Brannik shrugs off the tickle of the stranger's blade, gripping his warhammer so tight that the ground at his feet seems to rise with him. Must every human have an inferiority complex?
The dwarf brings his weapon down with great force into the man's side, knocking him easily to the grass before following through with a brutal overhead swing that takes him directly in the chestplate.
[sblock=Mechanics]Minor: Wilding Strength, gaining a bonus 1d6 power bonus to attack and damage rolls with weapon attacks.
Free: Mark Siegfried.
Minor: Boiling Cloud, creating a zone burst 1 on me that grants me partial concealment. Marked enemies starting their turns in the zone take 5 damage.
Standard: Weight of Earth on Siegfriend. Hits 31 AC for 25 damage, slowing, proccing Takedown Strike for 5 extra damage and proning, for a total of 30 damage.
Attack: 12(1d20) +13 +6(1d6) = 31
Damage: 9(2d6.reroll(2)) +2(1d6) +14 = 25
Action Point: Rough Strike on Siegfriend. Hits 33 AC for 37 damage.
Attack: 14(1d20) +15 +4(1d6) = 33
Damage: 12(4d6.reroll(2)) +4(1d6) +21 = 37[/sblock]
[sblock=Brannik Luhoum -- Combat Block]Brannik Luhoum
Male Mul Warden 7
Languages: Dwarven, Tulrissian
Age: 38
Height: 5'2"
Weight: 180 lbs.
Speed: 6
Initiative: +3
Passive Perception: 20
Passive Insight: 13
Senses: Normal Vision
AC: 23
Fort: 20
Reflex: 14
Will: 15
HP: 66/79
Bloodied: 39
Surge Value: 19
Surges left: 15/15
Action Points: 1
MBA: 1d20+13 vs. AC, 2d6+9.
RBA: 1d20+3 vs. AC, 1d4.
Resistances:
None.
Vulnerabilities:
None.
Saves:
None.
Active Effects:
None.
Powers:
Warden's Fury
Warden's Grasp
Thorn Strike
Weight of Earth
Acrobat Boots
Second Wind[]
Takedown Strike[X]
Incredible Toughness[]
Roots of Stone[]
Rough Strike[X]
Mountain Hammer[]
Screaming Armor +2 [_]
Form of Winter's Herald[]
Nature Sense []
Boiling Cloud [X]
Wildling Strength [X]
Consumables:
Elixir of Invisibility
Important Features:- [SHOW]
Crippling Crush: Immobilizing or slowing an enemy does an extra 5 damage.
World Serpent's Grasp: When hitting a slowed or immobilized target with an attack, you can knock it prone.
Vicious Advantage: You gain CA against immobilized or slowed targets.
Two-Handed Weapon Expertise: Charging grants +1 to damage rolls.
Tireless: Sleeping 6 hours in a 3-day period gains the benefit of an extended rest.
Subtle Mordenkrad +2: +2 item bonus to damage rolls with this weapon against enemies granting CA.
Stalwart Belt: +5 THP when critting.
Cloak of the Walking Wounded: When using Second Wind while bloodied, you can expend two healing surges.
Equipped Items Format- [SHOW]
Code: Select all
Main Hand: Subtle Mordenkrad +2
Offhand: (n/a)
Body: Screaming Hide Armor +2
Head: ---
Neck: Cloak of the Walking Wounded +1
Arms: ---
Hands: ---
Waist: Stalwart Belt
Feet: Acrobat Boots
Symbol: ---
Ki Focus: ---
Ring: ---
Ring: ---
Tattoo: ---
Boon: ---
[/sblock]