rounds) | Enc. 1
Fully-charged smartphone | Enc. 1

Hands
.

STOWED (Capacity: 11/13)
Duffle Bag
Knife (2) | Enc. 2 (1 each)
7 Days Packaged Preserved Food | Enc. 1
Water Jug (full) | Enc. 1
Sleeping Bag | Enc. 1
Tarp | Enc. 2
A kit with cooking utensils and a hobo stove | Enc. 2
Cold Weather Clothing and Footwear | Enc. 2 (0 when worn)

Transactions
$Starting money
-$expenses

$Total


CHARACTER BUILD AND ROLLS
STARTING ABILITY SCORES
STR 11, DEX 17, CON 9, INT 8, WIS 13, CHA 9
[3d6]=11[3d6]=17[3d6]=9[3d6]=8[3d6]=13[3d6]=9
Use free 14 to change CON to 14

Background Roll: [1d20]=16 = Scout
gain Sneak-0 for free

Growth or Learning (1 = Growth, 2 = Learning): [1d2]=2[1d2]=2[1d2]=1 = Learning, Learning, Growth
Learning: [1d8]=7 = gain Drive-0
Learning: [1d8]=1 = gain any combat, gaining Punch-0
-----Combat Roll (1 = Punch, 2 = Shoot, 3 = Stab): [1d3]=1 = Punch
Growth: [1d6]=3 = +2 physical, gaining +2 STR
-----Physical Roll (1 = STR, 2 = DEX, 3 = CON): [1d3]=1[1d3]=1

Edges
1 = Beacon of Hope
2 = Comrade
3 = Educated
4 = Focused
5 = Ghost
6 = Hard to Kill
7 = Killing Blow
8 = Masterful Expertise
9 = On Target
10 = Prodigy
11 = Survivor's Fortune
12 = Veteran's Luck
13 = They're Here
14 = Cold Blood
15 = Faceless
16 = Forged By Fire

Edge Rolls: [1d16]=6[1d16]=1 = Hard to Kill, Beacon of Hope
Beacon of Hope: gain Lead-0

Foci
1 = Alert
2 = Apex Predator
3 = Armsmaster
4 = Assassin
5 = Authority
6 = Close Combatant
7 = Deadeye
8 = Diplomat
9 = Gray Man
10 = Healer
11 = Henchkeeper
12 = Iron Stomach
13 = Natural Immunity
14 = Pathfinder
15 = Road Warrior
16 = Robot Whisperer
17 = Shocking Assaukt
18 = Slippery
19 = Sniper's Eye
20 = Spark of Brilliance
21 = Specialist
22 = Strong Back
23 = Tinker
24 = Unarmed Combatant
25 = Whirlwind Assault

Focus Roll: [1d25]=3 = Armsmaster
Armsmaster-1: gain Stab-0

Starting HP: [1d6+2]=4+2=6 +1 from CON = 7

Starting Attack Bonus: +0

Starting Saves: Phys 14, Eva 14, Ment 14, Luck 15

Skills
1 = Administer
2 = Connect
3 = Drive
4 = Exert
5 = Fix
6 = Heal
7 = Know
8 = Lead
9 = Notice
10 = Perform
11 = Program
12 = Punch
13 = Shoot
14 = Sneak
15 = Stab
16 = Survive
17 = Talk
18 = Trade
19 = Work
20 = Reroll

Free Skill: [1d20]=13 = gain Shoot-0

Gender (1 = female, 2 = male, 3 = non-binary, 4 = other/agender) Roll: [1d4]=2 = male

Sexuality Roll (1d7-1 on Kinsey Scale): [1d7-1]=6-1=5 = mostly gay, slightly not

Ethnicity
Extrapolating Cincinnati's demographics, found here, d50 with 1-25 = white, 26-47 = black, 48-49 = hispanic/latino, 50 = asian
Ethnicity Roll: [1d50]=34 = black

Age Roll (1d40+18) = [1d40+18]=8+18=26

Languages: Arabic, English

Addiction or Scar Roll (1 = addiction, 2 = scar): [1d2]=1
Addiction Roll (1-15 based on common addictions listed here): [1d15]=11 = sex addiction

Chat Color Roll (1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple): [1d6]=1 = red

Height (~167-198 range, so 1d31+167) Roll: [1d31]=18 + 167 = 185 cm, ~6' 1"

Starting Equipment Picks:
Light Pistol | Enc. 1
Loaded Magazine (15 rounds) | Enc. 1
Knife (3) | Enc. 3 (1 each)
Water Jug (full) | Enc. 1
7 Days Packaged Preserved Food | Enc. 1
Fully-charged smartphone | Enc. 1
Duffle Bag | Enc. 1
Cold Weather Clothing and Footwear | Enc. 2 (0 when worn)
Sleeping Bag | Enc. 1
Tarp | Enc. 2
A kit with cooking utensils and a hobo stove | Enc. 2


Use this space to save rolls and calculations during character creation and on level advancement.

Posted: Sun Jan 26, 2025 10:44 pm
by Namelessjake
Nathan Howard



Background
Nathan Howard, or Nate, is a roller coaster engineer and Seattle native. A gifted engineer, he used to work for a prominent roller coaster design company based on the West coast, however after an accident on one of the rides he designed led to two deaths and several serious injuries, he struggled with the guilt, despite the accident's freak nature, turning to alcohol to cope.

He lost his job and fiancée in this time. Recovering somewhat, though still reliant on alcohol, he has reignited his career over the last couple of years, now working as a free lance consultant his work took him to King Mills outside of Cincinnati over the 2012 holiday period.

Average looking, of average height and build, and with an affable but unremarkable personality he can be unforgettable, often having to remind people of his name despite meeting them several times before. He can be dry and sarcastic at times.
Character Sheet
Nathan Howard

Background: Crafter
Level: 1
XP: 0

Age: 34
Height: 5'10"
Weight: 160 lbs.
Languages: English, Spanish

HP: 5/5
Major Injuries: None
System Strain: 0/11
Stress: 5/13
Addictions: Alcohol
Psychic Scars: None
Initiative: +0


DEFENSES AND SAVING THROWS

Melee AC: 10
Trauma Target: 6

Physical Save: 15
Evasion Save: 15
Mental Save: 14
Luck Save: 15


WEAPONS

Base Attack Bonus: +0

Knife
1d20-2, 1d4, Trauma 1d6 x3., (1/15AC), Melee
Mods: None
Ammo: N/a


ATTRIBUTES AND SKILLS

STR 11 (+0)
DEX 13 (+0)
CON 11 (+0)
INT 14 (+1)
WIS 13 (+0)
CHA 11 (+0)

Fix-1
Know-0
Program-0
Sneak-1
Trade-0

Skill Points: 0

EDGES AND FOCI
EDGES

Educated: You may pick a bonus skill of your choice. Whenever you gain skill points from character level advancement, you get a bonus skill point.

Ghost: You are uncannily elusive. Gain Sneak as a bonus skill and the Fighting Withdrawal combat action is an On Turn action for you. Once per scene, reroll a failed Sneak check related to sneaking or going unseen. Once per game day, as a Move action, move up to 10 meters without anyone around you seeing you move. If you use this movement to get behind cover, you might seem to vanish outright to onlookers.

FOCI

Gray Man-1:
You are uncannily unremarkable. No one thinks to look twice at you, and you always seem an unprofitable mark for violence or theft.
Level 1: Gain Sneak as a bonus skill. You know how to conceal your carried belongings so that you never appear to have anything worth stealing. Enemies will not target you in combat unless you are the only practical target or you are making yourself an immediate threat.

INVENTORY
READIED (Capacity: 4/5)

Wearing
2~ | Cold weather clothing and footwear
1 | Unremarkable backpack

Jacket Pockets
1 | Flashlight with 6 hour battery charge
1 | A fully-charged smartphone
1 | Knife
* | Wallet
* | Keys to Rental 2010 Toyota Corolla

STOWED (Capacity: 5/11)

Unremarkable Backpack
1 | A fully-charged laptop computer
1# | Alcohol, common
2 | 1 days worth of scavenged food
1 | Water Jug, full

STORED


CURRENCY

TRANSACTIONS
CHARACTER GENRATION & ROLLS
[3d6]=11[3d6]=10[3d6]=11[3d6]=9[3d6]=13[3d6]=11


STR 11 (+0)
DEX 10 -> 13(+0)
CON 11 (+0)
INT 9 -> 14 (+1)
WIS 13 (+0)
CHA 11 (+0)

[1d20]=2

Background: Crafter
Free Skill Fix-0

Trade-0
[1d8]=2
Fix-1
[1d8]=1
+2 Psychical (+2 DEX)
[1d6]=4

Edges
Educated: You may pick a bonus skill of your choice. Whenever you gain skill points from character level advancement, you get a bonus skill point.
Know-0

Ghost: You are uncannily elusive. Gain Sneak as a bonus skill and the Fighting Withdrawal combat action is an On Turn action for you. Once per scene, reroll a failed Sneak check related to sneaking or going unseen. Once per game day, as a Move action, move up to 10 meters without anyone around you seeing you move. If you use this movement to get behind cover, you might seem to vanish outright to onlookers.

Sneak-0

Foci:

Gray Man
You are uncannily unremarkable. No one thinks to look twice at you, and you always seem an unprofitable mark for violence or theft.
Level 1: Gain Sneak as a bonus skill. You know how to conceal your carried belongings so that you never appear to have anything worth stealing. Enemies will not target you in combat unless you are the only practical target or you are making yourself an immediate threat.

Sneak-1

Level 1 HP: 5
[1d6]=5

Free Skill: Program-0

Posted: Sun Jan 26, 2025 11:02 pm
by Chanchabruhh
Tāne "Blade" Kauri 
Image

Background
 Tāne Kauri or as others he grew up with called him "Blade" grew up embracing the warrior practices of his Maori ancestors and his Unbreakable will of his African American roots. A Former Security guard with a sharp eye and sharper knife at his side, he had been enjoying his rare day off but when the world collapsed into chaos. Surviving on Instinct and sheer grit, he helped where he could, but the weight of those he couldnt save lingers like a ghost. Now, with supplies running low and the cold closing in, he sets his sights on Cincinnati because if survival is a battle, Then he is ready to do what he must to survive and help where he can 
Character Sheet
 Tāne Kauri 
Background: Warrior 
Level: 1
XP: 0
Age: 29 
Height: 6'2 cm
Weight: 270 lbs 
Languages: English
HP: 8/8
Major Injuries: None
System Strain: 0/13
Stress: 5/8
Addictions: None
Psychic Scars: None
Initiative: +1

DEFENSES AND SAVING THROWS
Melee AC: 15
Trauma Target: 6
Physical Save: 14
Evasion Save: 14
Will Save: 15
Luck Save: 15

WEAPONS
Knife
1d20+2, 1d4+2, Trauma 1d6 x3., Shock (3/15AC), Melee
Mods: None
Ammo: N/a

ATTRIBUTES AND SKILLS
STR 14 (+1),
DEX 14 (+1),
CON 13 (+1),
INT 8 (+0),
WIS 8 (+0),
CHA 8 (+0)
Skill-Stab-1 Shoot-0 Punch-0 Notice-0 Survive-0 Skill Points: 0
EDGES AND FOCI
EDGES
Hard to Kill: Instead of rolling 1d6 per level for your hit points, you roll 1d6+2. If using Traumatic Hit
rules for your campaign, your base Trauma Target increases by +1, turning the base 6 into 7.
They're Here: You have an intuitive danger sense that alerts you before a zombie attack or impending catastrophe. Gain Notice as a bonus skill and a +1 bonus to your Wisdom modifier, to a maximum of +2. You cannot be surprised, and you have an instinctive sense of whether or not there are zombies, raiders, or other enemies in your general surroundings. If some attack or disaster is about to happen to your home enclave, you may get a day or two of intuitive warning, though not any specifics of the threat.
FOCI Armsmaster: You have an unusual competence with thrown weapons and melee attacks. This Focus’ benefits do not apply to unarmed attacks or non-thrown projectile weapons. This Focus’ bonuses also don’t stack with Deadeye or other Foci that add a skill’s level to your damage or Shock.
Level 1: Gain Stab as a bonus skill. You can Ready a Stowed melee or thrown weapon as an Instant action. You may add your Stab skill level to a melee or thrown weapon’s damage roll or Shock damage, assuming it has any to begin with.
INVENTORY
READIED (Capacity: 7)
Wearing
2~ | Cold weather clothing and footwear
Pockets
1 | A fully-charged smartphone
Body
1 | Flashlight with 6 hour battery charge
1 | Duffle bag (over the shoulder)
Belt
1|Water Jug, full
1 | Knife
Enc | Item
Hands Enc | Item
1 | Improvised Shield
STOWED (Capacity: 14) Backpack (if carried) Enc | Item
Transactions
$Starting money -$expenses $Total


CHARACTER BUILD AND ROLLS
STARTING ABILITY SCORES 
[3d6]=13 Strength  [3d6]=5 Dexterity [3d6]=12 Constitution [3d6]=8 Intelligence [3d6]=8 Wisdom [3d6]=8 Charisma


STR 13 (+0)
DEX 5 -> 14(+1)
CON 12 (+0)
INT 8  (+0)
WIS 8 (+0)
CHA 8 (+0)

Background: Warrior
Free Skill Stab-0

Shoot-0
[1d8]=1 [/url]
Punch-0
[1d8]=1 [/url]
+2 Physical (+1 STR, +1 CON)
[1d6]=4 Growth[/url]

Edges
Hard To Kill: Instead of rolling 1d6 per level for your hit points, you roll 1d6+2. If using Traumatic Hit
rules for your campaign, your base Trauma Target increases by +1, turning the base 6 into 7.

They’re Here: You have an intuitive danger sense that alerts you before a zombie attack or impending catastrophe. Gain Notice as a bonus skill and a +1 bonus to your Wisdom modifier, to a maximum of +2. You cannot be surprised, and you have an instinctive sense of whether or not there are zombies, raiders, or other enemies in your general surroundings. If some attack or disaster is about to happen to your home enclave, you may get a day or two of intuitive warning, though not any specifics of the threat.

Notice-0

Foci:

Armsmaster
You have an unusual competence with thrown weapons and melee attacks. This Focus’ benefits do notapply to unarmed attacks or non-thrown projectile weapons. This Focus’ bonuses also don’t stack with Deadeye or other Foci that add a skill’s level to your damage or Shock.

Level 1: Gain Stab as a bonus skill. You can Ready a Stowed melee or thrown weapon as an Instant action. You may add your Stab skill level to a melee or thrown weapon’s damage roll or Shock damage, assuming it has any to begin with.

Stab-1

Level 1 HP: 8
[1d6+2]=6+2=8 [/url]

Free Skill: Survive-0

Posted: Mon Jan 27, 2025 9:50 am
by BartNL
Spare Sniper
Even if I don't get to play, I'd like to give character building for AWN a try, so I can join in the conversation.

rolls
[3d6]=12[3d6]=12[3d6]=11[3d6]=11[3d6]=8[3d6]=9
Wis 8->14

Scavenger Notice (0)
[1d6]=1
+1 Dex
[1d6]=3
+2 Dex
[1d6]=1
+1 Dex

12->16 Dex

[1d6]=2
2 HP

Edge: They’re Here (notice 1) (Wis mod +1)

Edge: On Target (Shoot 0)

Foci: Dead eye (Shoot 1)

Free bonus skill: (Survive 0)

Abilities:
Strength: 12 (+0)
Dexterity: 16 (+1)
Constitution: 11 (+0)
Intelligence: 11 (+0)
Wisdom: 14 (+2)
Charisma: 9 (+0)


Character Sheet
CHARACTER NAME

Race Class
Background:
Level: #

Age: ##
Height: ##
Weight: ##
Languages:

HP: #/#
System Strain: #/#
Initiative: +#


DEFENSES AND SAVING THROWS

AC: #
Physical Save: #
Evasion Save: #
Mental Save: #
Luck Save: #


WEAPONS

Base Attack Bonus: +#

Weapon Name
Attack Roll, Damage Roll, Shock Values, Range (#/#)
Mods:

Weapon Name
Attack Roll, Damage Roll, Shock Values, Range (#/#)
Mods:


ATTRIBUTES AND SKILLS

STR # (+#), DEX # (+#), CON # (+#), INT # (+#), WIS # (+#), CHA # (+#)

Skill-#
Skill-#
Skill-#
Skill-#

FEATURES AND FOCI
CLASS FEATURES

Feature: Description

Feature: Description

FOCI

Focus: Description
INVENTORY
READIED (Capacity: #/#)
ENC | Item

STOWED (Capacity: #/#)
ENC | Item

STORED
ENC | Item

CURRENCY
# sp
TRANSACTIONS
Starting sp
-Expense sp

Total sp

Posted: Wed Jan 29, 2025 10:52 pm
by Fialova
extra rolled character just for fun

Character Sheet
NAME IN CHARACTER COLOR

Background: X
Level: 1
XP: 0

Age: XX
Height: XXX cm
Weight: XX kg
Languages: English

HP: X/X
Major Injuries: None
System Strain: X/X
Stress: X/X
Addictions: None
Psychic Scars: None
Initiative: +X


DEFENSES AND SAVING THROWS

AC: XX
Trauma Target: X

Physical Save: XX
Evasion Save: XX
Will Save: XX
Luck Save: XX


WEAPONS

Base Attack Bonus:

Weapon
Attack Roll, Damage Roll, Trauma Die and Mult., (Shock dmg, Shock AC), XXXm/XXXm
Mods:
Ammo: XX/XX

Weapon
Attack Roll, Damage Roll, Trauma Die and Mult., (Shock dmg, Shock AC), XXXm/XXXm
Mods:
Ammo: XX/XX


ATTRIBUTES AND SKILLS

STR 13 (+0), DEX 14 (+1), CON 12 (+0), INT 15 (+1), WIS 13 (+0), CHA 15 (+1)

Program-0
Know-1
Heal-1
Drive-0
Shoot-0
Skill Points: X
EDGES AND FOCI
EDGES

First Edge: Educated You may pick a bonus skill of your choice. Whenever you gain skill points from character
level advancement, you get a bonus skill point.

Second Edge: Focused You begin play with an extra Focus pick. You may choose this Edge more than once.

FOCI

Foci: Road Warrior-1 Gain Drive as a bonus skill. Once per scene, as an Instant action, reroll a Drive skill check. Any vehicle you drive has bonus hit points equal to twice your character level. You take no hit penalty for shooting from a moving vehicle and gain a bonus Main Action each round that can only be used to attack with a weapon while driving or fire a vehicle-mounted weapon.

Foci: Sniper's Eye-1 Gain Shoot as a bonus skill. When making a skill check for a ranged Execution Attack or target shooting, roll 3d6 and drop the lowest die.
INVENTORY
READIED (Capacity: X/Half STR)
Pockets, Body, and Belt
Enc | Item

Hands
Enc | Item

STOWED (Capacity: X/STR)
Backpack (if carried)
Enc | Item
Transactions
$Starting money
-$expenses

$Total


CHARACTER BUILD AND ROLLS
STARTING ABILITY SCORES
STR 13, DEX 9, CON 12, INT 15, WIS 12, CHA 14
[3d6]=13[3d6]=9[3d6]=12[3d6]=15[3d6]=12[3d6]=14
Use free 14 to change Dex to 14

Background Roll: [1d20]=4 = Coder
gain Program-0 for free

Growth or Learning (1 = Growth, 2 = Learning): [1d2]=1[1d2]=2[1d2]=2
Growth: [1d6]=2 +2 Mental
-----Mental Roll (1 = INT, 2 = WIS, 3 = CHA): [1d3]=2[1d3]=3, gaining +1 WIS and +1 CHA
Learning: [1d8]=6 = gain Know-0
Learning: [1d8]=8 = gain any skill
-----Free Skill (see Hassan post for table): [1d20]=6 = gain Heal-0

Edge Rolls (see Hassan post for tables): [1d16]=3[1d16]=4 = Educated, Focused
Educated Free Skill (see Hassan post for table): [1d20]=6 = gain Heal-1

Focus Rolls (see Hassan post for tables): [1d25]=15[1d25]=19 = Road Warrior, Sniper's Eye
Road Warrior-1: gain Drive-0
Sniper's Eye-1: gain Shoot-0

Starting HP: [1d6]=2

Starting Attack Bonus: +0

Starting Saves: Phys 15, Eva 14, Ment 14, Luck 15

Free Skill (see Hassan post for tables): [1d20]=7 = gain Know-1

Gender (1 = female, 2 = male, 3 = non-binary, 4 = other/agender) Roll: [1d4]=4 = other/agender

Sexuality Roll (1d7-1 on Kinsey Scale): [1d7-1]=6-1=5 = mostly gay, slightly not

Ethnicity Roll (see Hassan post for tables): [1d50]=2 = white

Age Roll (1d40+18): [1d40+18]=33+18=51

Languages: English,

Addiction or Scar Roll (1 = addiction, 2 = scar, 3 = none, 4 = reroll): [1d4]=2 = scar
Psychic Scars
1 = Self-Destruction
2 = Addicted
3 = Self-Doubting
4 = Loner
5 = Nightmares
6 = Delusional
7 = Bloodthristy
8 = Penitent
9 = Dependent
Scar Roll: [1d9]=7 = bloodthirsty

Chat Color Roll (1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple): [1d6]=5 = blue

Height (~167-198 range, so 1d31+167) Roll: [1d31+167]=21+167=188 = 188 cm, ~6' 4"






Use this space to save rolls and calculations during character creation and on level advancement.